Originally posted by ACK:
How well do the Traveller's Aide books fit into a CT environment?
But how does it feel in the real world of playing and ref'ing?
Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
All the TA's are nominally set in the Gateway Domain (Ley, Gateway, Glimmerdrift, Crucis Margin; see the Gateway Domain pdf for more detailed info) in 993 or so of the Third Imperium as far as I know.
TA1 - has CT stats and extensive material on the use, laws and such of personal weapons (i.e. non military unit) in the OTU. Also some combat rules for fire modes and special ammunition. The printed version adds 9 Patron Encounters and a Amber Zone adventure seed. Companies and specific models are listed. Highly recommended. Looks like it collects weapons from various CT books, adds some MT weapons, and has some new ones as well. (T4 as well?)
TA2 - is a collection of short stories. Haven't read them yet but it seems to be all in the Gateway Domain
TA3 - no CT stats though there a short discussion of the use of ground vehicles in the Imperium and one company. You could adapt the vehicle flavor text. One thing I like is this covers Civilian wheeled vehicles only and is this usable for most any Traveller adventure.
TA4 - there are 4 graduations of 19 different npc types here listed in CT stats and some very very short adventure seeds. Personally I think the CT era books covered this already.
TA5 - you could adapt the T20 stats I suppose and tweak the setting, etc. for this adventure
TA6 - Similar to TA3 (T20 stats again) except it looks a lot better. However the vechicle is about 50/50 civilian and military so it may not be used as much for some games.
TA7 - Again all T20 stats however it has a IMO great writeup on the Imperial Navy. Keep in mind it's set during 993. Also depending on your campaign most of these ships may never be seen in your games. Similar to CT Supplement 9.
Keep in mind that T20 starships are evidently close enough to High Guard that a conversion is easily made. I haven't personally tried this.
Also vehicle design may be similar to MTs. At the very least the basic stats (speed, volume, etc.) are portable. Seems like any CT vehicles that are stated in T20 stuck fairly close if not matched the original. There's a good chunk of T20 vehicle/ship designs
here .
Casey