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Traveller's Aide and Classic Traveller

ACK!!

SOC-12
How well do the Traveller's Aide books fit into a CT environment?

Most of the stuff here is listed as being workable in either a T20 or a CT environment.

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
 
How well do the Traveller's Aide books fit into a CT environment?

Most of the stuff here is listed as being workable in either a T20 or a CT environment.

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
 
Originally posted by ACK:
How well do the Traveller's Aide books fit into a CT environment?

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
All the TA's are nominally set in the Gateway Domain (Ley, Gateway, Glimmerdrift, Crucis Margin; see the Gateway Domain pdf for more detailed info) in 993 or so of the Third Imperium as far as I know.

TA1 - has CT stats and extensive material on the use, laws and such of personal weapons (i.e. non military unit) in the OTU. Also some combat rules for fire modes and special ammunition. The printed version adds 9 Patron Encounters and a Amber Zone adventure seed. Companies and specific models are listed. Highly recommended. Looks like it collects weapons from various CT books, adds some MT weapons, and has some new ones as well. (T4 as well?)

TA2 - is a collection of short stories. Haven't read them yet but it seems to be all in the Gateway Domain

TA3 - no CT stats though there a short discussion of the use of ground vehicles in the Imperium and one company. You could adapt the vehicle flavor text. One thing I like is this covers Civilian wheeled vehicles only and is this usable for most any Traveller adventure.

TA4 - there are 4 graduations of 19 different npc types here listed in CT stats and some very very short adventure seeds. Personally I think the CT era books covered this already.

TA5 - you could adapt the T20 stats I suppose and tweak the setting, etc. for this adventure

TA6 - Similar to TA3 (T20 stats again) except it looks a lot better. However the vechicle is about 50/50 civilian and military so it may not be used as much for some games.

TA7 - Again all T20 stats however it has a IMO great writeup on the Imperial Navy. Keep in mind it's set during 993. Also depending on your campaign most of these ships may never be seen in your games. Similar to CT Supplement 9.

Keep in mind that T20 starships are evidently close enough to High Guard that a conversion is easily made. I haven't personally tried this.
Also vehicle design may be similar to MTs. At the very least the basic stats (speed, volume, etc.) are portable. Seems like any CT vehicles that are stated in T20 stuck fairly close if not matched the original. There's a good chunk of T20 vehicle/ship designs here .

Casey
 
Originally posted by ACK:
How well do the Traveller's Aide books fit into a CT environment?

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
All the TA's are nominally set in the Gateway Domain (Ley, Gateway, Glimmerdrift, Crucis Margin; see the Gateway Domain pdf for more detailed info) in 993 or so of the Third Imperium as far as I know.

TA1 - has CT stats and extensive material on the use, laws and such of personal weapons (i.e. non military unit) in the OTU. Also some combat rules for fire modes and special ammunition. The printed version adds 9 Patron Encounters and a Amber Zone adventure seed. Companies and specific models are listed. Highly recommended. Looks like it collects weapons from various CT books, adds some MT weapons, and has some new ones as well. (T4 as well?)

TA2 - is a collection of short stories. Haven't read them yet but it seems to be all in the Gateway Domain

TA3 - no CT stats though there a short discussion of the use of ground vehicles in the Imperium and one company. You could adapt the vehicle flavor text. One thing I like is this covers Civilian wheeled vehicles only and is this usable for most any Traveller adventure.

TA4 - there are 4 graduations of 19 different npc types here listed in CT stats and some very very short adventure seeds. Personally I think the CT era books covered this already.

TA5 - you could adapt the T20 stats I suppose and tweak the setting, etc. for this adventure

TA6 - Similar to TA3 (T20 stats again) except it looks a lot better. However the vechicle is about 50/50 civilian and military so it may not be used as much for some games.

TA7 - Again all T20 stats however it has a IMO great writeup on the Imperial Navy. Keep in mind it's set during 993. Also depending on your campaign most of these ships may never be seen in your games. Similar to CT Supplement 9.

Keep in mind that T20 starships are evidently close enough to High Guard that a conversion is easily made. I haven't personally tried this.
Also vehicle design may be similar to MTs. At the very least the basic stats (speed, volume, etc.) are portable. Seems like any CT vehicles that are stated in T20 stuck fairly close if not matched the original. There's a good chunk of T20 vehicle/ship designs here .

Casey
 
Originally posted by Casey:
</font><blockquote>quote:</font><hr />Originally posted by ACK:
How well do the Traveller's Aide books fit into a CT environment?

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
All the TA's are nominally set in the Gateway Domain (Ley, Gateway, Glimmerdrift, Crucis Margin; see the Gateway Domain pdf for more detailed info) in 993 or so of the Third Imperium as far as I know.

TA1 - has CT stats and extensive material on the use, laws and such of personal weapons (i.e. non military unit) in the OTU. Also some combat rules for fire modes and special ammunition. The printed version adds 9 Patron Encounters and a Amber Zone adventure seed. Companies and specific models are listed. Highly recommended. Looks like it collects weapons from various CT books, adds some MT weapons, and has some new ones as well. (T4 as well?)

...

TA6 - Similar to TA3 (T20 stats again) except it looks a lot better. However the vechicle is about 50/50 civilian and military so it may not be used as much for some games.

TA7 - Again all T20 stats however it has a IMO great writeup on the Imperial Navy. Keep in mind it's set during 993. Also depending on your campaign most of these ships may never be seen in your games. Similar to CT Supplement 9.

Keep in mind that T20 starships are evidently close enough to High Guard that a conversion is easily made. I haven't personally tried this.
Also vehicle design may be similar to MTs. At the very least the basic stats (speed, volume, etc.) are portable. Seems like any CT vehicles that are stated in T20 stuck fairly close if not matched the original. There's a good chunk of T20 vehicle/ship designs here .

Casey
</font>[/QUOTE]Thanks. I was interested mostly in the grav vehicles and the weapons right now.

Most of the 101 Vehicles and other such books spent too much IM0 on ground vehicles to the detriment of their coverage of grav vehicles. These are opinions people and I in general I loved 101 Vehicles from Digest though it needed more pictures.

The weapons book sounds very nice and I have a wonderful, great, glorious, outrageously badass game store just down the road from my house. The only Trav reprints they did NOT have were the JTAS reprints which were the ones I wanted
.

So, I might pick up the print copy of the weapons issue.

How are the Adventures here and the Gateway data?

If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
 
Originally posted by Casey:
</font><blockquote>quote:</font><hr />Originally posted by ACK:
How well do the Traveller's Aide books fit into a CT environment?

But how does it feel in the real world of playing and ref'ing?

Do the personal weapons, vehicles and adventures here really work for Classic Traveller or they more just a source of good ideas?
All the TA's are nominally set in the Gateway Domain (Ley, Gateway, Glimmerdrift, Crucis Margin; see the Gateway Domain pdf for more detailed info) in 993 or so of the Third Imperium as far as I know.

TA1 - has CT stats and extensive material on the use, laws and such of personal weapons (i.e. non military unit) in the OTU. Also some combat rules for fire modes and special ammunition. The printed version adds 9 Patron Encounters and a Amber Zone adventure seed. Companies and specific models are listed. Highly recommended. Looks like it collects weapons from various CT books, adds some MT weapons, and has some new ones as well. (T4 as well?)

...

TA6 - Similar to TA3 (T20 stats again) except it looks a lot better. However the vechicle is about 50/50 civilian and military so it may not be used as much for some games.

TA7 - Again all T20 stats however it has a IMO great writeup on the Imperial Navy. Keep in mind it's set during 993. Also depending on your campaign most of these ships may never be seen in your games. Similar to CT Supplement 9.

Keep in mind that T20 starships are evidently close enough to High Guard that a conversion is easily made. I haven't personally tried this.
Also vehicle design may be similar to MTs. At the very least the basic stats (speed, volume, etc.) are portable. Seems like any CT vehicles that are stated in T20 stuck fairly close if not matched the original. There's a good chunk of T20 vehicle/ship designs here .

Casey
</font>[/QUOTE]Thanks. I was interested mostly in the grav vehicles and the weapons right now.

Most of the 101 Vehicles and other such books spent too much IM0 on ground vehicles to the detriment of their coverage of grav vehicles. These are opinions people and I in general I loved 101 Vehicles from Digest though it needed more pictures.

The weapons book sounds very nice and I have a wonderful, great, glorious, outrageously badass game store just down the road from my house. The only Trav reprints they did NOT have were the JTAS reprints which were the ones I wanted
.

So, I might pick up the print copy of the weapons issue.

How are the Adventures here and the Gateway data?

If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
 
Originally posted by Shane Mclean:
</font><blockquote>quote:</font><hr />Originally posted by Casey:
TA5 - you could adapt the T20 stats I suppose and tweak the setting, etc. for this adventure
Actually, I have CT stats for the NPCs if thta is a help...

Shane
</font>[/QUOTE]Man, if I get TA5 that would rock.
 
Originally posted by Shane Mclean:
</font><blockquote>quote:</font><hr />Originally posted by Casey:
TA5 - you could adapt the T20 stats I suppose and tweak the setting, etc. for this adventure
Actually, I have CT stats for the NPCs if thta is a help...

Shane
</font>[/QUOTE]Man, if I get TA5 that would rock.
 
Originally posted by ACK:
If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Ask me in a week or so and I'll let you know.. our first game is next Sunday. Not that I pay a lot of attention to stats, I have a tendancy to just work it all out as I go along.

- Neil.
 
Originally posted by ACK:
If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Ask me in a week or so and I'll let you know.. our first game is next Sunday. Not that I pay a lot of attention to stats, I have a tendancy to just work it all out as I go along.

- Neil.
 
Originally posted by binky:
</font><blockquote>quote:</font><hr />Originally posted by ACK:
If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Ask me in a week or so and I'll let you know.. our first game is next Sunday. Not that I pay a lot of attention to stats, I have a tendancy to just work it all out as I go along.

- Neil.
</font>[/QUOTE]Cool. Let everyone know. I am starting to think it might end up being the best supported milleu that can still be somewhat canon.

You guys play in person or online?
 
Originally posted by binky:
</font><blockquote>quote:</font><hr />Originally posted by ACK:
If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Ask me in a week or so and I'll let you know.. our first game is next Sunday. Not that I pay a lot of attention to stats, I have a tendancy to just work it all out as I go along.

- Neil.
</font>[/QUOTE]Cool. Let everyone know. I am starting to think it might end up being the best supported milleu that can still be somewhat canon.

You guys play in person or online?
 
Originally posted by ACK:
These are opinions people and I in general I loved 101 Vehicles from Digest though it needed more pictures.
Well each vehicle/starship gets an illustration. This is a plus for me. And being in pdf I can if needed copy out just the picture easliy and print it / display it on a monitor.
How are the Adventures here and the Gateway data?

If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Well most of the stuff is statless but there is a thread on CotI about adding t20 to the BITS task system so you could change any t20 DCs to CT / MT task levels.

About 3-5 (depending on how high you like CT levels) T20 ranks (note this is ranks not final skill bonus with mods) equal a +1 in CT.

Abilities range up to 18 in T20, 12 in CT so take 12/18 x the T20 stats.

Casey
 
Originally posted by ACK:
These are opinions people and I in general I loved 101 Vehicles from Digest though it needed more pictures.
Well each vehicle/starship gets an illustration. This is a plus for me. And being in pdf I can if needed copy out just the picture easliy and print it / display it on a monitor.
How are the Adventures here and the Gateway data?

If I wanted to play a 993 milleu game would I have enough CT info for it to work and convert or would I be flying by the seat of pants stats wise?
Well most of the stuff is statless but there is a thread on CotI about adding t20 to the BITS task system so you could change any t20 DCs to CT / MT task levels.

About 3-5 (depending on how high you like CT levels) T20 ranks (note this is ranks not final skill bonus with mods) equal a +1 in CT.

Abilities range up to 18 in T20, 12 in CT so take 12/18 x the T20 stats.

Casey
 
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