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TravellerWorlds new release

OjnoTheRed

SOC-13
Marquis
Hello all. The new TravellerWorlds release is live! You can find it at https://www.travellerworlds.com/ as usual.

This new release contains a lot of bug fixes, but more importantly implements several new Trade Classifications and Terrain types. These aren't generally generated through standard Traveller codes, but are going to be used to help out someone - Alan - developing a project to use TravellerWorlds mapping facility for their own project. I've seen the project and it looks impressive, but I'm sworn to secrecy!

Thank you for the patience of Referees and one community publisher when we broke a few things. I'm getting used to collaborating with someone and using GitHub properly to manage the code and changes.

Lastly, Alan has made several aesthetic changes to maps that improve the design. You'll notice that maps have numbers that count the hex columns and rows, and that when you generate a World Hex map, there is a new co-ordinate system.

I will be fully documenting all the new and existing Trade Classifications & Remarks and Terrain types.

If you find anything not working to your satisfaction, the best way to contact me is by email - jonathan.a.sherlock@gmail.com. I love corresponding with Traveller enthusiasts from all over the world.
 
Looking at this on my iPad. When I clicked on View and a menu dropped down. No matter what I clicked on after that, the menu would not go away, obscuring part of the page underneath.
Otherwise, looks as good as the previous version.
 
Interesting. The menu is designed to display when you hover over it rather than click on it, but of course a touch-screen interface might not have that distinction. I'll do some research.
 
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