Condottiere
SOC-14 5K
Car ferries.
Yes, but as Spinward Flow said, it depends on whether you are defending one world or ten.The TCS tournament was not about Boats vs ships ... but the broader application of the lessons learned in the exchange to the greater "Travellerverse" points straight at the difference between DEFENDING your home system (which means BOATS, since you don't need to jump to get to your own home planet building a defense fleet) and ATTACKING a system (which by definition means SHIPS except in the case of a civil war).
Since they’re armed only with sandcasters and missiles on a 99-ton hull, they’re not exactly typical ships of the line.I find [“use it or lose it” as the raison d’être for the Bee-class] unlikely.
Luckily for their crews, they didn’t have to face their own squadron.The “unhittable lifeboats” (the Wasp-class) isn’t very unhittable, every single ship in the Eurisko fleet can hit it.
Perhaps as sacrificial fighters for covering a retreat?The Bee wouldn’t have remained unless Lenat thought it had a purpose?
If they only need to "hold the line LONG ENOUGH for a rendezvous with tenders to retreat" maneuver, having something that you can use "on the cheap" to soak fire while the "bigger iron" makes a getaway would seem to have a LOT of value.
And the non-standard meanings of the “digits” from U through Z for this ship were explicitly documented (as also happened with the non-standard “digits” of the Arakoine-class on p. 29, the Ghalalk-class on p. 30, the Atlantic-class on p. 32, the Antiama-class on p. 36, the Tigress-class on p. 38, and the Kokirrak-class on p. 42), per the third paragraph on p. 47; this was not the case for any ship in Lenat’s squadron.
Judging by Fighting Ships, when that happens, the non-standard “digit” meanings are explicitly documented.There is no limit on the number of batteries on a ship, and it has to be squeezed into the USP somehow.
Doesn't Traveller posit salaries linked to skill level?How do you budget for having an elite crew rather than a green crew?
To get an elite crew requires extensive drills and training, should that be included in the crew cost?
How do you budget for having an elite crew rather than a green crew?
Heroic characters cost the equivalent in money, or to be more precise, resources expressed in monetary terms.
Doesn't Traveller posit salaries linked to skill level?
So a +1 crew (skill-2 vs the assumed skill-1 standard) would cost +5% or 10% more (I don't have the LBBs with me at the moment).
I agree it should be, I would guess it was a note for the fleet that fell away when typeset for JTAS.And the non-standard meanings of the “digits” from U through Z for this ship were explicitly documented (as also happened with the non-standard “digits” of the Arakoine-class on p. 29, the Ghalalk-class on p. 30, the Atlantic-class on p. 32, the Antiama-class on p. 36, the Tigress-class on p. 38, and the Kokirrak-class on p. 42), per the third paragraph on p. 47; this was not the case for any ship in Lenat’s squadron.
No, but perfectly normal fighters?Since they’re armed only with sandcasters and missiles on a 99-ton hull, they’re not exactly typical ships of the line.
Or any spinal or missile 3+ battery...Luckily for their crews, they didn’t have to face their own squadron.
The point of sacrificial fighters are that they are difficult to silence, agility is the point of fighters in general. Any battery big enough to hit it is big enough to inflict size-crits, so armour isn't all that important.
You would need them to cover battleships too, using all your power to jump from the battleline, hence with no agility or screens, is a recipe for disaster.If they only need to "hold the line LONG ENOUGH for a rendezvous with tenders to retreat" maneuver, having something that you can use "on the cheap" to soak fire while the "bigger iron" makes a getaway would seem to have a LOT of value.
Granted, the crews of such craft would KNOW that their mission role is to act as a rear guard (and get chewed up and abandoned while the fleet escapes) ... but at the "admirals playing chess" level of tactics, strategy and doctrine, it makes a lot of sense to sacrifice some "cheap stuff" rather than the really "expensive stuff" that's hard to replace.
Moritūrī tē salūtant.
Crew salaries are basically irrelevant compared to the cost of ships and bases.That is the crew salary, how much does an F35 pilot get paid vs how much does it cost to train said pilot to elite standard.
LBB2.81, p16.So a +1 crew (skill-2 vs the assumed skill-1 standard) would cost +5% or 10% more (I don't have the LBBs with me at the moment).
(Just realized)So a +1 crew (skill-2 vs the assumed skill-1 standard) would cost +5% or 10% more (I don't have the LBBs with me at the moment).
hat is the crew salary, how much does an F35 pilot get paid vs how much does it cost to train said pilot to elite standard.
For the Eurisko it would mean something like dropping Agility w/o tanks from 2 to 1 to free 550 Dt, enough for in the region of 100 rounds of missiles. It would even make the ship cheaper, paying for the missiles. No major biggie, as the enemy would suffer similarly...1) If you have to dedicate space and budget to missiles to keep your missile batteries firing, I guess the design of ships and the effectiveness of the missile boats would change quite a bit...
Sure, why not? Just add it to the scenario definition. TCS is not closed, it's just a basis for your own scenarios.2) If the same TCS rules included (just to give an example, not necessarly those numbers) 1 CO with Ship tactics 5 and 3 with ship tactics 3 and one Pilot with skill 5 and 3 with skill 3, I gain guess things would have shanged quite a lot. Artifical? maybe, but not more than the limit to pilots, and I guess such a fleet could well have those special hightly trained (or gifted) individuals, and any logics say they will be put on command of the best ships (unless nepotism or corruption interferes, as we have in several historical examples, but that's another question)
At a guess it wouldn't make all that much of a difference, possibly bias ship-design towards larger spinals rather than smaller. That giant ship will still go poof as soon as an enemy spinal hits home, and the enemy would have a lot more spinals...If you can give a single ship a +2 to effective computer and a +2 to effective agility, a single very large ship (let's say a Tigris) may dominate the space against hordes of smaller ships, as only one of them can match this, and if this one is quite less powerful (as you have to pay for your hordes of smaller ships) the modifiers for it may well be irrelevant,. Add to this the effect of the lesser ones (the ones giving only +1) and the full picture changes.