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Trillion Credit Squadron

I was involved in a short-lived TCS game several years ago, with other members from the TML. I got the one unclaimed polity (New Colchis) and I think I was the only one who had any military actions too -- because the game stopped after two turns. Luckily I snagged two nearby neutral systems, which was a lot of fun. I turned my polity into a fascist regime of overt, goose-stepping propagandists with superiority complexes. Great fun.

It was a lot of hard work. Hard, because I'd never designed a fleet of HG ships before. I learned some lessons the hard way.
 
I was involved in a short-lived TCS game several years ago, with other members from the TML. I got the one unclaimed polity (New Colchis) and I think I was the only one who had any military actions too -- because the game stopped after two turns. Luckily I snagged two nearby neutral systems, which was a lot of fun. I turned my polity into a fascist regime of overt, goose-stepping propagandists with superiority complexes. Great fun.

It was a lot of hard work. Hard, because I'd never designed a fleet of HG ships before. I learned some lessons the hard way.
 
What might be interesting to do is convert Pocket Empires rules over for use with the region in question. Calculate how much of a budget each world gets based on RU's generated and translate them into actual Imperial Credits. From there, work out the actions of worlds outright and where applicable, generate naval battles (space naval that is). Something to consider...
 
What might be interesting to do is convert Pocket Empires rules over for use with the region in question. Calculate how much of a budget each world gets based on RU's generated and translate them into actual Imperial Credits. From there, work out the actions of worlds outright and where applicable, generate naval battles (space naval that is). Something to consider...
 
How about 100 billion credits for fleet construction?
Enough to have a few light cruisers and escorts or a couple of heavy cruisers.

We could agree parameters for fleet construction and then randomly pair off, with a volunteer referee.

Campaign elements can be added later once we see how the battle resolution plays out.

Standard High Guard 2 rules, plus errata (i.e. agility is a common defensive modifier).
 
How about 100 billion credits for fleet construction?
Enough to have a few light cruisers and escorts or a couple of heavy cruisers.

We could agree parameters for fleet construction and then randomly pair off, with a volunteer referee.

Campaign elements can be added later once we see how the battle resolution plays out.

Standard High Guard 2 rules, plus errata (i.e. agility is a common defensive modifier).
 
Originally posted by Sigg Oddra:
How about 100 billion credits for fleet construction?
Enough to have a few light cruisers and escorts or a couple of heavy cruisers.

Standard High Guard 2 rules, plus errata (i.e. agility is a common defensive modifier).
Emergency agility forever? ;)

-HJC
 
Originally posted by Sigg Oddra:
How about 100 billion credits for fleet construction?
Enough to have a few light cruisers and escorts or a couple of heavy cruisers.

Standard High Guard 2 rules, plus errata (i.e. agility is a common defensive modifier).
Emergency agility forever? ;)

-HJC
 
I'd suggest a few changes to classic HG rules.

1. Emergency agility is only for breaking off from battle (sorry, Cobb). If a ship declares emergency agility, it =must= disengage.

2. No planetoid hulls.

3. No drop tanks. All fuel must be carried internally.
 
I'd suggest a few changes to classic HG rules.

1. Emergency agility is only for breaking off from battle (sorry, Cobb). If a ship declares emergency agility, it =must= disengage.

2. No planetoid hulls.

3. No drop tanks. All fuel must be carried internally.
 
This is why I suggested "by the book".

Otherwise it could take as long to agree on house rules (of which I have collected a few ;) ) as it will to find a referee ;)
 
This is why I suggested "by the book".

Otherwise it could take as long to agree on house rules (of which I have collected a few ;) ) as it will to find a referee ;)
 
Okay, I'll bite. What's the Euriskos like?

And while I'm asking, does anyone know the design for that deadly 25-ish -ton fighter that my New Colchis Fleet Escorts couldn't catch?
 
Okay, I'll bite. What's the Euriskos like?

And while I'm asking, does anyone know the design for that deadly 25-ish -ton fighter that my New Colchis Fleet Escorts couldn't catch?
 
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