• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Trojan Reach

I'm still here, all, but I started running the campaign, so I'm doing more adventure-writing than milieu-writing at the moment.
 
I am also still here - I am working on the right up of Sindal subsector and the Imperial portion of it. Will post when finished (my new Palm Tungsten is helping me = train journeys are now more fun).

I'm glad your getting this stuff into practice - that will inform the whole project. I look forward to seeing how things progress
 
Here is the jungle world of Nekrino, a paradise for all kinds of adventure!

World: Nekrino
Subsector: Tobia
Sector: Trojan Reaches
Coordinates: 2515 (H0105)
UWP: A788400-C
Starport: Excellent
Size: Medium (10400-12000 km)
Atmosphere: Dense
Hydrographics: 80% water
Population: 90,000
Govt: No government
Law Level: No Prohibitions
Technology: Average Stellar
Planetoid Belts: 1
Gas Giants: 4
Allegiance: Domain of Deneb
Bases: None
Trade Codes: Ni
Travel Zone: Green
Gross World Product: 422 MCr Trade Index: Stellar:M4 D
Planetary Conditions: Nekrino is a jungle planet, with salt-water rainforest canopies extending miles from the shores of the planet's small continents. The planet teems with native life, including some startlingly large fauna.

Political: Nekrino has no planetary government beyond the occasional cooperation of its settler communities. The jungles provide an excellent refuge for pirates, smugglers, and other outlaws, including several camps of secessionists, home rule fighters (such as the Frontier Mootmen) and democratic terrorists. Though the Imperium denies any activity on Nekrino, there is an active guerrilla war between the anti-imperial outlaws and ... someone else -- someone who funds and equips jungle-trained mercenaries. Imperial officials have no comment.

Economy: Settlers on Nekrino export very little in the way of cash products, but they often license land rights to medicine-gathering expeditions.

Culture, Dress and Religion: The planet is home to a number of beautiful Vilani ruins from the age of the Rule of Man. These ruins are found throughout the planet, great plascrete temples and statues, now crusted in the moss and lichens of the jungle, draped in vines and lost to all memory. These ruins were once the site of considerable archaeological interest, but most expeditions have ceased since the guerilla fighting began some twenty years ago. There is little conformity of dress, mannerism, or ideology among the 90,000 Nekrinots, other than strongly held beliefs in a right to privacy and self-determination.
 
sounds like a fun place, where are the continets located?
 
World: Attee
Subsector: Tobia
Sector: Trojan Reaches
Coordinates: 3116 (H0706)
UWP: C7529AE-4

Starport: Routine
Size: Medium (10400-12000 km)
Atmosphere: Thin
Hydrographics: 20% water
Population: 4 billion
Govt: Charismatic Dictatorship
Law Level: Police State
Technology: Industrial
Planetoid Belts: 0
Gas Giants: 4

Allegiance: Domain of Deneb
Bases: None
Trade Codes: Po Hi
Travel Zone: Green

Planetary Conditions: Attee has abundant and diverse plant life.

Politics: Attee’s tenuous world government is headed by His Divine Presence Ishiva Hutukali. Attee frequently falls into the rule of warlords until a charismatic leader pulls them together for a period of peace that usually lasts as long as that ruler’s lifetime and no longer. Due to this instability, the interstellar community has never invested much in the planet’s agricultural capabilities. Generally these charismatic leaders are declared to be gods, and maintain order by ferocious subjugation of the population. The dictator keeps hostages from the warlord families to ensure their obedience. Meanwhile, the local warlords use this period of peace to scheme and chafe under the authority of their chosen dictator. Beyond the central river valley of the Bahbu River, there is generally a lot of conflict between the warlords as they jockey for position upon the death of the ruling dictator. Recently a democratic group has also appeared, with a redoubt in the Rakhabathali mountain range.

Technology: In the central area, there are hot air balloons, gatling guns (LMG), railroads, paddlewheel steam vessels, propeller steam vessels.

Indigenous life: About two billion of Attee's population are native aliens, a race known as Atta. The Atta are bipedal omnivores, averaging five feet tall. They have enormous lower jaws for chewing woody roots, and a relatively small braincase. To handle chewing muscles, they also have a bony sagittal crest at the top of their heads, which curves back like the crest of a pteranodon, extending six inches or more from the back of the head. The last two or three inches of the crest are cartilaginous, and the Atta often pierce this part of the crest to hold dangling jewelry. The Atta were discovered practicing slash and burn agriculture in the Atteen megafern forests, but they proved capable of understanding more advanced technology. Nevertheless, they are not as evolved for intelligence as many other sophonts. Atteen have a -3 wis, -3 int, -3 soc, -4 edu, +1 dex, +1 str, +2 con.
 
Hi Myth, have been away for a while: Here is my take on Albe:

Albe: World: Albe
Subsector: Sindal
Sector: Trojan Reaches
Coordinates: 2211
UWP: A540A98-E
Starport: Excellent
Size: Medium
Atmosphere: Standard, tainted.
Hydrographics: Desert World
Population: 20,000,000,000
Govt: Impersonal Bureaucracy (Imperial Naval rule)
Law Level: High
Technology: High Stellar
Planetoid Belts: 1
Gas Giants: 3
Allegiance: Imperial (Briefly taken by Aslan forces 1118)
Bases: Naval
Trade Codes: De, Hi, Ind, Po
Travel Zone: Green

The Imperial capital of the Sindal subsector and home to the 203rd Fleet, the first impression visitors get of Albe is just how crowded a world it is. The orbital up-port (Maleeva Station) is a vast sprawl of interlocking units that stretch like a construction site over Albe itself. Albe was formerly a designated Imperial Navy scrap yard and Maleeva Station shares orbit with the decaying hulks of Imperial warships whose glory days have long sinced passed.

Albe was settled during the late 500s. To assist the original settlers colonize their world SuSag genetic engineers developed gene line therapy techniques to allow Albans to resist the pressures of a desert world. SuSag were highly successful in this experiment, however, the consequence of breeding sturdier humans has been an ever expanding population. The situation is reaching crisis point and the government is exploring all options to alleviate the current problem.

Albe is under direct Imperial rule, with the Count of Albe nominally heading the impersonal bureaucracy. In realty much is delegated to the naval paper pushers who make up the government. Their main task is to alleviate the constant pressure on the population. The Alban authorities current hope is the collaboration with Shape of the Earth LIC in terraforming the neighbouring world of Cordillion to provide much needed relief for Albe's population.

In 803, during a period of desperate famine and drought on Albe, the Duke of Tobia made an order under seal that naval hulks certified by the Navy as safe could be used for the benefit of the population of Albe. Today gutted warships, once proud symbols of Imperial supremacy, serve as farms, water processing plants and habitats for Albe's vast population.

As Albe is a desert world, it relies on water mined from ice asteroids to fill its vast underground reservoirs. These reservoirs were dug in the 500s by prisoners drafted in as bonded labour. Many of the established families of Albe are descendants of the prison miners and Albans tell their children stories of the treasures that were supposedly hidden in the caverns by their ancestors.

Ximenez, the vast capital city of Albe and the location of the downport appears from the space as a vast shimering sprawl. The architecture of Ximenez is designed to protect inhabitants from the sun and the sand of the desert. Mirrored glass and perpendicular angles (to create shade) predominate. Because of Albe's climate and the heat of Albe’s two suns, Albans wear cool natural fibres in loose fittings and muted colours. Albe’s sulfur compound tainted atmosphere requires the wearing of a filter mask, failure to do so is consider by locals as a sign of disrespect.

Albe's economy is largely hi-tech manufacturing with mining and processing coming a close second. Such Imperial corporate giants as Ling Standard and SuSag have extensive operations on Albe. Despite this industrial activity, Albans are not a wealthy people and the standard of living is below many equivalent worlds in the Imperium. The consequences of poverty and the constant summer heat is the occasional riot or wild-cat strike among workers.

However, it would be wrong to say that life on Albe is entirely bleak. Despite chronic overcrowding and poor labour laws, Albans are renowned for their reserved politeness and their willingness to share a glass of Makka, the exceptional local alcoholic beverage, with complete strangers.

(Portions of this article originally appeared in Third Imperium magazine (c) Mike Jackson 1985)
 
Hi Myth - I have lost your email address - can you send it to me again - I am at elliotvernon AT lycos DOT co DOT uk
 
Here is another world in Sindal:

Realgar: World: Realgar
Subsector: Sindal
Sector: Trojan Reaches
Coordinates: 2213
UWP: B750444-A
Starport: Good
Size: Medium (11200km)
Atmosphere: Thin
Hydrographics: Desert World
Population: 30,000
Govt: Representative Democracy
Law Level: 4
Technology: A (Early Stellar)
Planetoid Belts: 0
Gas Giants: 3
Allegiance: Imperium (Aslan from 1118)
Bases: none
Trade Codes: De Po
Travel Zone: Green

Realgar was granted to Susag by the Empress Paula II in 806 as a means of shifting Susag’s psi-drug research away from the Imperium. Although the citizens of Realgar gained their independence by proclamation of the Empress Margaret II in 911, Susag is still the main financial power in the system and the largest employer. Gustavton, the world's only city, has been described in travel guides as looking like a giant shopping mall, however, it protects the inhabitants from Realgar's desert environment and thin atmosphere.

Since being granted independence from Susag, the government is composed of local councils who represent the precincts of Gustavton.

Realgar is still a production centre for the Trojan Reaches chemical and pharmaceutical industry. The sensitivity of this trade means that the shipments of essential chemicals and drugs are protected by the heavily armed planetary navy.

As a system on the edge of the Imperium with plentiful fuel, Realgar is often visited by unsavoury and organised criminal elements from outside the Imperium. The business of these visitors is almost always illicit and they often arrive to purchase drugs for use outside the Imperium. As a result, the planet’s startown is separated from Gustavton by a long underground rail link and the local law is particularly enforced against strangers.

Realgans are proud to inhabit one of the last worlds within the Imperial border and have a progressive and competitive outlook on life that befits the frontier status of their world. Because of the limited opportunities on Realgar, however, many young Realgans look to the stars and become intrepid scouts, merchants, mercenaries and technicians plying their trade on both side of the Imperial border.
 
Here is the biz on Cordillon to complete the Imperial triumvirate in Sindal:

Cordillon: World: Cordillon
Subsector: Sindal
Sector: Trojan Reaches
Coordinates: 2411
UWP: C431210-C
Starport: Routine
Size: Small (Mars, 6400km)
Atmosphere: Very Thin (Terraforming in progress)
Hydrographics: 10%
Population: 900
Govt: 1: Company (Shape of Earth LIC)
Law Level: 0 (No Law)
Technology: C (Average Stellar)
Planetoid Belts: 2
Gas Giants: 2
Allegiance: Imperium (Aslan from 1118)
Bases: none
Trade Codes: Po Ni Lo
Travel Zone: Green

NB: The details of this world is a precis of the material presented by Mike Jackson in Third Imperium No.1 pp.10-14, (c) 1986 Mike Jackson.

Cordillon was until the mid 1100s deemed unsuitable for colonisation and was used only as a stop over for the worlds beyond the Imperial border. However, In 1110 Shape of Earth LIC were commissioned to begin an ambitious terraforming project to alleviate the population crisis on Albe/Sindal. As a result of the company’s sterling efforts, the planet has begun to form an atmosphere. The planet is currently only populated by company scientists and support staff who labour intensively to obtain quick results (and profit) from the terraforming processes set in motion.
 
AND just for fun here is Dolberg, a world on the edge of the Imperium:

Dolberg: World: Dolberg
Subsector: Sindal
Sector: Trojan Reaches
Coordinates: 2113
UWP: BAC889D-B
Starport: B (Good)
Size: Large (16,000km)
Atmosphere: Exotic, Insidious (Radioactive)
Hydrographics: 79%
Population: 300,000,000
Govt: 9 (Impersonal Bureaucracy)
Law Level: Extreme (Police State)
Technology: B
Planetoid Belts: 0
Gas Giants: 0
Allegiance: Independent Human State (Aslan from 1118)
Bases: None
Trade Codes: Fluid
Travel Zone Green

The right to colonise Dolberg was claimed by Horace Surinan-Dolberg, 4th Baron Dolberg in 920. The Dolbergs are a wealthy and prominent merchant and banking family located on Pax Rulin/Pax Rulin and have been famed for their charitable works in the Trojan Reaches. Somewhat of a black sheep in this tradition the 4th Baron’s tyrannical personality was tempered only by the fact that he became more reclusive as his life progressed.

The Dolberg’s private estate is located on Surinan, the planet’s only moon. Surinan is a temperate body and has its own UWP of C16536A-B. Its inhabitants are mainly the friends and staff of the Surinan-Dolberg family. Surinan is a noble’s play-world with boating lakes, art galleries and mansions to suit. The Surinan-Dolberg family are jealous of their little moon and entry is severely restricted to those not invited.

Dolberg is the mirror opposite of Surinan; archaeologists surmise that it was formerly an outpost of the Sindalian Empire and suffered the effects of a total nuclear war when that empire crumbled to dust; the radioactivity from these weapons are still present in the atmosphere and the planet’s 300 million inhabitants suffer from the 2500 year old effects of Sindal’s dark war. Consequently life on Dolberg is blighted by disease and general unpleasantness. The short life of Dolbergians means that hard labour and unredeeming effort is all that is expected. Consequently, Dolbergians are cynical and stoic.

The 4th Baron was a great collector of slaves and miscreants from other worlds and Dolberg was populated by offering such wretches plots of land on Dolberg’s barren plans. However, within a few years of the 4th Baron’s death, a bitter civil war raged leaving the planet in the hands of paramilitary forces. Dolberg is literally a state run by the police, who enforce the law brutally and without mercy.

The slave trade (an ever present scourge of Sindal's non-aligned worlds) is believed to be conducted by government departments. It is rumoured that the Theevan agents of the Glorious Empire use Dolberg as a human farm. The Imperial forces on Albe have given warning, but have yet to act. The more cynical commentators suspect that the delay in acting against slavery is explained by the fact that members of the Tobian nobility are rumoured to be involved in the trade in human traffic.
 
I'm planning to do a LandGrab on Falcon/Borderlands, so if anyone has either info or knowledge of it I'd be interested.

Email me at lesleychef @ aol.com, removing spaces, if in possesion of info. Thanks!
 
Me? Naw, I'm just toolin' around 'ere. Maybe I'd like to remind ev'ryone 'bout my previous post, too!
 
Me? Naw, I'm just toolin' around 'ere. Maybe I'd like to remind ev'ryone 'bout my previous post, too!
 
Trojan Reaches sector has the potential of being lots and lots of fun, and giving the players a rough time with the Aslan.
 
Back
Top