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Turning the Gravity "off"

Originally posted by Genjuro:
If it's difficult there will be special training and equipment. Hijackers will have devices to fool biometrics. Boarders will have someone with computer skill load a "Hijack" program and then lock out control from the bridge. If no prize-crew could be formed, a hostage situation would be used, but I guess they'd take them out of the ship before they allowed the crew to mess with the controls.


More good thoughts.

Reading your summary, it sounds like the boarders underestimated the ability of the bridge crew to defy and overpower the two soldiers on the bridge, and overestimated their control of the hostages in the cargo bay.
Yep. I guess the Vemene were full of themselves. The cargo bay is just a mess--everybody bounced everywhere.

On the bridge, the two stout Vemene soldiers, in their 20's, were taken out by a 62 year old Captain and the 40-something navigator who had never been in a fight before.

Needless to say, the player playing the navigator is plenty pleased with himself.
 
Originally posted by Genjuro:
If it's difficult there will be special training and equipment. Hijackers will have devices to fool biometrics. Boarders will have someone with computer skill load a "Hijack" program and then lock out control from the bridge. If no prize-crew could be formed, a hostage situation would be used, but I guess they'd take them out of the ship before they allowed the crew to mess with the controls.


More good thoughts.

Reading your summary, it sounds like the boarders underestimated the ability of the bridge crew to defy and overpower the two soldiers on the bridge, and overestimated their control of the hostages in the cargo bay.
Yep. I guess the Vemene were full of themselves. The cargo bay is just a mess--everybody bounced everywhere.

On the bridge, the two stout Vemene soldiers, in their 20's, were taken out by a 62 year old Captain and the 40-something navigator who had never been in a fight before.

Needless to say, the player playing the navigator is plenty pleased with himself.
 
I've always used 1 second as the switching time.

And yes, this does mean that at TL 15, you can slam the boarders up-down-up-down... one slam per second! At 6 G's, that's a painful process...
 
I've always used 1 second as the switching time.

And yes, this does mean that at TL 15, you can slam the boarders up-down-up-down... one slam per second! At 6 G's, that's a painful process...
 
I'm looking for an offical CT reference to this--it seems like I've read something about switching gravity somewhere in my three boxes of Trav stuff.

For the life of me, though, I can't remember where I saw it.

Right now, I think I'm going to go with the 1-Combat Round rule. The gravity is switched, and the change takes place at the beginning of the next combat round.
 
I'm looking for an offical CT reference to this--it seems like I've read something about switching gravity somewhere in my three boxes of Trav stuff.

For the life of me, though, I can't remember where I saw it.

Right now, I think I'm going to go with the 1-Combat Round rule. The gravity is switched, and the change takes place at the beginning of the next combat round.
 
Originally posted by WJP:
</font><blockquote>quote:</font><hr />Originally posted by Genjuro:
If it's difficult there will be special training and equipment. Hijackers will have devices to fool biometrics. Boarders will have someone with computer skill load a "Hijack" program and then lock out control from the bridge. If no prize-crew could be formed, a hostage situation would be used, but I guess they'd take them out of the ship before they allowed the crew to mess with the controls.


More good thoughts.

Reading your summary, it sounds like the boarders underestimated the ability of the bridge crew to defy and overpower the two soldiers on the bridge, and overestimated their control of the hostages in the cargo bay.
Yep. I guess the Vemene were full of themselves. The cargo bay is just a mess--everybody bounced everywhere.

On the bridge, the two stout Vemene soldiers, in their 20's, were taken out by a 62 year old Captain and the 40-something navigator who had never been in a fight before.

Needless to say, the player playing the navigator is plenty pleased with himself.
</font>[/QUOTE]Yea I would have to say for never being in a fight before and coming out on top with the his "age" I would be pretty pleased to.

But what I am wondering is whether the crew would put plates near all entrances and exits of a ship so while in combat those grav plates were put up to 6 gees or what ever high amount they could think of while the rest stayed at the regular amount for the crew so they could do anti boarding actions or such. It would in essence make getting on to the ship a whole new pain in the but.
 
Originally posted by WJP:
</font><blockquote>quote:</font><hr />Originally posted by Genjuro:
If it's difficult there will be special training and equipment. Hijackers will have devices to fool biometrics. Boarders will have someone with computer skill load a "Hijack" program and then lock out control from the bridge. If no prize-crew could be formed, a hostage situation would be used, but I guess they'd take them out of the ship before they allowed the crew to mess with the controls.


More good thoughts.

Reading your summary, it sounds like the boarders underestimated the ability of the bridge crew to defy and overpower the two soldiers on the bridge, and overestimated their control of the hostages in the cargo bay.
Yep. I guess the Vemene were full of themselves. The cargo bay is just a mess--everybody bounced everywhere.

On the bridge, the two stout Vemene soldiers, in their 20's, were taken out by a 62 year old Captain and the 40-something navigator who had never been in a fight before.

Needless to say, the player playing the navigator is plenty pleased with himself.
</font>[/QUOTE]Yea I would have to say for never being in a fight before and coming out on top with the his "age" I would be pretty pleased to.

But what I am wondering is whether the crew would put plates near all entrances and exits of a ship so while in combat those grav plates were put up to 6 gees or what ever high amount they could think of while the rest stayed at the regular amount for the crew so they could do anti boarding actions or such. It would in essence make getting on to the ship a whole new pain in the but.
 
Originally posted by Creslin:
But what I am wondering is whether the crew would put plates near all entrances and exits of a ship so while in combat those grav plates were put up to 6 gees or what ever high amount they could think of while the rest stayed at the regular amount for the crew so they could do anti boarding actions or such. It would in essence make getting on to the ship a whole new pain in the but.
I'm using the CT stats for a Far Trader. In Traders & Gunboats, it says the Far Trader can only adjust the deckplates up to 2Gs.
 
Originally posted by Creslin:
But what I am wondering is whether the crew would put plates near all entrances and exits of a ship so while in combat those grav plates were put up to 6 gees or what ever high amount they could think of while the rest stayed at the regular amount for the crew so they could do anti boarding actions or such. It would in essence make getting on to the ship a whole new pain in the but.
I'm using the CT stats for a Far Trader. In Traders & Gunboats, it says the Far Trader can only adjust the deckplates up to 2Gs.
 
Ah alright see I don't have enough info(books or time) to get that kind of clarity.

You have to admit though that would makes things a bit harder to do for boarding a ship.
 
Ah alright see I don't have enough info(books or time) to get that kind of clarity.

You have to admit though that would makes things a bit harder to do for boarding a ship.
 
What few CT refs I recall seem to limit G's aboard to G's Maneuver +1 ... but nothing explicit;y gives a formula. Being able to maintain off-thrust-axis on-board gravity requires MD+1.

Of course, a 6G, 2m "fall" is a fraction of a second. about 0.26, with a 56kph impact (15.5m/s)

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Accel Dst Time_ Speeds at impact
60m/s/s 2m 0.258s 15.5m/s 55.8kmh
50m/s/s 2m 0.283s 14.1m/s 50.9kmh
40m/s/s 2m 0.316s 12.6m/s 45.5kmh
30m/s/s 2m 0.365s 11m/s 39.4kmh
20m/s/s 2m 0.447s 8.9m/s 32.2kmh
10m/s/s 2m 0.632s 6.3m/s 22.8kmh
60m/s/s 3m 0.316s 19m/s 68.3kmh
50m/s/s 3m 0.346s 17.3m/s 62.4kmh
40m/s/s 3m 0.387s 15.5m/s 55.8kmh
30m/s/s 3m 0.447s 13.4m/s 48.3kmh
20m/s/s 3m 0.548s 11m/s 39.4kmh
10m/s/s 3m 0.775s 7.7m/s 27.9kmh</pre>[/QUOTE]22-25 kph is much the same as running into a wall at a good run. Painful, but survivable.

55 kph is much harsher, 4 times the energy... much like skiing into a wall... and is a bit faster than Sonny Bono was going during his lethal encounter with a tree.

The 3m entries assume that landing on your head results in being prone...
 
What few CT refs I recall seem to limit G's aboard to G's Maneuver +1 ... but nothing explicit;y gives a formula. Being able to maintain off-thrust-axis on-board gravity requires MD+1.

Of course, a 6G, 2m "fall" is a fraction of a second. about 0.26, with a 56kph impact (15.5m/s)

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Accel Dst Time_ Speeds at impact
60m/s/s 2m 0.258s 15.5m/s 55.8kmh
50m/s/s 2m 0.283s 14.1m/s 50.9kmh
40m/s/s 2m 0.316s 12.6m/s 45.5kmh
30m/s/s 2m 0.365s 11m/s 39.4kmh
20m/s/s 2m 0.447s 8.9m/s 32.2kmh
10m/s/s 2m 0.632s 6.3m/s 22.8kmh
60m/s/s 3m 0.316s 19m/s 68.3kmh
50m/s/s 3m 0.346s 17.3m/s 62.4kmh
40m/s/s 3m 0.387s 15.5m/s 55.8kmh
30m/s/s 3m 0.447s 13.4m/s 48.3kmh
20m/s/s 3m 0.548s 11m/s 39.4kmh
10m/s/s 3m 0.775s 7.7m/s 27.9kmh</pre>[/QUOTE]22-25 kph is much the same as running into a wall at a good run. Painful, but survivable.

55 kph is much harsher, 4 times the energy... much like skiing into a wall... and is a bit faster than Sonny Bono was going during his lethal encounter with a tree.

The 3m entries assume that landing on your head results in being prone...
 
Switching off the acceleration compensators could spoil someone's day in a big way.

Look at all those ship plans that have long corridors and rear mounted drives - falling 15m down the central corridor of a scout/courier would be a bad thing, especially at 2G ;)
file_23.gif
 
Switching off the acceleration compensators could spoil someone's day in a big way.

Look at all those ship plans that have long corridors and rear mounted drives - falling 15m down the central corridor of a scout/courier would be a bad thing, especially at 2G ;)
file_23.gif
 
Originally posted by Aramis:
What few CT refs I recall seem to limit G's aboard to G's Maneuver +1 ... but nothing explicit;y gives a formula.
Interesting you bring this up. I just scratched into my notes, yesterday, this exact same thing (independently of hearing it somewhere else). It just makes some "Traveller" sense.

Of course, there's a problem with a 6G vessel, but 7G drives aren't made.

But, I guess if you use the "overdrive" function from SOM, that a 6G ship could pull 7Gs for a short period of time.

Nice chart, by the way.
 
Originally posted by Aramis:
What few CT refs I recall seem to limit G's aboard to G's Maneuver +1 ... but nothing explicit;y gives a formula.
Interesting you bring this up. I just scratched into my notes, yesterday, this exact same thing (independently of hearing it somewhere else). It just makes some "Traveller" sense.

Of course, there's a problem with a 6G vessel, but 7G drives aren't made.

But, I guess if you use the "overdrive" function from SOM, that a 6G ship could pull 7Gs for a short period of time.

Nice chart, by the way.
 
The table was based upon the simple need to understand the impact speeds... 6G ping-pong is QUITE painful. At .25 second switch speeds, one is not going to smack; at .3, just enough time to crunch!

T=sqrt(2D/A)
Vmps=AT
Vkms=3.6Vmps

WJP:
it simply means that a 6G drive can generate 7 of compensation, or will be aligned such that decks are perpendicular to the primary thrust axis and need to generate 6.

One player. not wanting to revise deckplans, suggested an idea stolen from BattleTech: put an airframe's "transit drive" on the belly... SSOM makes that a VERY viable idea.

I also like the idea that TL should limit compensated G's, and thus maximum civil thrust ratings. That was (IMO) one of the best bits of FF&S: Max Comp = TL-9
 
The table was based upon the simple need to understand the impact speeds... 6G ping-pong is QUITE painful. At .25 second switch speeds, one is not going to smack; at .3, just enough time to crunch!

T=sqrt(2D/A)
Vmps=AT
Vkms=3.6Vmps

WJP:
it simply means that a 6G drive can generate 7 of compensation, or will be aligned such that decks are perpendicular to the primary thrust axis and need to generate 6.

One player. not wanting to revise deckplans, suggested an idea stolen from BattleTech: put an airframe's "transit drive" on the belly... SSOM makes that a VERY viable idea.

I also like the idea that TL should limit compensated G's, and thus maximum civil thrust ratings. That was (IMO) one of the best bits of FF&S: Max Comp = TL-9
 
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