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Type-S control panel

Kinda proud of myself here....
This is the control panel for the Type-S I'm building.
Top row is power systems. The ship has 4 small fusion modules, two in the port bay and two starboard. There's panels for controling them on the port and starboard side of the top row. In the center is the controls for the batteries. The 85 and 99 are available power on the two power busses.
The master caution warning panel takes up much of the second row, along with the controls for the two M-drive modules
Third row is capacitor controls, primary life support, and empty panel that will eventually be the turret power controls, and the jump drive controls
Below that is enviornmental settings and backup life support
At the bottom is the part I was working on today - the DSKY and display
The DSKY is showing "Verb 06, Noun 36" which on the old Apollo was "Display Time". Register 1 (the line that starts with a 1 in a circle) is the last 4 digits of Unix timestamp. Register 2 is GMT hours,minutes, seconds. Register 3 is month and day.

The little box with the circle/cross on it way forward is a holoprojector. When you select a navigation point to fly to, it puts a 3D stream of dots in the direction of the destination. Just turn until it's pointed straight to the nose of the ship and you're good to go.

Note this thing is a flyable simulator: the buttons, switches, displays do things. The lower left corner with the 6 red buttons and the two graphic displays aren't working, yet.
 

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    Sierra control panel 23-12-17.png
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I got the little display next to the DSKY working last night
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And got better looking accel couches in the bridge, with seat covers that go with the seats in the rest of the ship....
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Docked at Tin Can Station-hanging out in the cupola.png
The Cupola on top is one way glass - it looks the same metallic on the outside as the rest of the station to deflet the star's heat, but you can look out. The various colored lines are artifacts of the refraction of the low quality , locally produced, glass
 
Docked at Tin Can Station-Airlock mishap.png

Had a mishap with the airlocks when I was getting ready to leave. There's a very precise sequence needed to undock safely, and I screwed it up. Oops. It's like that scene in 2001 in here.... (And there's a bug in the code, too. Need to figure out why it thinks negative pressure N2 is possible.... But that did leave some trace O2, so I didn't die. Yes, there's code to inflict damage to the players here....)

Decided to dive for the planet ASAP
 
Should have done this to begin with.... sigh...
 
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