The Hinterworlds Rambler
SOC-14 5K
OMG, WTF is CTI and UGM? I need answers PDQ, FYI.
Absolutely, Flynn. You gotta go with what blows your hair back.Originally posted by Flynn:
I still like the MT/DGP task system, mostly because I honestly am a creature of habit and I've liked it since I first saw it back in the late 80's.
Absolutely, Flynn. You gotta go with what blows your hair back.Originally posted by Flynn:
I still like the MT/DGP task system, mostly because I honestly am a creature of habit and I've liked it since I first saw it back in the late 80's.
Brother Flynn, whoa there big tiger. You obviously read my "tone" wrong.Originally posted by Flynn:
I also agree that we can disagree on this matter, and life is still going to be okay at our different gaming tables.
All I ask is that you please don't feel that you have to somehow attack my reason for enjoying the DGP/MT task system (that I'm used to it because it's been around for a while), just to make a case for your own. It's not appreciated, and it doesn't convince me. You essentially appear to be insinuating that I'm an idiot because I like another task resolution system that has a hole you don't like, and using my simple statement of preference without prejudice to make two rather condescending posts to back up your claims that you have a better task system.
You asked for an opinion. I gave it, and I hopefully gave it without being negative to you or anyone else in the process. Can I receive the same respect in turn?
With Respect,
Flynn
Brother Flynn, whoa there big tiger. You obviously read my "tone" wrong.Originally posted by Flynn:
I also agree that we can disagree on this matter, and life is still going to be okay at our different gaming tables.
All I ask is that you please don't feel that you have to somehow attack my reason for enjoying the DGP/MT task system (that I'm used to it because it's been around for a while), just to make a case for your own. It's not appreciated, and it doesn't convince me. You essentially appear to be insinuating that I'm an idiot because I like another task resolution system that has a hole you don't like, and using my simple statement of preference without prejudice to make two rather condescending posts to back up your claims that you have a better task system.
You asked for an opinion. I gave it, and I hopefully gave it without being negative to you or anyone else in the process. Can I receive the same respect in turn?
With Respect,
Flynn
I like MT. I've said it a few times in these task discussions. I'd probably still use it if there wasn't a better system to use.Originally posted by Border Reiver:
I will also have to disagree with WJP, the stats flaw in MT is well known but not crippling in play. It is a graceful and fluid system that is both player and ref friendly.
CTI provides a probability of 2.55% for a Stat-7 Skill-0 character of rolling an Impossible task.CTI on the otherhand makes impossible tasks by unskilled individuals statistically relatively easy. It removes the sense of risk.
Just curious, from a constructive criticism point of view, what do and your group think is playably inferior to MT?My gaming group have all looked at CTI and think it is definitely inferior in playability to Megatraveller.
I don't want to make the same mistake Flynn did in reading my tone wrong, but you're definitley coming across to me with a bit of anger.You want the perfect guy to screw up and the moron to succeed at the impossible task, fine it's your game but not in mine thanks. And I really dislike assigned dice, rerolls and the whole clunkiness of the system for a few minor statistical tweaks.
So to sum up.
If I play MT, I'll play MT
If I play CT, I'll play CT
If I play TNE, I'll play TNE
And CTI can be left to those that are so really, really, really annoyed with available rules they find them unplayable.
I like MT. I've said it a few times in these task discussions. I'd probably still use it if there wasn't a better system to use.Originally posted by Border Reiver:
I will also have to disagree with WJP, the stats flaw in MT is well known but not crippling in play. It is a graceful and fluid system that is both player and ref friendly.
CTI provides a probability of 2.55% for a Stat-7 Skill-0 character of rolling an Impossible task.CTI on the otherhand makes impossible tasks by unskilled individuals statistically relatively easy. It removes the sense of risk.
Just curious, from a constructive criticism point of view, what do and your group think is playably inferior to MT?My gaming group have all looked at CTI and think it is definitely inferior in playability to Megatraveller.
I don't want to make the same mistake Flynn did in reading my tone wrong, but you're definitley coming across to me with a bit of anger.You want the perfect guy to screw up and the moron to succeed at the impossible task, fine it's your game but not in mine thanks. And I really dislike assigned dice, rerolls and the whole clunkiness of the system for a few minor statistical tweaks.
So to sum up.
If I play MT, I'll play MT
If I play CT, I'll play CT
If I play TNE, I'll play TNE
And CTI can be left to those that are so really, really, really annoyed with available rules they find them unplayable.