The Universe Web Page indicates that BITS should be carrying their software... the BITS website says nothing about it. Anyone know the status of Universe?
Great news Peter! I'm looking forward to picking this up.Originally posted by Hemdian:
Hi
I'm the author of Traveller Universe. I thought I'd just post a quick note here so people know what's going on. A few weeks ago I sent a shipment of disks to BITS and updated the StuffOnline website to say it was now available. As it turned out this was a bit premature on my part ... not only has Andy Lilly just started a new job, but he was also away on holiday. He is now back and the final negotiations are being made for direct sales of Universe (and other BITS items) through an online shop affiliated with Amazon. These delays have been frustrating, but hopefully they will soon be over.
Regards PLST
Release 1.n (in this case 1.5) is designed to be a Windows alternative to Galactic. As such it has a drill down mentality (universe --> sector --> subsector --> system). However, the J6 map has the capability of crossing sector boundaries, and there is an outstanding request from a beta tester for polity-centered maps (to be in Release 2.n probably).is the program limited to showing information only within a selected sector, or can it "stream" the data, kind of like modern online roadmaps?
The program handles multiple database (albeit only connected to one at a time). This gives you the ability to have an 1100 database, an 1120GT universe, etc.has multiple data points (1100, 1120GT, 1120HT, 1200, etc) this would be absolutely awesome.
Release 1.n has the ability to import/export data from a variety of sources and has limited tweeking functionality. At the system level both Referees and Players can add their own notes (Referee notes are hidden from players). Full system generation features are planned for Release 2.n (in fact they are the whole reason for Release 2.n). So for now, if you have your own sector you can import it, but system generation stuff will have to wait.And, of course, does it allow me to enter in my own information, like make a few sectors myself, does it generate stuff
Features and bugs are recorded in bullet form, along with current status, on the development page.It looks like it would do this, although not necessarily RIGHT NOW, but I'd like to know more about this, if you could share or point to where these silly questions have already been answered.
Should read:The program handles multiple database (albeit only connected to one at a time). This gives you the ability to have an 1100 database, an 1120GT universe, etc.
Already coded.turn on and off filters for certain things (think in our case, Xboat routes, gas giants, water worlds, bases of various types, etc and trade routes).
Planned as part of Release 2.nIt would be (in the long long longer term) very neat to be able to drill right into the system diagram and see generated maps for the mainworld too.
VB6 front-end reading with SQL from an InterBase RDBMS. Image created on a picture then displayed in scrolling picture box (actually a web browser control).I have some ideas on how this might be done, but part of that may depend on how the existing bits are coded (underlying design, chosen language/tools, etc).
I like the colour-coded worlds, though some are a bit specific (e.g. you don't know if a world's a hothouse world til you place it in the system).Originally posted by BeRKA:
Just an example of a sector crossing J-6 Map.
http://zho.berka.com/data/foreven/urnian/urnian/FEP0403_J6map.gif
Yes, but not in depth yet. There will possibly be an "import from H&E DTE" feature (but probably not an "H&E plug-in" feature).Originally posted by Ranger:
Ok, this is probably a dumb question, but have you talked to the Heaven & Earth designer about merging the programs somehow? It would seem to be more efficient that re-inventing the wheel so to speak.
TU is written in VB6 and uses an SQL-compliant database, H&E2 is being written in .NET(VB) and uses flat files. (The original H&E was written in VB6 but development has stopped in favour of a complete re-write for H&E2.)Originally posted by kaladorn:
Depending on the software architectures/chosen languages/etc, it might actually be significantly more work to graft the two into one than it would be to have either independently extended or even than to write a whole third product (if you were so inclined) from scratch!