Great point, the setting could encourage either way. Nice thought.And I should point out another contrast. Compare a Small Ship TU, with, say, something like 2300AD. Which is a Rare ship universe. There are ships, to be sure, but in contrast to Traveller, they're far more rare. Spaceflight (or Starflight) is much more uncommon.
What's a zimmspace?
Smaller ships = smaller crews = smaller overhead expensesGenerally speaking, hero ships are on the lighter side
TL | 7->8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
computer | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
hull code | C | J | N | Q | X | Y | Z | Z |
tonnage | 3,999t | 9,999t | 49,999t | 99,999t | 999,999t | 1,000,000t+ | unlim. | unlim. |
The other thing is that once you slide a megafreigher into a niche market, the arbitrage opportunity (and thus the profits that sustain megafreighters) goes away.Mind you, adventuring is a lot like speculative goods arbitrage ... sometimes there can be a big payoff ... and other times you go bankrupt in the attempt. All adventures are inherently "risky" rather than being a "sure thing" for a starship operator. Smaller ships can "take those risks" on the side, but LARGER ships cannot "afford" to deviate from their specified route to indulge in such whimsical opportunism ... the obligations of the larger ships are simply too high to take the "risk" that adventuring can entail.
Ask and ye shall receive ...I've also considered something along the "Alien" model - in that, starships tend to be smaller, but are used to haul/transport the bulk materials in larger carriers - effectively barges without their own drives etc. Never tried to model it on the book rules though.
In my mind megafrieghters aren’t necessarily shipping cargo but freight. As in the ship (or even the company that owns the ship) doesn’t own the items being shipped.The other thing is that once you slide a megafreigher into a niche market, the arbitrage opportunity (and thus the profits that sustain megafreighters) goes away.
You don't commit something that costly to an "it only works once" opportuity -- you need to be able to chain an indefinite series of them together, or you can't keep the ship going.
All part of the service. ^_~I should have known one of the more knowledgable has already explored this Thank you, Spinward Flow.
Bingo! Just like in today's world. The giant "cargo ships" are dedicated "freighters". They don't come to a port and search for spec cargo. Everything is preplanned for the fastest turnaround of unloaded and loaded freight.In my mind megafrieghters aren’t necessarily shipping cargo but freight.
Well, and there are the mid-range companies squeeking out a margin using freighters that fall somewhere between the free trader and megafreighter. It's an ecology of sorts; occasionally the bigger fish eat a smaller fish.The megafreighters are owned by megacorporations, the megacorporations use their megafreighters to ship their megacorporation products to market.
Sometimes megacorporation freighters transport raw materials exploited by megacorporation facilities to megacorporation refineries to manufacture the materials needed by the megacorporation production facilities to make the megacorporation products, which may require megafreighters to take the processed materials to the megacorporation production facility.
Then the megafreighter can take the megacorporation products to market.
The 200t free trader picks up the flotsam that remains, as freight or speculative goods.
The megacorporations already have their best price guaranteed, which is why they can buy megafreighters without a mortgage and thus just pay transportation costs, which the PC scale must match.
These megacorps may span one or more sectors, and communication is restricted to the speed of jump. On that scale, I imagine the correct answer to your question is, "Yes."I think that depends on how much vertical integration there is in the megacorps.
Are they modelled more on Japanese Zaibatsu/keiretsu and Korean Chaebols or on western industrial specialisation or on the mercantile practices of the 18th century