Character Generation FAQ: This is getting slightly off-topic from the original heading, but has some relevance. I've been searching the boards for a character generation FAQ but haven't found one yet. Please point me in the right direction if there is A FAQ somewhere.
Below is a brief attempt at character generation notes that may help some. I'm old to Traveller but new (week one) to T20. Someone please point out any flaws so I can update it and tell me to delete this if I'm violating any OGL rules.
STEPS TO CHARACTER GENERATION
1.Roll/Pick Abilities by whatever method you choose. These are not listed in THB and must be found in a core d20 book.
2.Pick Race and record bonuses as listed in THB.
3.Choose a known world in the referee's campaign or create a random homeworld. The character's homeworld gives bonuses as described in THB. Record these.
4.Choose first class for level 1 noting requirements and choose/record bonuses. Any class that you qualify for may be chosen.
5.Choose a prior history term. This must be an education term, term of employment in a non-service career in which you have at least one level of class, or enlistment in a service career (by meeting its requirements). Apply experience, roll for promotions/survival/duties/benefits, and advance levels noting requirements and restrictions if multi-classing.
6.Repeat 5 above mustering out if the character changes careers (not classes). Repeat step 5 as often as the player wishes while being aware of aging penalties. To continue for an additional term in a career often requires a DC roll.
CLASS REQUIREMENT NOTES
Basic feat, ability, and skill requirements are not listed below. See THB.
Army, Marines, Navy: Only available if serving appropriate term in prior history or during active military style campaign (optional)
Barbarian: Can't multi-class into, only from. Thus must be first class level to start. If another class is 2 levels+ above or technosavvy 10+, can no longer advance levels.
Belter: Can't multi-class into, only from. Character's first term must be as a Belter.
Mercenary: Can only multi-class into if previously served a term in Army, Marines, or Navy. If Mercenary is first class, this is not required.
Merchant: If start as Merchant class, must serve at least one Merchant term (can defer term later in order to go to university see THB). During play, must be part of a starship crew to level.
Scout: Must be serving a Scout term to multi-class into Scouts. During play, may always level a Scout if previously a Scout during prior history.
PRIOR HISTORY NOTES
The career a character serves a term in does not necessarily dictate the class he must level in.
Non-service careers require a level in their named class to enter, while service careers (Army, Marines, Navy, Scout) only require the character to meet the required abilities of the class to enlist.
Muster out of each career before proceeding to a new one. When mustering out, education terms are normally not counted towards a career's number of terms. Exceptions are entering education while a Merchant (see THB) or attending OTC or an Academy (optional see below). These terms of education would count towards mustering out benefits for the merchant or service career.
CLASSES AVAILABLE BY PRIOR HISTORY TERM
Per THB any class a character qualifies for is available during prior history except those excluded by the rules above. Referees may have a player develop a conceivable reason for choosing a class for some careers (such as a Mercenary level while attending a University).
Below in italics is an optional list of classes available to education and career terms created by this writer. It restricts which classes may be chosen to level by what term is being served. The character must still observe any requirements of the class and rules stated above. Two new education entries listed are also writer-created and optional (ask for details if interested). Input is greatly desired in this list.
Bachelors Program: Academic, Noble, Professional, OTC allows one level of Army, Navy, or Marine. OTC counts towards a service term for Mustering Out. OTC requires term of service.
Masters Program: Academic, Noble, Professional.
Doctorate Program: Academic, Noble, Professional.
Military Academy: Academic, Noble, Professional and Army, Marine, or Navy (one of these three). Academy requires term of service.
Merchant Academy: Merchant, Academic, Noble, Professional. Academy requires term of service.
Academic: Academic, Noble, Professional, Scouts?, Traveller.
Army: Army, Noble, Professional, Rogue?
Barbarian: Barbarian, Mercenary, Rogue, Traveller.
Belter: Belter, Mercenary?, Professional, Rogue, Traveller.
Marines: Marines, Noble, Professional, Rogue?
Mercenary: Mercenary, Professional?, Rogue, Traveller.
Merchants: Merchants, Academic, Professional, Noble, Rogue.
Navy: Navy, Academic, Noble, Professional, Rogue?
Noble: Noble, Academic, Merchants, Professional, Rogue, Scouts?, Traveller.
Professional: Professional, Academic, Noble, Scouts?, Traveller, Rogue?
Rogue: Rogue, Barbarian, Belter, Mercenary, Merchants, Professional, Traveller.
Scouts: Scouts, Academic, Noble?, Professional, Traveller.
Traveller: Traveller, Academic, Barbarian, Belter, Mercenary, Merchants, Noble, Professional, Rogue, Scouts, Traveller.
That's it. New to T20 so please point out any errors, contradictions, etc which I'm sure there may be many. This is considered a rough draft. I would like to add anyone's information to help develop this into a character generation helper. I would also like any suggestions on the optional italicized list above before I include this in my campaign. If you are interested in adding Academies as optional education please say so I have rough working models that shouldn't upset a campaign.