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Unmapped parts of the OTU

Inspired a bit by Andy Slack's work, I am thinking of doing a series of adventures in the Dark Nebula Sector. In which a large body of dust & gas has filled much of an entire Sector that borders the Solomani regions & the Aslan. Over the milennia, poor wretches have misjumped to the worlds found within, due to a quasi deadspace phenomena, few have actually escaped. There are native species who have used STL travel and build up impressive empires and jumpgate tunnels abound taking the characters far from Chartered Space and back again. However, due to interference from the "cloud", first impressions will be they will have misjumped into a void/rift.
 
Regarding: Marc Miller's "Referee Preserves".

Do any of you guys have a list, or can point to a list where Marc Miller distinguishes the 'preserve' sectors and the canonically-mapped ones?
 
Originally posted by Maladominus:
Do any of you guys have a list, or can point to a list where Marc Miller distinguishes the 'preserve' sectors and the canonically-mapped ones?
Maladominus,

IIRC the 'preserve' sectors were announced in various JTAS editorials and at game conventions. That's a very big IIRC by the way.

The 'preserved' sectors fall into two catagories; GM Preserve and Land Grants. The sole GM Preserve was Foreven(1). Land Grants were given to third party publishing companies, for example FASA 'owning' Dark Nebula and Far Frontiers(2).

I don't know all the Land Grant sectors or which companies recieved them. I do know most of those Land Grants and the materials produced for them were decanonized later.

Determining which sectors are mapped 'canonically' depends on both the level of detail and the level of accuracy you need.

AotI mapped the entire Imperium and a small amount beyond it's borders. However, the details provided by AotI are few. DGP later provided many details in the sector maps they produced as part of their wonderful Grand Tour campaign. The Sunbane data set generated by GDW provided details too. However, the DGP and Sunbane data was quickly found to be corrupt. The programs used to generate it were faulty to a great degree, randomly generated numbers weren't random and the Traveller sysgen wasn't followed correctly. Sadly, these errors were then carried forward into later products. (Part of the T5 effort is to correct that flawed data.)

A strict definition of 'canonicity' leaves us with only five sectors detailed and mapped; Marches, Gvurrdon, Deneb, Corridor, and Rim.

Of course, it being your campaign means that you can use anything you want to use.

Hope this helps.


Have fun,
Bill

1 - Foreven has been 'mapped' despite it's preserve status. That mapping has disturbing canonical consequences, particularly with regard to the size of the Zhodani client state in the sector.
2 - Has anyone ever found a sector level map of Far Frontiers that includes information from the FASA/Keith Bros. subsector maps?
 
Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by Maladominus:
This means that much of the Magyar is still un-detailed by any official source, and that allows me to use MY imagination to fill in the missing pieces. So already, I've written up about 4 to 5 pages worth of content about the various systems and worlds of the Magyar. Eventually, I'd love to finish something like a 15-page PDF for the 'sector catalog'. I'll be using the write-up format that was used in GURPS Rim of Fire.
Are you still working on this? I'd very much like to see the fruits of your labor in this direction, especially as Magyar got both the Solomani and the Imperials (though the Imperials control only a small portion of it to the Coreward), plus an Aslan influence (the Aslan border is outside of this sector, but very close to it).</font>[/QUOTE]Hi Employee 2-4601,

Yes, I have been working continuously on the Magyar sector, since it's a sector in current use in my campaign. And yes, I have made some very solid "progress". Thanks to Mickazoid having drawn up a Sector PDF for the Magyar, I finally got the sector map to MY satisfaction.

Regarding the Magyar, there are some things to consider:

#1) It's not a referee preserve, as the Magyar sector's system stats have been spelled out long ago, from Atlas of the Imperium.

#2) Magyar's canonical data is SCREWED UP AND CONFLICTING. GDW says one thing, and then Joe Fugate and the DGP boys say another thing, even tho they were given the license to "publish" official Traveller data. This predicament is both a curse and a blessing. It allows ME to pick and choose exactly what I want of this sector, based on a handful of (conflicting) published parameters.

For example, Magyar Subsector "D" actually has two names. Do you want to go with the GDW name? It's Gadarur subsector. Do you want to go with the DGP Traveller's Digest published named? It's Anise subsector.

Several planets are also given conflicting names. At least they did not screw up when it came to the name of the sector capital, Uebelhor. At least THAT's pretty much a solid thing.

My work on the Magyar has detailed a handful of interesting planets. Mostly, I PREFER to work on planets that have already been given some kind of canonical summary (usually GDW or DGP describe it in one or two sentences). And then I take it from there, and basically expand on the details.

Three examples that I have worked on and fleshed out the details in the Magyar sector: Uebelhor, Gadarur and Olsson.


Gadarur (Gadarur Subsector)

Gadarur is a loyal Imperial world and the subsector capital of the Gadarur subsector. It is an industrial border world of the Magyar sector. Most visitors are surprised to find that the planet of Gadarur is a bleak-looking vaccuum world. It presents a clay-red coloured landscape, similar to the planet Mars in the Sol system.

The planet Gadarur was settled over 3 millenia ago, when the Vilani Imperium possessed early "domed cities" technology. The implementation of domed arcologies on Gadarur is one of the First Imperium's shining example of mankind overcoming the difficulties of cold vaccuum. Gadarur boasts an immense population of over 9 billion sentients (mostly humans).... all of them living within a few dozen domed cities and the airlocked subterranean suburbs beneath them.

Gadarur is one of the few planet in the Magyar sector that has retained its original Vilani identity. It was the frontier capital of this sector during the time of the Vilani Grand Empire of Stars. There is still a significant Vilani cultural population present on Gadarur. The law level is moderately intrusive, and the government has always been ultra-conservative.

Gadarur is a member-world of the Third Imperium.

UPP A5019B7-E


Uebelhor (Valhalla Subsector)

Uebelhor is the capital of the Magyar sector. Legend has it that in the early years of the Rule of Man, the Terran explorer Laszlo von Uebelhor (a Hungarian-born financier of German descent) led a colonial expedition into the sector spinward of the Solomani Rim. The original settlers that accompanied him were of German and Central European ancestry.

The efforts of this tireless explorer eventually resulted in over a dozen permanent Terran settlements being established in the Magyar sector during his lifetime. On his final voyage, von Uebelhor had fallen ill with a fatal disease then unknown to Terran medicine, most likely contracted from one of the numerous alien worlds during his travels. The source of this infection, called Uebelhor's Malaise, was never found. Today, many of the surviving colonies are descended from the original German, Hungarian, Slavonic, Baltic, Ukrainian and Russian settlers that took part in von Uebelhor's expeditions. Solomani history books include him in the list of the most important figures of the Terran Diaspora.

The planet of Uebelhor itself is a bountiful world rich in precious metals and other resources. It has an atmosphere comparable to Earth's, and a slightly lower-than-normal gravity. The planet is currently a balkanized world consisting of several nationalistic enclaves, but a loose federation binds them together so as to avoid military conflict.

The planet is a member of the Solomani Confederation. A Solomani Confederation Naval Base is present in the system.

UPP A566877-C


Olsson (Eerie Subsector)

Olsson is yet another example of a Solomani ethnic world. When the Long Night lifted, ethnic Scandinavians from the Old Earth Union renewed their expeditions into the Magyar sector to settle worlds like Olsson.

Olsson is a fairly inviting world. The climate is cooler than average, but the atmosphere is within Human standards. The planet itself is not very large, yet much of the surface is covered in either water or the polar icecaps. Several large islands are scattered across the surface of the planet, although none are continental in size. The majority of the population resides in small coastal cities.

Olsson is notable for its abundance of marine and amphibious life. The Scandinavian nations of Terra have long banned commercial whaling and similar hunting. Having settled on Olsson, their descendants found a renewed interest in whaling and unrestricted commercial fishing. Recently, the larger city-states on Olsson have escalated a bitter trade war, centered on disputed fishing territories. The County of Göteborg and its ally the Trondheim Free State have threatened the fishing fleets of the larger County of Frederiksborg. The Solomani Confederation has so far refrained from intervening, and considers the situation to be a local matter. Nevertheless, the County of Fredericksborg feels that it has been unfairly surrounded by enemies, and that SolSec is aiding its rivals. If this can be proven, the government of Fredericksborg has hinted on the threat of secession from the Solomani Confederation.

The planet is a member of the Solomani Confederation.

UPP D478577-A


Regarding Aslan presence. Officially, there are no "Aslan-owned" worlds in the Magyar. Realistically, there MUST be at least a few worlds where the Aslans have squaterred. It just makes sense. How else would the Aslan envoys, colonists, merchants, and diplomats travel to the Solomani Rim sector? The Solomani Rim's Imperial side has an Aslan minority in the several BILLIONS! And the only way the Aslans can reach the Solomani Rim is by going across the Magyar sector. I have made it so that at least 3 worlds in the Magyar have a small Aslan colony/outposts. These are small outposts, and are merely used by Aslan as stepping stones between their home sector of Dark Nebula, and the Imperial parts of the Solomani Rim (which is host to BILLIONS of Aslans with Imperial citizenship).

The nationalistic Solomani do NOT like the presence of these Aslan squatters at all. On the other hand, the Solomani Confederation government is trying hard to improve diplomatic relations with the Aslan Heirate, since it has been stated that profitable trade between the Confederation and the Heirate is in the best interests of both. As a result, the Confederation government does its best to leave these small Aslan outposts alone.

Background note: the Sollies and the Aslans have a bloody history of savagely killing each other, a reference to Solomani-Aslan border wars from the GDW game "Dark Nebula".
 
Mickazoid's PDF Sector Map of the Magyar sector.

Per my request, she published the subsector names so that they actually stick (best as possible) to the original GDW nomenclature, and to a good degree also correlates with the DGP name designations.

Magyar Sector PDF
 
Originally posted by Maladominus:
Regarding Aslan presence. Officially, there are no "Aslan-owned" worlds in the Magyar. Realistically, there MUST be at least a few worlds where the Aslans have squaterred. It just makes sense.
Maladominus,

It does make sense, very good sense.

Why not go with the mechanism found in TNE's 'Regency Sourcebook' to mark a substantial alien presence?

If there is a large alien presence, the remarks section; Hi, Ic, De, etc., of a world's data string would include a designation reading X:y where "X" is the alien type; V = Vargr, A = Aslan, Z = Zhodani, etc., and "y" the percentage of the population they make up; 1 = 10%, 2 = 20%, etc.

You'll note that X:y doesn't effect the world's government code at all. The world's in question still use the standard UWP codes for Imperial space.

It's a mechanism the hobby is already familiar with. You also won't have to waste words in the sector write-up explaining there are Aslan squatters on a worlds you wouldn't have ordinarily mentioned except for that.


Have fun,
Bill
 
Originally posted by Bill Cameron:
A strict definition of 'canonicity' leaves us with only five sectors detailed and mapped; Marches, Gvurrdon, Deneb, Corridor, and Rim.
Diaspora too. An official GDW product in the late MT era, and the same material was referenced in TNE.

Hinterworlds. Published in Challenge, although not really referenced elsewhere.

One of the Julian protectorate sectors was published in Challenge too, IIRC. EDIT: Mendan, apparently.

Individual subsectors were published here and there, but I guess they don't really count here.
 
Originally posted by Bill Cameron:
A strict definition of 'canonicity' leaves us with only five sectors detailed and mapped; Marches, Gvurrdon, Deneb, Corridor, and Rim.
Aren't the other two sectors of the Domain of Deneb covered (if in a post-mortem fashion) in TNE Regency Sourcebook?

I think the write-up of Gateway in MTJ#4 also qualifies, as the copyright of that issue is stated as being with GDW.

Hmm. Just looked at the "Traveller Canon" page in my Books 0-8 BFB edition. Rather annoyingly, Marc therein defines the Canon as material which appeared under the CT banner, and provides a list. I've seen a more up-to-date version of this list that includes later material, but can't find it at the moment. The FFE site is spectacularly unhelpful in this regard.
 
Originally posted by Bill Cameron:
Why not go with the mechanism found in TNE's 'Regency Sourcebook' to mark a substantial alien presence?

If there is a large alien presence, the remarks section; Hi, Ic, De, etc., of a world's data string would include a designation...
That type of designation goes back The Spinward Marches Campaign, IIRC, but is still the best way to go about showing significant "other" presense.

Bill again:
Has anyone ever found a sector level map of Far Frontiers that includes information from the FASA/Keith Bros. subsector maps?
http://members.aol.com/gypsycomet/Afachdot.html

Built from the FASA adventures and the Ares article for the rimward half of the sector by Dale Kemper, who did all the groundwork that FASA cheerfully used. Dale's article was later reprinted in The Traveller Chronicle, who asked me to finish the sector. TTC reportedly had Dale's sign-off to do as we would for the coreward half of the sector, and TTC published what I sent them. To do it over now would not see too much change, but I did go a bit awry with planetary names in "the dent". I'm no longer sure where I got the system positions for my half of the sector, but Dale's half was duly reproduced by FASA and myself (1).

Note that the version done by Dale and FASA is pretty incompatible with Chuck Kallenbach's Vanguard Reach work to rimward, published by Paranoia Press. When I tracked Chuck down while writing my half of Far Frontiers, he wasn't terribly concerned about it, knowing (I suspect) that his versions of Vanguard Reach and The Beyond were pretty "out there" and unlikely to survive any tests of Canonicity (Can you say "habitable ringworld" boys and girls?). The Beyond (and thus the ringworld) got casually overwritten by DGP (on the Solomani & Aslan dotmap).

---
1 - Why me? I was one of the "Zhodani experts" of the HIWG. I'd done Tienspevnekr sector from scratch, provided world names for most of Zhdant sector, and subsector names (and one subsector complete) for Ziafrplians.
 
Originally posted by GypsyComet:
... knowing (I suspect) that his versions of Vanguard Reach and The Beyond were pretty "out there" and unlikely to survive any tests of Canonicity (Can you say "habitable ringworld" boys and girls?).
GC,

Oh my ghods, does that bring back memories...

The Comsentient Alliance, right? A winged human minor race, right? Delta Research and their bleeding edge matter transporters, right? Imperial-ruled worlds complete with Imperial nobility and Imperial military bases +1 sector outside the Marches, right?


Have fun,
Bill
 
Yup. More persistently, Paranoia Press also provided Traveller with the "not really dead" options for that failed survival roll, and the Serpent-class Scout. SORAG doesn't exist. Really.
 
Ah yes, being dishonourably discharged or wanted for a crime... certainly more interesting than being just plain DEAD.

And Sorag exists, it is just a reasonably benign piece of the Colonial office or some such harmless entity. Really. Any implications it is somehow involved in continued destabilization activities in the Marches is pure Imperial propaganda.

They also had a few interesting skills in Merchants and Merchandise and Scouts and Assassins.

And for all that not everything in their sectors made sense, I thought they had a lot nicer presentation than Ley Sector or the Glimmerdrift Reaches, for instance.

Oddly, I ended up with two mint copies of SORAG. I only ever needed one. It's funny what a slip when you're ordering online can result in. <shakes head at self>
 
Regarding Paranoia Press' Scouts & Assassins:

I have to say that the Assassin class is one of the BEST-WRITTEN ever for Classic (LBB) Traveller. Hands down, someone used their brains when they wrote up this CT profession.

The Assassin career was better written than most other "Basic Career" that appears in the LBB Citizens of the Imperium. The Assassin career is also fair and balanced. It's not an overpowered munchkin class.

IMHO the Assassin career character generation system is the role model for "Classic Traveller done right". Not an underpowered class. Not an overpowered munchkin class. It's a profession that is fairly balanced, and comes with skills that are actually relevant to the profession of an intergalactic killer.

This out of print supplement is one of the hidden gems of Classic Traveller, I've always thought.
 
Bill Cameron wrote:

<i>Oh my g[h]ods, does that bring back memories...</i>

It does indeed! We had some excellent times in the 80s trawling through the Beyond and Vanguard Reaches - I particularly remember punch-ups with those weirdo insect types in the I*Sred'Ni Heptad (sp!?).

Strangely enough, the Far Frontiers has ended up becoming pretty much my favourite Traveller sector. For years we only had the Rimward Reach bit, from the Sky Raiders (etc) books by FASA and the Ares article - so we were v. happy to find the coreward half finally turning up in the TTC. I had no idea Gypsy Comet penned that - nice stuff! I remember we had a ball trying to retrofit the "new" Afachtiabr history into our established game - the term "Empire of the Sky Raiders" ended up being a new coinage following the revelations of the Sky Raiders trilogy. Plus the Darrian explorations provided tons of ideas for Weird Alien Artifact Explorations, etc.

As far as non-canon sectors go, I did read somewhere that the Far Frontiers / Afachtiabr were a kind of preserve, ie that both the FASA / GC stuff was non-canon. I've also seen at least one other Afachtiabr map out there. It certainly is one of those sectors you can add to to your heart's content - especially if, like me, you like your campaigns to be the "Indiana Jones in space" variety!

Happy travelling,

Sarah
 
Glad you like it!

The stated "Preserve" is actually just to Trailing, in Forever sector.

I think Chuck Kallenbach has his own version of Far Frontiers to mesh with his versions of the Beyond and Vanguard Reach. I don't care terribly if Marc has declined to accept any version of Far Frontiers. He seems rather shy of anything outside the "rectangle of the Third Imperium" (the 35 sectors covered by the old Atlas of the Imperium) and always has been, so I knew I was writing in an approval vacuum to begin with. I'd love to see that work canonized, but I hold no illusions.
 
Five subsectors with very little cannonical baggage are Daibei, Canopus, Aldebaran, Neworld and Alpha Crucis.

Daibei has some cannonical references, but most of these are MT-era metaplot ones regarding the fate of the whole sector and the decisions made by its Duke; no starmap is given (except for stellar locations in the Atlas of the Imperium and the N subsector in one Traveller Digest magazine). The good things about Daibei are that it sits right between the Solomani, the Imperials and the Aslan (with all the assorted opportunities for intrigue, trade and warfare), and that, in later milieux (MT, Hard Times, TNE and 1248), it would have an interesting set of political events and/or of history to tie in to. The latter is also the main disadvantage of Daibei: if using a late milieu (MT and on), you'll have to contend with a significant metaplot tied in to this sector, especially to its Coreward edge.

Canopus, Aldebaran and neworld are mentioned in passing in Solomani and Aslan, with a dotmap (i.e. star locations and nothing else) and a few short world and subpolity descriptions. Almost nothing else is given except for a few minor mentions in 1248: Out of the Darkness. So they're basically free for the taking.
 
I'm currently running a MT" oh-BLEEP-we're-on-the-FRONT" campaign in Daibei, using a down-TL'd version of the sector I found online several years ago, but which seems to have since vanished.
 
Originally posted by GypsyComet:
I'm currently running a MT" oh-BLEEP-we're-on-the-FRONT" campaign in Daibei, using a down-TL'd version of the sector I found online several years ago, but which seems to have since vanished.
I ran a few adventures there, too. Between the Solomani fleets on one side, and Dulinor and Lucan slugging it out in Zarushagar, it was a pretty tense place to be.
 
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