Combat Rules Example
Salmon Jones has his weapon pointed at the airlock hatch. He can see that someone is cycling in from the starport beyond. Too late to dash to the scanners and watch the display, Salmon raises his SMG at the hatch and waits for whomever it is to enter.
The hatch cycles open, and Lt. Col Jenn Thurgood-Bastion appears, Imperial Army, Customs detachment. She knows Jones is a smuggler, and she enters the ship, SMG raised, protected by Cloth armor.
Salmon has been conducting a Watch Action. At this point, we go to the draw to consider who will act first, Salmon or Jenn.
The draw is weighted in Salmon's favor since he is conducting the Watch Action.
The draw is nD + DEX.
Salmon rolls: 2D + 8 = 15
Jenn rolls: 1D + 5 = 6
Salmon acts first.
Salmon moves to a crate in the ship's hold, using it for partial cover. He's protected from the waist down. If a character moves during the round, it must be his first action.
But, since Salmon did move, he cannot conduct aimed fire (and cannot gain the aim bonus to hit). He could attempt a single snapshot, but Salmon decides to conduct Panic Fire, using the DM -2 penalty.
Since Salmon is armed with an SMG, each pull of the trigger from this fully-automatic weapon allows Salmon two attack throws. And, the Panic Fire option of Gun Combat allows for up to three attacks at a single target using a DM -2 penalty.
Salmon is about to make six attack throws (provided his SMG has enough ammo in the clip), hosing down the airlock entrance where the customs officer has entered the vessel. All six attacks will be made at a DM -2.
Lt. Col. Thurgood-Bastion is at Medium Range.
Attack #1: Salmon rolls 2D. 6 , 2
8
+1 for SMG-1
+0 for DEX bonus
+3 for SMG at Medium Range
-2 for Panic Fire
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10 A Torso hit!
Attack #2: 12, another Torso hit!
Attack #3: 9, another hit!
Attack #4: 11, another hit!
Attack #5: 11, another hit!
Attack #6: 9, another hit!
All 6 shots hit.
Two hits (even) hit Jenn's torso. The other four hits (all odd) must be rolled on the hit location chart.
Note that hits # 1, 4, 5 all indicate 1 random damage die.
Hit #2 indicates 2 random dice.
Hits #3, 6 indicate no random damage dice.
Damage: SMG does 3D damage (-3 vs. Cloth).
(I will always list the random dice first.)
Attack #1 (Torso Hit): 3D of 1, 2, 5
Jenn's Cloth armor is AV 5, and the SMG vs. Cloth is -3, meaning Jenn can reduce the damage against her by 8 points. Jenn's Cloth armor absorbs all damage from the first attack.
Attack #2 (Torso Hit): 3D of 5, 5, 4
Attack #2 is another torso hit with two random dice. Jenn can reduce damage by 8 points, so she reduces both random dice by 4 point each, making damage against her: 1, 1, 4.
We apply 1 point randomly to Jenn: DEX reduced 1 point.
We apply 1 point randomly to Jenn: DEX reduced 1 point.
Jenn decides to take the 4 points of damage on her END stat. Jenn's physical stats, at this point, are: 834.
Attack #3: 3D of 2, 6, 5
There are no random dice in attack #3, but since it was an odd attack throw, we must throw on the hit location table.
We throw: 6, 4 for hit location.
This indicates Jenn was hit in the head, next to one of her ears. Luckily, Jenn is wearing a storm helmet (AV8) that is considered Combat Armor vs. SMG (-4).
But, a head hit also indicates +1 random damage die.
Jenn has 12 points of armor protection on her head. She wipes out the "6" die all-together, and the "1" random die, using the rest of her point to reduce the remaining die. She now chooses to reduce her STR by 1 point for the remaining die of damage.
Jenn's stats are now: 734.
Attack #4: 3D of 5, 2, 6
This attack indicates 1 random die and a roll on the hit location chart: 2, 2.
Jenn is hit with this attack in the lower leg. Unfortunately, Jenn is not protected by armor on her legs. And, the SMG gets bonus damage vs. "Nothing" of +5.
It doesn't look good for Jenn.
The "5" random die is applied to Jenn's END, and Jenn is now unconscious, shot in the leg. Jenn decides to apply all remaining points to her END score (a total of 13 more points!) because it is already, now, at 0.
She's lying there, bleeding, gunshot to the leg, in the airlock of the smuggler's craft. Her stats: 730.
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And, that's the end of the combat example. Brawling and Blade Combat are handled much the same way.