=> This is related to the "reinventing" and "Book 9" discussions.
CTPlus, in a nutshell, is one of many "best-grown" Classic Traveller rulesets. It encompasses post-LBB rules that are (a) clear popular winners, or (b) helpful improvements to the LBBs stopgaps, or (c) something along those lines.
It includes the DGP task system, at least in its basic form.
It includes the Psionics chapter from Traveller *FOUR*.
It includes house rules, such as my "Book 2 Plus" rules that uses some Traveller5 to fix things in Book 2 ship design that annoyed me.
It imports the T5 Burden attribute to remove a couple of those combat tables (and thereby allow GunMaker to work for CT).
It may never be "finished", of course.
CHARACTER GENERATION: MT Players' Manual
Yesterday, Wil reminded me that we have already discussed MegaTraveller's character creation being an evolution of Citizens of the Imperium.
What never quite hit home, though, is that it is Good for CTPlus. Close to ideal. Resonates. Yeah it's a bit skilly, and some of the careers seem a bit niche, but so what?
CTPlus, in a nutshell, is one of many "best-grown" Classic Traveller rulesets. It encompasses post-LBB rules that are (a) clear popular winners, or (b) helpful improvements to the LBBs stopgaps, or (c) something along those lines.
It includes the DGP task system, at least in its basic form.
It includes the Psionics chapter from Traveller *FOUR*.
It includes house rules, such as my "Book 2 Plus" rules that uses some Traveller5 to fix things in Book 2 ship design that annoyed me.
It imports the T5 Burden attribute to remove a couple of those combat tables (and thereby allow GunMaker to work for CT).
It may never be "finished", of course.
CHARACTER GENERATION: MT Players' Manual
Yesterday, Wil reminded me that we have already discussed MegaTraveller's character creation being an evolution of Citizens of the Imperium.
What never quite hit home, though, is that it is Good for CTPlus. Close to ideal. Resonates. Yeah it's a bit skilly, and some of the careers seem a bit niche, but so what?