Supplement Four
SOC-14 5K
EVASION
I use the CTI task system, and this rule is probably better used with that system than standard, out-of-the-box, CT.
The standard 8+ attack roll is really just rolling over an average character's DEX (DEX-7). So, in my game, I reward those characters with greater-than-average DEX scores, using their DEX rating in place of the standard 8+ attack roll.
The catch is that the target character must be alert and expecting the attack. Otherwise, the standard 8+ attack roll is used.
So, if Piter has DEX-A, and he knows he's being shot at, the attack needs an 11+ to hit him instead of the usual 8+. If an attacker catches Piter unawares, it's a usual 8+ attack roll required to hit Piter.
Fritz, with his DEX-4, would never invoke this rule, of course, always opting for the standard 8+ required to hit him.
I use this same rule during melee combat, except instead of using DEX as the attribute referenced, I use END, which, in my mind at least, is more appropriate to hand-to-hand fighting. DEX for gunfights and END for sword fights.
I use the CTI task system, and this rule is probably better used with that system than standard, out-of-the-box, CT.
The standard 8+ attack roll is really just rolling over an average character's DEX (DEX-7). So, in my game, I reward those characters with greater-than-average DEX scores, using their DEX rating in place of the standard 8+ attack roll.
The catch is that the target character must be alert and expecting the attack. Otherwise, the standard 8+ attack roll is used.
So, if Piter has DEX-A, and he knows he's being shot at, the attack needs an 11+ to hit him instead of the usual 8+. If an attacker catches Piter unawares, it's a usual 8+ attack roll required to hit Piter.
Fritz, with his DEX-4, would never invoke this rule, of course, always opting for the standard 8+ required to hit him.
I use this same rule during melee combat, except instead of using DEX as the attribute referenced, I use END, which, in my mind at least, is more appropriate to hand-to-hand fighting. DEX for gunfights and END for sword fights.