Supplement Four
SOC-14 5K
FIRST?
Sometimes, during a game, a GM looks at his players and has to decide who to "deal with" first. Maybe three characters have run into a bazaar near startown, and they're all three running off in different directions.
A GM could roll initiative in this situation, but there's a better way for these types of situations.
A GM could just go with which ever player speaks first (or the loudest), or he can follow this method, based on a character's stats.
Pick an appropriate stat, then roll that stat or less on 2D. Subtract the roll from the stat and go with the character with the lowest "difference" (that way, you're not always going with the character with the highest stat).
For example, I've got a situation in my game right now where three characters are in cold sleep, stacked in mobile units, outside, dirtside, in a field. There is artillery pounding the area (don't ask--it's a long story), and the concussion from the artillery rounds has tripped the decompression safeties on the cold berths. They are all three coming out of cold sleep, groggy, wondering what the hell all that pounding is about.
Who do I go with first?
Well, I had each character roll his END or less on 2D, and I went with the character who ended up with the lowest spread (difference) between his END score and his 2D throw--my logic being that that was the character who was best dealing physically with the trauma of coming out of cold sleep so abruptly.
SOC is a good stat to use when this type of roll comes up--good for adventures in cities an urbanized areas.
Sometimes, during a game, a GM looks at his players and has to decide who to "deal with" first. Maybe three characters have run into a bazaar near startown, and they're all three running off in different directions.
A GM could roll initiative in this situation, but there's a better way for these types of situations.
A GM could just go with which ever player speaks first (or the loudest), or he can follow this method, based on a character's stats.
Pick an appropriate stat, then roll that stat or less on 2D. Subtract the roll from the stat and go with the character with the lowest "difference" (that way, you're not always going with the character with the highest stat).
For example, I've got a situation in my game right now where three characters are in cold sleep, stacked in mobile units, outside, dirtside, in a field. There is artillery pounding the area (don't ask--it's a long story), and the concussion from the artillery rounds has tripped the decompression safeties on the cold berths. They are all three coming out of cold sleep, groggy, wondering what the hell all that pounding is about.
Who do I go with first?
Well, I had each character roll his END or less on 2D, and I went with the character who ended up with the lowest spread (difference) between his END score and his 2D throw--my logic being that that was the character who was best dealing physically with the trauma of coming out of cold sleep so abruptly.
SOC is a good stat to use when this type of roll comes up--good for adventures in cities an urbanized areas.