R_Kane
SOC-12
Has anyone out there developed any rules/guidelines for a vehicle maintenance system, along the lines of the starship maint costs and effects?
Or adding some sort of Reliability stat to vehicles, which adjusts Mechanic rolls when trying to maintain the vehicle?
I'm thinking of some thing along the lines of:
A shoddily made jeep-like vehicle which has never seen the inside of a repair bay drives over a 10 foot drop-off, lands on all four wheels which all promptly fly off their hubs, the tranny falls out of the bottom and the doors become jammed in-place as the entire structure twists and bends.
A finely crafted, well maintained version of the same vehicle drives off the same drop-off and suffers a popped tire and maybe some frame bending, but is still drivable (after a tire change) and fairly easily repaired.
-Roger
Or adding some sort of Reliability stat to vehicles, which adjusts Mechanic rolls when trying to maintain the vehicle?
I'm thinking of some thing along the lines of:
A shoddily made jeep-like vehicle which has never seen the inside of a repair bay drives over a 10 foot drop-off, lands on all four wheels which all promptly fly off their hubs, the tranny falls out of the bottom and the doors become jammed in-place as the entire structure twists and bends.
A finely crafted, well maintained version of the same vehicle drives off the same drop-off and suffers a popped tire and maybe some frame bending, but is still drivable (after a tire change) and fairly easily repaired.
-Roger