Is it my imagination or is it getting a tad warm in this thread?
I'm possibly the ultimate heretic (I play and like T4, can't much more heretical).
I like CT and I used to like MT. MT's mechanics are to my eye a bit like an 80's hairdo; seemed kind of cool at the time, but you look back and shudder. The mechanics are fine once you understand them, but you really needed an experienced player to explain them to you.
However the biggest "issue" I have with MT was DGP's constant playing fast and loose with canon. It occurred mostly in their own material but crept into the GDW published stuff too.
ForEx: Lords of Thunder. Everyone says its a great adventure one of the best etc... But take a close look at it. There are two essential "truths" about the K'kree all through CT canon. Both of them fundamental to the race's nature. First is they are VERY conservative (they make Rush Limbaugh look like a dangerous revolutionary radical). Second they are equally chauvinistic, regarding themselves as quite literally creation's ultimate expression of perfection.
So you have the Lords of Thunder, an even MORE conservative and chauvinistic group of K'kree and in the adventure we find they are genetically modifying themselves to remove their herd nature (something that so shocked the K'kree, that when the Hiver's did it to them, the sterilized the planets and still don't let people near them.) And all done to give a McGuffin. Sadly when you look at MT, you keep finding things like this (the shift in Vland's orbit is another fav of mine or the ZS's variable borders.)
STILL... having bitched about what I don't like, what I do like? The characters. MT was the first step from a plot driven universe to a character driven one. CT mentioned important characters and even sketched out a handful (Marc Oberlindes and Duke Norris spring to mind), but MT took this to a much higher level and we get most of the interesting OTU characters from MT.
(Okay rant mode off)
I'm possibly the ultimate heretic (I play and like T4, can't much more heretical).
I like CT and I used to like MT. MT's mechanics are to my eye a bit like an 80's hairdo; seemed kind of cool at the time, but you look back and shudder. The mechanics are fine once you understand them, but you really needed an experienced player to explain them to you.
However the biggest "issue" I have with MT was DGP's constant playing fast and loose with canon. It occurred mostly in their own material but crept into the GDW published stuff too.
ForEx: Lords of Thunder. Everyone says its a great adventure one of the best etc... But take a close look at it. There are two essential "truths" about the K'kree all through CT canon. Both of them fundamental to the race's nature. First is they are VERY conservative (they make Rush Limbaugh look like a dangerous revolutionary radical). Second they are equally chauvinistic, regarding themselves as quite literally creation's ultimate expression of perfection.
So you have the Lords of Thunder, an even MORE conservative and chauvinistic group of K'kree and in the adventure we find they are genetically modifying themselves to remove their herd nature (something that so shocked the K'kree, that when the Hiver's did it to them, the sterilized the planets and still don't let people near them.) And all done to give a McGuffin. Sadly when you look at MT, you keep finding things like this (the shift in Vland's orbit is another fav of mine or the ZS's variable borders.)
STILL... having bitched about what I don't like, what I do like? The characters. MT was the first step from a plot driven universe to a character driven one. CT mentioned important characters and even sketched out a handful (Marc Oberlindes and Duke Norris spring to mind), but MT took this to a much higher level and we get most of the interesting OTU characters from MT.
(Okay rant mode off)