mike wightman
SOC-14 10K
Not even close to the speeds you need though, they max out at around mach 3 ish while you need to hit mach20+. You have to achieve a velocity of at least 7km/s or it just falls back to Earth.
When you do something that the system specifically says you shouldn't do, it's a house rule even if you really feel the system is wrong or incomplete.
Can we agree that this is what LBB2'81 actually says?
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You can of course house rule it however you want, but that is still just a house rule.
You're missing [Edit: word choice]It might be, but I thought the general use for LBB2 was simplicity, i.e. fixed off-the-shelf components?
If you really want LBB5 with different drive formulae and TL scales, you can of course do that. As a house rule.
Complexity issues, and there's still the LBB5 [Edit: word choice]Or just use T5?
Fair enough, but that's beside the point -- which is that some "house rules" are more justifiable (closer to the intent of RAW) than others. Some are even (though this is probably a bit too far out there) justified enough that many if not most people would accept them in their own settings.Note I said:
You do whatever you want, in your game.I would say ... But that doesn't matter to your game...
How about designing a space gun with FF&S to launch a scramjet 2nd stage and a payload 3rd?What you want is something like a bigger version of this (that's an Rb 322 surface-to-air prototype missile Sweden made)
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The first stage is a powerful solid fuel booster. For the second in our case you have the ramjets as shown, and add the liquid fuel rocket motor that exhausts out the rear of that stage. It should be cheap enough that as an orbital launch vehicle with 200 kg total load, each round costs so little that you can fire thousands if necessary into orbit to build something over time.
Yes, I'm probably missing the point. I just don't see much point in doing another LBB2.5, when we already have LBB2 and LBB5 with decades of support. But that's my problem, and has nothing to do with your game.You're missing [Edit: word choice]themy point, I think. Bending LBB5 into a set of house rules for LBB2 is a greater distortion of LBB2 than interpolating within LBB2.
Some house rules might be more widely acceptable, but we can't a priori say that one is better or more justifiable than another. Beauty lies in the eye of the beholder.Fair enough, but that's beside the point -- which is that some "house rules" are more justifiable (closer to the intent of RAW) than others. Some are even (though this is probably a bit too far out there) justified enough that many if not most people would accept them in their own settings.
Yes, I think that's the best we can ask for. There's no need to motivate your house rules, your game is your game.Paraphrasing from my previous post, say what rules you bent or waived, and why you think it's supportable -- then leave it to the audience to decide to use it or not.
My FF&S spreadsheet has some rudimentary support for rockets, should work down to TL-7.First observation … the weight of a standard hull is BONKERS. Real Rockets are about 4 tonnes per dTon fully loaded. Just the HULL on some of these Ship Design Systems are 5 tonnes per dTonne (and that is before you place anything in it). I may need to borrow a page from FF&S and go with “per G” hull weight/thickness/costs.
I don't think a TL5-7 rocket has a hull the equivalent of a foot of hard steel use the mass of a vehicle hull rather than a ship.Anyhow, back to my TL 7 rocket.
I both made progress and suffered a setback. After taking a closer look at both Hard Times and FF&S, I decided to start with a Hard Times design as a point of reference for building a LBB5 Design system for recreating it. Things were going well until I checked the errata and discovered that all the engines had been changed. [sigh]
Ah well, these things always go so much faster the second and third time.
First observation … the weight of a standard hull is BONKERS. Real Rockets are about 4 tonnes per dTon fully loaded. Just the HULL on some of these Ship Design Systems are 5 tonnes per dTonne (and that is before you place anything in it). I may need to borrow a page from FF&S and go with “per G” hull weight/thickness/costs.
From a CT-esque POV: a HULL varies from MCR 0.1 per dT for a custom starship to MCR 0.001 per dTon for an external fuel tank (both of which survive in regular space and Jumpspace). So there is some CT bandwidth in what a “hull” is.
Only for the Third Imperium setting, and I don't particularly like the T5 experimantal, prototype etc rule.
The minimum TL for jump drive discovery should be TL9 - we can then argue about if it is jump 1 or jump 1-3 or even jump 1-6 depending on which source you cite.
You could keep the stages within the TL - early TL 9 grants the experimental, later TL 9 grants prototype, with mature TL9 granting standard. Higher TL then gives the more advanced versions.
I much prefer the way MgT handles this than the T5 rules - experimantal nuclear reactors before the printing press... no thanks.
Keep in mind the regular hull are supposed to be intact after 40+ years of abuse, and still be intact when the loan is paid off.Anyhow, back to my TL 7 rocket.
I both made progress and suffered a setback. After taking a closer look at both Hard Times and FF&S, I decided to start with a Hard Times design as a point of reference for building a LBB5 Design system for recreating it. Things were going well until I checked the errata and discovered that all the engines had been changed. [sigh]
Ah well, these things always go so much faster the second and third time.
First observation … the weight of a standard hull is BONKERS. Real Rockets are about 4 tonnes per dTon fully loaded. Just the HULL on some of these Ship Design Systems are 5 tonnes per dTonne (and that is before you place anything in it). I may need to borrow a page from FF&S and go with “per G” hull weight/thickness/costs.
From a CT-esque POV: a HULL varies from MCR 0.1 per dT for a custom starship to MCR 0.001 per dTon for an external fuel tank (both of which survive in regular space and Jumpspace). So there is some CT bandwidth in what a “hull” is.
I agree ... the actual rules just seemed a good place to start as a FIRST DATA POINT.I don't think a TL5-7 rocket has a hull the equivalent of a foot of hard steel use the mass of a vehicle hull rather than a ship.
The whole of T5 is Third Imperium et al based, there is no variant technology not found in the OTU. No hyperdrive, no stutterwarp, no tachyon cannons. Compare this with FF&S which had non-OTU technology and a section about using it and designiong your own tech progression.T5 is remarkably free of 3I info or bias.... especially in the "engineering section"
The way I read the real anomolies (reactors before printing press, for example) is the King David's Spaceship situation: The 1525 version of Mulder and Skully get ahold of a tablet with auto-translate and "Space Chilton's: repair your fission reactor" , and team up with DaVinci to go ahead and build one.
Yes and no ... Skylab was a Saturn upper stage and would probably still be with us and part of the ISS if we had a rocket (STS) ready to boost it before its orbit decayed. In any event, the relentless march of TECHNOLOGY and not HULL FAILURE is what threatens the ISS that we have now (launched in 1998 - Twenty-five years and still going strong).Keep in mind the regular hull are supposed to be intact after 40+ years of abuse, and still be intact when the loan is paid off.
Rockets... I think if they last 40 hours of use people are happy, Heck, for first stage boosters 40 minutes or 40 seconds of operational time people are happy.
At this point, I don't even have a TL 7 CT Reaction Drive ship to play with yet.Some real world perspective
Saturn V - 3000 tonnes, payload to LEO 140 tonnes, payload to TLI 44 tonnes, cost $1.23 billion
Falcon Heavy - 1420 tonnes, payload to LEO 64 tonnes, payload to TLI 16 tonnes, cost $150 million
Falcon 9 - 550 tonnes, payload to LEO 17 tonnes, payload to GTO 6 tonnes, cost $60 million
Starship (if it works) - 5000 tonnes, payload to LEO 150 tonnes, cost per flight $1 million
rocket system | *payload/rocket mass to LEO | cost per tonne to LEO/$million |
---|---|---|
Saturn V | 0.05 | 9 |
Falcon Heavy | 0.05 | 2.3 |
Falcon 9 | 0.03 | 3.5 |
Starship | 0.03 | 0.007 |
SLS | 0.05 | 15 |
Space Shuttle | 0.014 | 58 |