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Wanted: Curmudgeony Grognards (to talk TL 5-7 Rockets)

very few aircraft can manage 1g...
Tesla Model S Plaid can achieve 1.2G in horizontal acceleration... which is what produces the Tesla Smile™ you see in all those videos of people (and children in the backseats) enjoying what happens when you "stomp the pedal" with the acceleration setting dialed in to "Ludicrous" mode.

 
I know, electric cars can have very high acceleration - the fact remains that very very few aircraft can achieve a thrust of 1g plus.
 
the fact remains that very very few aircraft can achieve a thrust of 1g plus.
That's the advantage of solid-friction-solid contact thrust compared to fluid flow propulsion thrust.

One of the banes of aircraft design is that pretty much ALL aircraft "gain weight" after they're initially introduced into service. There's always efforts to "add more stuff" onto already existing (known working and bought) hardware in order to enhance and add new capabilities. This is why "new" aircraft need to be designed with an excess weight margin built in from the start so as to leave room for future upgrades and later developments (which ALWAYS gets eaten up!).

The fact that those later add on capabilities "cost and weigh like solid gold" is surely just a side effect of the business model. ;)
 
The distinction I was making is that commercial jets do not have 1G acceleration capability (that is, thrust>=mass). Some fighter jets do -- for example, an F-16 without external stores can go nose-up and keep going indefinitely (it's thrust/weight yields something like 1.1G).

A passenger's perception of acceleration will exceed 1G because it starts at 1G just sitting there [Insert geometry thing showing sums of vectors here.]

One hundred twenty percent represents local gravity field plus thrust.

More distinctive in space, on a tail sitter with a non gravitated hull.
 
Welding differs from stretching; basically, you're gluing them together.

To be fair, I'm was more interested in adding, subtracting, or changing hull armour.
 
SECOND QUESTION: Traveller is famous for hiding rules in unexpected places: Does anyone know of any other places to find rules on Reaction Rockets in Traveller?

For Mongoose Traveller 1e, Avenger's Golden Age Starships 5: Archaic Small Craft and Space Stations (also included in the Golden Age Starships Compilation) has rules for reaction rockets. It also expands small craft design down to TL6 so small capsules can be put on top of those rockets.
 
Indeed probably not, and from an engineering standpoint, engines transform the energy in the fuel into physical work. So that anytime anyone feels like sitting down and calculating fuel amounts, it would be optimal to start with the amount of energy in the fuel, and figuring to rocket equation, carnot cycle and such into it imo.
 
Indeed probably not, and from an engineering standpoint, engines transform the energy in the fuel into physical work. So that anytime anyone feels like sitting down and calculating fuel amounts, it would be optimal to start with the amount of energy in the fuel, and figuring to rocket equation, carnot cycle and such into it imo.
Which will quickly lead to “REALITY” where ships are either ALL FUEL or drives are SUPER BEAM WEAPONS or fuel is stored as a PLANET BUSTING BOMB (Energy Density). In “Traveller meets Reality“ terms, you build a Dreadnaught to land a Launch on Mars … in only a few months to years travel time.
 
Which will quickly lead to “REALITY” where ships are either ALL FUEL or drives are SUPER BEAM WEAPONS or fuel is stored as a PLANET BUSTING BOMB (Energy Density). In “Traveller meets Reality“ terms, you build a Dreadnaught to land a Launch on Mars … in only a few months to years travel time.
Next you'll be saying someone is going to be making an "atomic" bomb or something.
 
Here is some World War 2 era data on guided missiles and rockets, so Tech Level 5 and 6.












Hopefully, that will keep people busy for a while.
 
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