FlightCommanderSolitude
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It seems like they can be complementary though. In Traveller you can play the laid-off dockworker and in D&D3E you can play the 12th level Shadowdancer. Both are valid amusements, neither one cancels each other out. Of course, this is obvious to me as I type it, but perhaps not obvious to the RPG community at large in 2004.Originally posted by Malenfant:
Regardless, you're still playing ordinary joes, and that just isn't that attractive a concept in the RPG community. Otherwise, you'd get people falling over themselves to play hapless peasants in D&D instead of fighters and clerics and wizards, right?
I think the trick is to present the "ordinary joe" angle as something that is actually quite cool.
When I think of Traveller, I think of the first two Alien movies. Alien really is about a bunch of shmucks in space doing some tragically ordinary job ... except, that's not quite how the rest of the movie turns out. There are few fancy weapons - I think they throw pipes at the alien at some point;combat is quick, neat, and less than heroic; and thinking fellers live to see the end. (Well, one of them anyway.) The fun is in how the scenario is set up, not how powerful the characters are.
Then there's the second film. Aliens is to Alien what Chamax Plague is to Death Station. Some tension, some suspense, then all out mayhem. Larger than life action sequences, outrageous gun battles, overwhelming odds, explodey bits everywhere.
Of course, Traveller doesn't have a monopoly here - you can really do both kinds of games with D&D3E, I just think the deck is stacked against you. (I'm just picking D&D3E here as the default "other" game, it could really be anything.)
Wow, Malenfant makes an excellent point that signless continues:Originally posted by Malenfant:
...Traditionally, games with very complex backgrounds aren't that popular, largely because people don't know where to start explaining them to their players (c.f. Skyrealms of Jorune, Tekumel, Runequest, Transhuman Space...)
It does seem that in some ways the OTU has a market-perception problem stemming from the fact that its well-established version of the far future seems at odds with current tastes. This has been pointed out elsewhere but the above quotes made it all gel for me.Originally posted by signless:
[They made the OTU] so vast ..., and then deciding to canonize the game so much it couldn't keep up with the times was simply ridiculous.
It's kind of difficult to say which is better: the game you can jump in and play, or the game that you can start and perhaps never finish. But I love that Traveller is more the latter.