Andrew Boulton
The Adminator
I use det-lasers as mines. A fairly small number can make a large area dangerous, and with the right IFF codes friendly ships are safe.
I use det-lasers as mines. A fairly small number can make a large area dangerous, and with the right IFF codes friendly ships are safe.
What's a "det-laser"?
HG_B,
It's short for "detonation laser", which is another term for "bomb-pumped laser".
That's why I believe Efate and Regina and Porozlo will have their jump limits heavily guarded.Imagine the disruption a few missile/mines would cause if they reached Efate, or Regina, or Porozolo.
Detection is a matter of how easy it is to detect something coupled with how long you have to detect it. A ballistic missile will have a low signature, but either a low velocity, giving defenses more time to detect it, or a high velocity, giving it a vey limited time in range of the jump limit.Just one heavy merchant lost could cause disruption far beyond any cost for having one stealthed scout drop some missiles on a ballistic trajectory insystem.
That's the jump limit. Also known as the 100 diameter limit. That's where merchants will arrive if they're headed for the world that generates the gravity that causes the limit.Please define "jump limit"? My understanding is that at 100 diameters a ship is pulled from jump space by gravity, whether they want to be or not.
It's not neccessary to defend the entire system. Just the part of it where merchant ships congregate. In other words, at the mainworld jump limit and inwards of that. The attacker can jump in anywhere he wants and send in his missiles on ballistic courses. But the time it takes for the missile to reach the jump limit depends on its velocity and the time it stays in range of the jump limit also depends on its velocity. If it comes in slow, it takes longer from deployment until it's useful, and the defenders have longer to detect it. If it comes in fast, it stays in useful range for a shorter time.But the "jump limit" is anywhere in the system, so I could come out of Jump space in the Oort Cloud/Kuiper Belt or even farther out if I choose to exit jump space there. While our star Sol would pull me out of jumpspace between Mars and Terra, the Earths gravity pulls me out of jump at what is it? around 36 hexes? 34? something like that if I recall. Therefore the space to be patrolled is HUGE. How many ships would it take to cover the entire solar system?
Please define "jump limit"? My understanding is that at 100 diameters a ship is pulled from jump space by gravity, whether they want to be or not. But the "jump limit" is anywhere in the system, so I could come out of Jump space in the Oort Cloud/Kuiper Belt or even farther out if I choose to exit jump space there. While our star Sol would pull me out of jumpspace between Mars and Terra, the Earths gravity pulls me out of jump at what is it? around 36 hexes? 34? something like that if I recall. Therefore the space to be patrolled is HUGE. How many ships would it take to cover the entire solar system?
My understanding is that at 100 diameters a ship is pulled from jump space by gravity, whether they want to be or not.
But the "jump limit" is anywhere in the system...
... so I could come out of Jump space in the Oort Cloud/Kuiper Belt or even farther out if I choose to exit jump space there.
While our star Sol would pull me out of jumpspace between Mars and Terra...
Therefore the space to be patrolled is HUGE. How many ships would it take to cover the entire solar system?
Bill: Just a reminder - one official setting requires exit at the jump limit. Specifically, GT-Interstellar Wars.
So have a lot of people's home TU's.
True, but it's still the most likely outcome by far, although the exact details depend on size and velocity of the target world. Say you're aiming for a world that moves 200 planetary diameters in 30 hours. What you do is aim for the place where that world will be in 168 hours. If you arrive any time between 15 hours early and 15 hours late, you'll be precipitated out somewhere alone the jump limit. Only if you're very early or very late will you break out further away than that. And if we assume jump variation is distributed along a bell curve (as T20 implies it is), those occurences are rare enough to be Referee's Choice Only.Hitting the 100D limit in order to exit jump is not a requirement. In fact, given the fact that planets move and given jump drive's temporal uncertainty, hitting a planetary 100D limit can in some situations be impossible.
Wil,
...Mr. Miller's own jump space essay says something different. ...
Regards,
Bill
Where might I find these essays?
Your understanding is incorrect. Gravity has nothing to do with the 100D limit. It's dimensionally based and nothing more.
If you want to quibble, talk with Mr. Miller. He's the one who said gravity is not involved.
So...
HG_B,
So what?
Your understanding is incorrect. Gravity has nothing to do with the 100D limit. It's dimensionally based and nothing more.
If you have two worlds with the same diameter but different density, you will have different gravitational effects at the same distance from the two bodies. So if the gravity was really a factor, the jump limit would not be at the same distance. Since Marc Miller has stated that the jump limit is at the same distance, regardless of the density of the world, gravity can not really be a factor, no matter what Miller claims. Even Miller can't change the rules of logic.Umm, it invalidates your claim of,
Originally Posted by WhipsnadeThat's what.
Your understanding is incorrect. Gravity has nothing to do with the 100D limit. It's dimensionally based and nothing more.
Umm, it invalidates your claim of, (snip) That's what.