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What does one call a J-2 jump "main"?

maksimsmelchak

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What does one call a J-2 jump "main"?

In the Traveller OTU, a jump main is defined as the following:

"A grouping of systems forming a chain of worlds all reachable by Jump-1."

External Link: [http://wiki.travellerrpg.com/Main T-Wiki Main Definition]

*** Are there different names for routes with larger than J-1 travel? ***

*** Also, are color designations for such routes official? ***


Please see below:

Greater Mains (Yellow):
  • Star systems on long (50 or more stars) mains.
  • Most multi-sector and single-sector mains are greater mains.
  • High economic and trade activity (interstellar traffic).

Lesser Mains (Blue):
  • Star systems on short (10 - 50 stars) mains.
  • Many subsector mains are lesser mains.
  • Moderate economic and trade activity (interstellar traffic).

Arms, Branches, Traces, Clusters & Others (Green):
  • Star systems with few if any significant connections to any main.
  • May be subsets of larger mains.
  • Most of these astrographic features are located in just one or two subsectors.
  • Low economic and trade activity (interstellar traffic).

Thank you!

Shalom,
Maksim-Smelchak.
 
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What does one call a J-2 jump "main"?

a j2 main.

actually, to exist these would have to be very profitable to the point that they would have their own names. han solo's "the kessel run" for example. these would be the runs that 1) offer the most profits, 2) attract the best merchant captains flying the best ships, and 3) attract the most pirates and other hazards.
 
IIRC the Abyss (the small rift in Vilis/Lanth subsectors, Spinward Marches) is defined as the shortest path a hypothetical jump-2 starship can travel in circumnavigating it (Challenge #44, page 30 sidebar1), so hinting that the terriotries that can be reached wiht J-2 are the norm, so I don't expect any specific names for them...

Note 1: BTW, I don't see this article among the references given in the Traveller Wiki page about the Abyss
 
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IIRC the Abyss (the small rift in Vilis/Lanth subsectors, Spinward Marches) is defined as the shortest path a hypothetical jump-2 starship can travel in circumnavigating (Challenge #44, page 30 sidebar1)it, so hinting that the terriotries that can be reached wiht J-2 are the norm, so I don't expect any specific names for them...

Note 1: BTW, I don't see this article among the references given in the Traveller Wiki page about the Abyss

I updated the article to include the citation you shared. Thank you!

External Link: [http://wiki.travellerrpg.com/Abyss_Rift Abyss Rift]

Shalom,
Maksim-Smelchak.
 
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the shortest path a hypothetical jump-2 starship can travel in circumnavigating

"main" is an economic term used by merchants, e.g. "the spanish main". scouts have no use for the term "main".
 
What does one call a J-2 jump "main"?

[...]

Arms, Branches, Traces, Clusters & Others (Green): Star systems with few if any significant connections to any main. May be subsets of larger mains.

I think you've just provided possible answer as to your own question, there.

* Related to, but not part of, a large trade route? Arm or Branch.
* A loosely connected chain of systems? Trace (e.g. the Aramis Trace?)
* A group that really isn't a "string" or "chain" of systems? Cluster.

But I'll bet there is no standardized terminology (otherwise we'd know it).
 
Well...

I call the Jump-1 starlanes the Mains because all ships can use them. These would be the city streets, the lots of traffic because everyone can use them.

I call any Jump-2+ starlane a Route. These are the interstellar highways and are more often used by more specialized or high end traffic.

But that is just my ATU. In the OTU got me. Routes?
 
Here are a couple of terms I've used:

Spur - a short J-1 route that is connected to a Main. Example: The Regina Spur off the Spinward Main.

Tract - a small group of adjacent worlds of a similar type, much like a Cluster or Trace. Example: The Arid Tract is the small group of water-less worlds in the lower right edge of the Regina subsector.
 
Yoinks and away!

Here are a couple of terms I've used:

Spur - a short J-1 route that is connected to a Main. Example: The Regina Spur off the Spinward Main.

Tract - a small group of adjacent worlds of a similar type, much like a Cluster or Trace. Example: The Arid Tract is the small group of water-less worlds in the lower right edge of the Regina subsector.
Oh, look at that! Is that a Crested Red Bellied Slaggrflaunce? Over there! *points*

*pockets cool idea for later*

*disappointed* Nope, just Lord Appleton with Jewel Encrusted Bum. Oh, well, you were saying?
 
I call the Jump-1 starlanes the Mains because all ships can use them. These would be the city streets, the lots of traffic because everyone can use them.

I call any Jump-2+ starlane a Route. These are the interstellar highways and are more often used by more specialized or high end traffic.

But that is just my ATU.
Logical. Makes sense. :)
 
I think you've just provided possible answer as to your own question, there.

* Related to, but not part of, a large trade route? Arm or Branch.
* A loosely connected chain of systems? Trace (e.g. the Aramis Trace?)
* A group that really isn't a "string" or "chain" of systems? Cluster.

But I'll bet there is no standardized terminology (otherwise we'd know it).

The Aramis Trace is an arm of the Spinward Main.

I'd use Scatters or Wisp for the J2 concept.
 
So far, these are the terms I've collected:

  • Access
  • Backwater
  • Connector
  • Corridor
  • Hinters
  • Line
  • Loop
  • Nexus
  • Pendant
  • Reach
  • Route
  • Run
  • Scatters
  • Space Lane
  • Spur
  • Starlane
  • Tract
  • Trade Route
  • Wisp

Shalom,
Maksim-Smelchak.
 
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I wouldn't call a "Jump-2 Main" anything really. Random generation should be placing most systems 2-3 parsecs apart anyway.

Now, if it is a "route" through an otherwise sparse subsector (or more), I like the term "Trace", regardless of the largest jump gap in it. For example, a "J3 Trace" would mean the largest gap is 3 parsecs, but there may well be smaller gaps in it. It would also imply that anything "off the Trace" would be more than 3 parsecs away.

Just my 0.02Cr...
 
*** Has anyone done any further thinking about nomenclature for astrographic trade routes? What terminology do you prefer, use, have created, etc.? ***

Yes, I am fishing.

Shalom,
Maksim-Smelchak.
 
From MT:HT, page 20:

An Isolated world is a world not within jump-2 distance of at leat four other systems

So, again, jump-2 seems to be the assumed standard, and you don't use to name standards, you name what sticks out of them:

  • if you need J-3+ along a j-2 route you all it a gap
  • if this affects a zone, not a single jump, you give it name (e.g. the Abyss)
  • if a world cannot be easily reached with J-2 you call it isolated
  • if it cannot be reached in a single jump (even at J-6), you call it a rift

So, I just don't believe there's a name for zones you can reach sith J-2, as no one is needed, being it the sandard norm in interstellar traffic.
 
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