Regardless of computer if I fire a weapon (lightspeed
) at a target and the CEP (circular error probable) of the weapon stays entirely on the enemie's hull even after calculating reaction time and target evasion, that shot will hit. (think fighter diving on the deathstar, every shot hits the deathstar, and makes little char marks on the surface)
This begs the question of what is the CEP of a Traveller beam weapon?
Let's start with IRL, a sniper rifle, fired from a machine rest with the best match grade ammo we can make, might have a 5 shot group of 3 inches at 1000 yards, or 4 cm at 1 Km. take that rifle and mount it on a spaceship with a boresight and aiming system as good as the machine rest on the ground, and we get a 40 meter CEP at 1000 Km and 1.2Km at 30,000 Km (1 hex) and at 80 hexes, that's a whopping 96 Km.
So now for some handwavium, lets try a rule:
Each TL advance halves the CEP of the previous TL
80 hexes:
TL7 = 96000m
TL8 = 48,000m
TL9 = 24,000m
TL10 = 12,000m
TL11 = 6,000m
TL12 = 3,000m
TL13 = 1,500m
TL14 = 750m
TL15 = 375m
TL16 = 185m
so even TL 16 can't hit a fighter at 80 hexes, and concidering that's a 16 second command loop at 80 hexes, the evading fighter is entirely outside of the CEP, now that Tigress at 80 hexes has a problem, it's hull is measured in km.
) at a target and the CEP (circular error probable) of the weapon stays entirely on the enemie's hull even after calculating reaction time and target evasion, that shot will hit. (think fighter diving on the deathstar, every shot hits the deathstar, and makes little char marks on the surface)
This begs the question of what is the CEP of a Traveller beam weapon?
Let's start with IRL, a sniper rifle, fired from a machine rest with the best match grade ammo we can make, might have a 5 shot group of 3 inches at 1000 yards, or 4 cm at 1 Km. take that rifle and mount it on a spaceship with a boresight and aiming system as good as the machine rest on the ground, and we get a 40 meter CEP at 1000 Km and 1.2Km at 30,000 Km (1 hex) and at 80 hexes, that's a whopping 96 Km.
So now for some handwavium, lets try a rule:
Each TL advance halves the CEP of the previous TL
80 hexes:
TL7 = 96000m
TL8 = 48,000m
TL9 = 24,000m
TL10 = 12,000m
TL11 = 6,000m
TL12 = 3,000m
TL13 = 1,500m
TL14 = 750m
TL15 = 375m
TL16 = 185m
so even TL 16 can't hit a fighter at 80 hexes, and concidering that's a 16 second command loop at 80 hexes, the evading fighter is entirely outside of the CEP, now that Tigress at 80 hexes has a problem, it's hull is measured in km.