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What is Traveller?

The trade rules seemingly reflect an "inverse auction" mode... some local buyer offers X price, and announces "I need Y tons", and then keeps going up until he gets some fraction of Y, purchases those for Xa, then continues until someone else offers another fraction of Y, and purchases those for Xb...
 
This post may be a bit confusing because it did not automatically include the quotes within Murdoc's post. Sorry, you may have to bounce back and forth to understand. I didn't feel like trying to recreate it, and it probably would make this post beyond the post size limit.
True, but the main difference is that with FTL/J comm, you can check on a price (assuming a successful roll) before you purchase any cargoes.
How is that different. You can do the exact same thing now, it just takes longer.
This vastly reduces the risk involved in spec trading.
I totaly agree with this, but as I mentioned, DM's do need to be added for this type of transaction, DM's which are part of the rules, so that it reflects reality. With less risk is less reward.
You can also set up deals ahead of time, which as I've demonstrated would likely be done by the supplier themselves, or authorized distributor, thus cutting out any free-trader middlemen.
Again, no reason that without FTLC you can't make deals ahead of time, just like the big shipping boys do. The big boys probably have set long term deals with manufacturers and wholesalers and can't respond immediately to changes in the market conditions. The equality of communication speeds still exists for everyone under our current no limits FTLC assumptions.
This is likely not relevant. The TL of a world represents the manufacturing capability of the world, not the existing tech. A TL 8 world with a starport type A can still make starships. This is likely because some higher-TL company (LSP for instance) exists there and uses it for their own purposes. For our discussion, if Naasirka has an office on the TL 8 destination world, they are likely to use their own TL 15 comm equipment (among others), rather than limiting themselves to what can be manufactured there. Thus, the big corps (the ones I am saying would make use of FTL to make these transactions thus cutting out the free traders) would be the ones most likely using this technology. This makes the idea of them doing this instead of smaller parties (like those that free traders deal with) even more likely. Naasirka just sets up a local distribution center on the destination world, which informs them of the local market information, and boom, they can fill those orders faster and better than any free trader captain, regardless of his contacts or skill.
Sorry, it's late and I'm getting tiered so this just didn't make sense.
We agreed that for this discussion there is no limits such as speed, cost or availability of FTLC, so how do the big guys get an advantage. Whether it takes one second or a one week jump, all parties have equal times for communication and equal availability to it. If not, why not just limit FTLC to only the government and hence trade will be minimally effected. I don't see how this gives the big guys an advantage. Regarding Tech level. No matter what you may say about the tech level representing, the rules state you can't use a computer to access a network and find a buyer or seller unless it is TL8.
No they don't, but then they are assuming no FTL/J tech, aren't they? That just seems like more evidence that the lack of this tech is built-into the rules.
Huh? On the local worlds computer network, the rules say you can locate a buyer or seller. Nowhere does it say you can get prices (even though it may make sense). If you think this feature exists with FTLC, why would it also not exist from the local network? The only evidence this is of, is that the original trade assumptions were that you had to deal with a person and negotiate a price to get a good deal. Kind of like not buying a car for the advertised price on the dealer web site and going in person to deal instead.
But fine, even assuming that buyers don't list what they are willing to pay, there is still the ol' telephone. The buyer simply calls the local Naasirka distributor, and finds out what prices they are willing to sell at. Sure they can check out the local free traders waiting around for their time to see what is available, and negotiate a price with them, but again I ask what are the chances that any given free trader will have the exact things they want in their hold right when they want them? Compare this with the megacorp who will guarantee the product in quantity (since they have so many) within a week.
I think you, and also probably I, am making way too many assumptions. First, this is a very hypothetical situation you are creating since you are not using the tables to roll for the traders supply and demand. Why, when it comes to discussing FTLC, are the rules constantly ignored? Lets do the hypothetical. How often is there going to be a demand for product, in quantities large enough for the big boys to even consider sending a ship, that suddenly spring up without any indications so that they need to make an immediate order outside of their normal supply arrangements? If this does happen, how many big boys have empty ships just hanging around unused at the source of the product? Wait, there is a free trader there! There also is still a huge market for smaller demands the big boys wont touch or even big orders that may take you multiple trips since the big boys don't have a free ship handy.
This just makes me imagine free traders running around from system to system, hoping for the right deal, and that they have not already been cut out by buyers ordering from megacorps....
Isn't this exactly what free traders have to do without FTLC?
Sure, assuming that the goods are there, then that is fine. However, what I am saying is that the odds of just happening to have a free trader in port with the exact things you need will be very small
OMG, isn't this exactly what non FTLC trade is often about, free traders just showing up and trying to sell out of there trunk because the big boys do the majority of trade?
...If I order a computer from Dell, I know that I will get it within a week. If what you say is true, Dell would not have become the huge company it is and so quickly too, simply because people can go to their local store where the goods are in front of them, and they can take it home immediately. Dell offers instead better customizability, and lower prices (on average, due to their business model). The proof is in the pudding; this is how they became so big so fast, and more companies are catching on to their ways and making use of it. And all this is thanks to the Internet (our instantaneous/faster-than-driving communications).
We had instant communications long before the internet. Again, to me, the whole free trader non FTLC trade was not based on trying to compete with the big boys but find the small markets where they could survive. Everything you describe here is just the same as how it is without FTLC. And, again, instead of hypothetical, why not let the tables decide what the current demand is that isn't being fulfilled by the big boys, just like with non FTLC?
FTL/J-using corps would be able to undercut those not using it.
I thought we said FTLC would be available equally. You are changing our assumptions again so here I go again. If FTLC is limited to government, then FTLC has minimal effect on trade.
Simple: Because of the lag. You are looking at up to three weeks turnaround (two in jump, one docked as standard) instead of one. Time is money.
Huh? I didn't say fly back and forth unloaded, or send messages back and forth while you just sit around. When you are doing your normal runs, you can ask what someone needs, agree on a price, and make the deal even though your cargo hold is full of some other product. Now after you deliver your product elsewhere, you already know what you need to buy, where it is going, and who you will be selling to. A simple example of locking in a deal without having bought the cargo yet without FTLC. There is no time wasted.

Demonstrating how this idea is not built-into the rules and would make for a different game.
I totally agree! Please don't mistake my arguments for why I don't think FTLC would break current trade rules as a belief that FTLC would not effect the traditional game. 'The traditional game' being the game I and others started playing way back when. For those brand new to traveller and using the MGT rules, I think they could start playing day one with FTLC because there is nothing that specifically says it doesn't exist in the MGT Core Rulebook and I believe the rules don't suddenly become broken. Adding FTLC would require much thought about all the details and additional rules needed. But adding things to the game is quite common, wilder things like vampires or creatures from alien, or things just missing like water vehicles, or more futuristic science like orbital power satellites that transmit power to the surface, or whatever else.

The original post is regarding MGT, and for me there if there was a room filled with tables, and at each table was a group of people playing 2d6 based sci-fi RPGs, here are some things I think I would identify: chargen, if they were discussing jump, they were discussing alien species such as Aslan, Nobles and an emperor, TAS, or if there was a sub sector map laying out. there are probably more, but I'm tired.

Now, to throw a monkey wrench into the mix, the only place I found that does specifically mention the speed of communication, people can read page 109 where it does say faster ship speeds "will vastly impact" "the speed of communication".
 
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Taking longer means the price is less likely to matter.

Now, in all but MGT, Trader skill can be used to predict at least one of the dice; the prediction lasts for a specific time frame (ruleset dependent). (CT, it's in several AM's and in Bk7). That mechanic is predicated upon the data being a week out of date... having the correct data available should make it easier... and many would argue it was too easy under MT, TNE, T4, and T20 already...
 
This is actually part of my argument, that the liklihood of finding cargoes is built into the rules, but this one only affects their price/profitability. The actual number of available cargos is in another chart (when you roll how many tons are available, etc.) Thus, if the assumptions in the game change the odds of finding cargoes, and which ones are available, then the existing tables do not reflect those changes in odds.

Do you really believe that the tables reflect a particular "assumed reality" that even COULD be recalculated ro reflect the new odds?

I would assume that the tables were created to 'feel right' and adjusted based on playability - reflecting no unerlying reality. For this reason, the existing tables could reflect any background CHROME without needing significant revisions. They are first to last a tool of game balance rather than an economic simulation.

I am beginning to doubt your earlier claim that you wanted to have your mind changed, :) so ok, you win. FTL Comms will change every single rule that governs the Universe in YTU. ;)
 
They are first to last a tool of game balance rather than an economic simulation.
This is my experience with them, too.

Our settings usually have a low level economic simulation as a part of their
background, and the trade chapter of the rules is very far from useful for
this.
One needs at least the level of specific detail created with, for example,
Pocket Empires or the World Tamer's Handbook to play Traveller as any kind
of plausible economic simulation, the normal trade tables are so "gamist"
and "generic" that they do not connect with any detailed setting at all.
 
Do you really believe that the tables reflect a particular "assumed reality" that even COULD be recalculated ro reflect the new odds?
:rofl: I certainly don't.

Check this out. Two separate traders could check the local market and using the charts, tables, and rules the quantity and price of common and trade goods is most likely, very different and for the additional goods available, even called 'randomly determined goods' not 'goods determined based on UWP and reality', each trader finds, again most likely based on odds, different goods available. You can't blame this variation on FTLC or the lack of instant communication because these rules are for when your boots are on the ground and you can still use an 'instant communication' phone or computer without FTLC because you are physically at the world.
 
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Those goals would exist with or without FTL Comms.

The goals might exist, but in a reasonably logical setting, there would be far less opportunity for big profits (and big losses) if reasonably instantaneous FTL communication were available.

As a very general rule, faster communications reduce the opportunity for arbitrage. Simply put, the economy becomes FAR more efficient when buyers can instantly contact sellers and order whatever they want (and check prices).

IMHO, the trading rules in CT and MGT implicitely assume a situation where information is routinely very stale. They would need serious re-working IMHO if nearly instantaneous FTL communication is assumed. Huge profits (and huge losses) would become far less likely IMHO.
 
As a very general rule, faster communications reduce the opportunity for arbitrage. Simply put, the economy becomes FAR more efficient when buyers can instantly contact sellers and order whatever they want (and check prices).
I would expect one of the first results of FTL communication to be a kind of
"interstellar virtual stock exchange" where major corporations and planetary
governments would "meet" to negotiate current and future prices and to or-
ganize transport schedules and thelike "on demand", and I am almost certain
that this would severely restrict the ability of "one ship traders" to compete
and would also "flatten" the regional prices, reducing the chance for signifi-
cant profits for most of the trade goods.
 
I would expect one of the first results of FTL communication to be a kind of
"interstellar virtual stock exchange" where major corporations and planetary
governments would "meet" to negotiate current and future prices and to or-
ganize transport schedules and thelike "on demand", and I am almost certain
that this would severely restrict the ability of "one ship traders" to compete
and would also "flatten" the regional prices, reducing the chance for signifi-
cant profits for most of the trade goods.

I don't know that there would be any particular efficiency in having a central exchange. Actually, it would probably look more like a modern commodities exchange.

Anyhow, modern communications routing has made it possible for buyers and sellers to contact one another directly. Middlemen (in the form of an exchange) only survive if they actually bring value to the transaction.

In other words, something like the Internet economy we have right now...

In such systems, pricing will tend to become commoditized -- and big profits will be far less likely than currently implied in the CT/MGT trade systems.

Or so it seems to me...
 
One needs at least the level of specific detail created with, for example,
Pocket Empires or the World Tamer's Handbook to play Traveller as any kind
of plausible economic simulation, the normal trade tables are so "gamist"
and "generic" that they do not connect with any detailed setting at all.
Exactly my point. The economic rules in the LBBs and MgT core rulebook do not have the built in assumption that communication is limited to STJ, because they have very few background assumptions built into them at all - they are intended to just allow the game to be run and free traders to be viable.
 
Actually, it would probably look more like a modern commodities exchange.
Thank you, that is the word I did not know. :)

In German both kinds of exchange are a "Börse", with "Aktienbörse" used for
the stock exchange and "Warenbörse" for the commodities exchange.
 
I would expect one of the first results of FTL communication to be a kind of "interstellar virtual stock exchange" where major corporations and planetary governments would "meet" to negotiate current and future prices and to organize transport schedules and thelike "on demand", and I am almost certain that this would severely restrict the ability of "one ship traders" to compete and would also "flatten" the regional prices, reducing the chance for significant profits for most of the trade goods.

Even if true (and I freely admit that this makes sense) look at the day to day and hour to hour variability of commodities like Oil on Earth (with all of the circumstances that you propose); the die roll for price could reflect Empire wide market fluxuations. Perhaps triggered by a strike on an indistrial world in another sector.
 
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The goals might exist, but in a reasonably logical setting, there would be far less opportunity for big profits (and big losses) if reasonably instantaneous FTL communication were available.

As a very general rule, faster communications reduce the opportunity for arbitrage. Simply put, the economy becomes FAR more efficient when buyers can instantly contact sellers and order whatever they want (and check prices).

IMHO, the trading rules in CT and MGT implicitely assume a situation where information is routinely very stale. They would need serious re-working IMHO if nearly instantaneous FTL communication is assumed. Huge profits (and huge losses) would become far less likely IMHO.

I suggest that even if it were a simple matter to order the goods at a 'fair price' from afar, the Imperial Freight price fixing mean that it is not really profitable for most small Free Traders to just carry freight. So ship after ship will decline to transport your 'fair price' order. Of course, the 2000 ton MegaCorp freighter will be happy to move all of the cargo that has built up at the starport when it comes through. So your 'instant ordering' will get you a good price and a 12 week delivery date.

During those 12 weeks between GUSHES of pre-ordered goods, a free trader might buy some speculative goods and transport them and find someone willing to pay 130% of the market rate rather than wait for the next shipment (business during the last 4 weeks was much better than expected).

On the other hand, that same Free Trader could have the bad luck to arrive a day after the Super Freighter and find a market glut where the best offer that he can get is 70% of base price to take it off his hands.

If I wanted to simulate this on a PC game level, I might use the Trade rules exactly as written. ;)
 
I suggest that even if it were a simple matter to order the goods at a 'fair price' from afar, the Imperial Freight price fixing mean that it is not really profitable for most small Free Traders to just carry freight.

I don't see anything in the CT rules (or MGT core rules IIRC) that mentions price fixing.

The rules allow for wildly improbable profits and losses on speculative trading. This is consistent with an economy with extremely limited information (i.e. communication limited to speed of travel) and a relatively free market economy. Not with near-instantaneous FTL communications and price fixing.

I still believe that an economy with near-instantaneous FTL communications would look much like the (industrialized) economies in the 21st century --

Efficient, responsive, and BORING. It would be far harder to score big (or to lose big, although that's less affected by communications IMHO).

Out of curiousity, why are we still flogging this dead horse? Aren't we just repeating ourselves at this point?
 
Exactly my point. The economic rules in the LBBs and MgT core rulebook do not have the built in assumption that communication is limited to STJ, because they have very few background assumptions built into them at all - they are intended to just allow the game to be run and free traders to be viable.

Until you tell us *why* you believe this is so, you're just re-stating a bald assertion.
 
Until you tell us *why* you believe this is so, you're just re-stating a bald assertion.
"Why" I believe the trade rules aren't built with any assumption as to whether FTJ communication exists or not?
Isn't it pretty much self-evident that the trade system (at least in Book 2 and MgT's core) is largely random, intended to let players handle their business with a minimum of fuss and get back to adventuring?
 
"Why" I believe the trade rules aren't built with any assumption as to whether FTJ communication exists or not?
Isn't it pretty much self-evident that the trade system (at least in Book 2 and MgT's core) is largely random, intended to let players handle their business with a minimum of fuss and get back to adventuring?
It's as self evident as apples are red because oranges are round. :devil: Sorry, I have a low Int stat due to lack of sleep last night, you need to explain further.
 
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