When you want to buy a cargo, the Referee rolls a d66 roll with a modifier for population. There is no modifier at all for Tech level, so if you have a high population, low TL world you might still be able to buy cybernetic parts there.
"I dunno what he was thinking, buying this stuff and shipping it here. Locals got no use for it. Gonna lose his shirt on it, but he'll take what he can get for these parts, just to get some liquidity again."
Jason said:
The quantity of the goods is fixed. A high population world will produce exactly the same quantity of firearms, for instance, as a low-population world - 2d6.
"Yeah, the Sharurshid factor bought something like a hundered tons. Only a handful of these babies left over."
Jason said:
You will only find one type of cargo per week for sale too.
"Y'know, you free traders need to hire a factor. You spend half y'r ground time just filling out SPA forms and hustling passengers. Get yourself a regular factor on planet, with nothin' to do but look for cargo, and you'll get a much better selection, and more of it t' boot."
Jason said:
And then the price varies by as much as 400% from what is shown on the table, based on another 2d6 roll.
"That's the best price I can get you. Before that subbie showed up last week with eighty tons of this stuff to sell, I coulda got you three times this. Mebbe four."
Jason said:
What determines if you make a profit? What cargo you roll, how much of it you roll, and what you roll on the value table when you buy and sell it. You can stack some modifiers but the rolls are really how you make money.
"Yeah, if I was in your boots, I'd hold onto this stuff 'til I reach Noscitur. Oh, and look up a broker named Strangwys. Tell 'im you know me, and he'll make sure you get a good deal, for his percentage, o' course."
Jason said:
No provision is made for the tech level or starports of the worlds involved.
"The SPA says when they finish the new yard, this place will go from a class C to a class B. We should see a jump in the local technology bleeding out of the repair bays, which will be good for everyone."
Jason said:
No provision is made for the distance the goods came or how long you've had them in your hold either.
"Good thing they dry those out before they ship 'em, or your hold would stink like . . . well, it would stink. Those LSP containers do good job locking in the freshness. Not like anyone on this rockball would care. Even dried dates are better than purple yeast with a laxative added, if y' follow my meanin'."
(And if I can step out of my broker persona for a moment, there is a reason this game has a referee. Got fresh vegetables on an Ag world? Assign a percentage value for how much of it rots with each successive jump: 1D% the first jump, 2D% the second jump, and so on.)
Jason said:
The system is obviously geared towards quick resolution without a lot of modifiers, which is also its strength.
It's also a system that with a little thought provides all sorts of setting-consistent rationales for the results.
I know another referee who worked out a whole big table of trade modifiers, to reflect shortages, abundances, finance woes, regulations, and what not, to affect that roll. But the way I look at it, I just roll, and decide from the results if there's a shortage or a lack of speculative capital reflected in the price.
Different strokes and all that.