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What kind of iOS app would you like to see?

What would you like to see in an iOS app?


  • Total voters
    29

agorski

SOC-13
Admin Award
Having just finished my first Traveller iOS app, I'm looking at what to do next. Sooooo many choices!

The poll has very broad categories (too many variations to list everything) so please add replies that define the version of Traveller and specific details you'd like to see.
 
Having just finished my first Traveller iOS app, I'm looking at what to do next. Sooooo many choices!

The poll has very broad categories (too many variations to list everything) so please add replies that define the version of Traveller and specific details you'd like to see.

Would like to see a character app and a mini-game that goes along with it. That would allow potential new players to see what Traveller is all about.

Aside from that, a combat app that would help during a gaming session would be nice.

Cheers,

Baron Ovka
 
A world building app would be sweet. But I would prefer an updated and more realistic one, as opposed to T5's fixed orbits, Bigworlds, Radworlds, etc.
 
A world building app would be sweet. But I would prefer an updated and more realistic one, as opposed to T5's fixed orbits, Bigworlds, Radworlds, etc.

Note that that would stretch the definition of "Traveller System generation." Sounds like a great Cephus Engine mod...
 
A system generation app would be sweet - I look at the T5 tables and material on this and really ponder the possibilities. Right before my eyes glaze over.

One thing I really love about Mark Munson's online character app is because of how it steps through the process, you can't help but learn a bit about the way the various char-gen tables are worked. I'd love seeing this incorporated into a app somehow. Perhaps a quick mode where i just get the thingy I need at the single touch o a button, and a tutorial mode where I click through and see the steps so I can learn the process as well.

An added bonus would be to be able to just tweak values at the different steps. Let's say I'm a ref building with a particular thing in mind - a veteran Scout NPC for example - and I need her to succeed through 5 terms of Scout. I'd love the ability to set this, override random, or whatever. Similarly with apps focused on other things.

As an aside to OP and everyone else who's feeling the app bug biting... in daily life I'm a principal-level user experience architect and I'd seriously enjoy collaborating on something Traveller-related.
 
encounters, definitely. specifically temporary npc's. the guy behind the counter, the pilot in the next ship over, the dockyard worker loading the cargo, the bureaucrat certifying your boat, the strange woman looking down on you from three stories up, the guy in the back alley watching you as you walk by. they're not all important, but if the players suddenly interact with them it's nice to be able to hit a button and have some kind of personality/history/motivation set to work with that you're not forced to make up on the spot (with your own biases, prejudices, low blood sugar, etc weighing in).

oh hey, the guy behind the counter was a marine, oh and dishonorable discharge. do I want to use that?

oh hey, the pilot is an alcoholic. do I want to use that?

oh hey, the dockyard worker is an ex-con, oh and recently too! do I want to use that?

etc. sort of like a nsa/cia/mossad/gru database lite, in reverse. wouldn't have to be complete, just a number of relevant and connected suggestions.

maybe the same for plants and animals.

oh, and three button hits max. don't want to sit there typing in the middle of a game.
 
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