Condottiere
SOC-14 5K
Gaps, glaring or otherwise.
What about a jump capable fighter, or fighter/scout? Like a Trav version of an X-wing?
My thinking is off each PC with own vessel. Yet as much as I see the value, I can see the the issues like PC #3 gets angery with PC/Players #s 1, 4 1nd 5 then gets into his/her/its ship and blasts off to somewhere no one else was going off too. also control of so many ships...yet i've done this in Star Wars RPG and other systems. D and D with horses/mounts...
I'd like to see details for the old regulars but done for T5
Dual-statting is typically doable with the same deckplans.
Dual-statting is typically doable with the same deckplans.
I guess my only wonder regarding starships is why there aren't more "solo" vessels that a crew of three or less could jump with. Stuff that's till 100 tons as per the rules, but doesn't have a lot of cargo or carbins.
I bring this up because most of my gaming groups have been between 3 to 4 players. Only rarely could I ever muster an 8 player game for a proper session.
I guess my only wonder regarding starships is why there aren't more "solo" vessels that a crew of three or less could jump with. Stuff that's till 100 tons as per the rules, but doesn't have a lot of cargo or carbins.
I bring this up because most of my gaming groups have been between 3 to 4 players. Only rarely could I ever muster an 8 player game for a proper session.
I'm a little confused though, why are you including a fighter in your first design? Couldn't you just allocate that to fuel? Or does the added firepower make the tradeoff worth while?
The reason I bring it up is because it just struck me that if you're a bunch of "trouble shooters", then you're probably not hauling freight most of the time. Ergo, to me at least, you'd have ships like the Huntress, or a compressed or stripped down type-S that had few amenities.
*EDIT*
I remember there being a rift between CT and MGT design systems, but wow ... 3 x Figs slung under the hull for an MGT type-S? Is that right? Amazing.
Fighters are the only way to "up-arm" CT ships.