I have yet to see a situation in which LBB2 ship combat is a superior playtime experience than LBB5 ship combat
Them's fightin' words, mister.
I will start a new thread for THAT.
Maybe ... but think of the difference in perspective the two systems take.
LBB2 is more of a "god's eye view" of everything where you're moving ship markers around on a map to take potshots at each other. The perspective of the engagement is explicitly EXTERNAL to what's going on. The "view of the battle" is for all intents and purposes
from the outside "looking down" onto the playing field where all the vector movement tracking is going on.
Contrast this with LBB5, which is more of a "bridge command view" of everything where it's all about what your ship can do (and avoid) from what amounts to inside your own ship(s). The perspective of the engagement is explicitly INTERNAL inside the respective ships that are engaging. The "view of the battle" is for all intents and purposes
what you would get from the bridge "looking OUT" towards the hostile ship(s) you're engaging. Movement, range and agility are all abstracted through the long/short range determined by initiative at the start of each combat round and different weapon systems work better (or not at all) at different ranges. Plus there's armor to mitigate incoming damage if you get hit (assuming you aren't taking internal damage that bypasses armor) and radiation damage to give *fib computers a purpose for existing.
It's that difference in perspective on the battle which is (in my experience) the most fundamental. WATCHING the fight unfold from the outside, as if you were playing a videogame (on a tabletop) is very different from PARTICIPATING in a fight that unfolds from the inside of your ship.
It's the difference between watching a battle unfold using animated arrows moving on a map (from the outside) versus watching the "drama" on the bridge as command decisions are made as the combatants fight each other (seeing the action from the inside) ... which are two VERY DIFFERENT perspectives on the action.
It's a difference between a wargame map view versus a cockpit view of the battle ... if that makes any sense to you. Of the two perspectives, I've found the cockpit view to much more consistently be the more compelling gameplay experience.
Your mileage may vary, of course.