MP was sadcakes, the only good part was the racial desirability modifier.Trading mini game has been rewritten, at least once in GURPS:FT. The cargo mini game has been rewritten at least twice, Merchant Prince (shoved into MT, shoved into TNE) and also G:FT.
In 1977 Book 2, p. 5, the financed price is shown as 220% of the cash price rather than 240%. Perhaps you were thinking of the monthly payment of 1⁄240 of the cash price?It’s needing to pay 240% of the purchase price under bank financing over 40 years that's the REAL killer to profit margins.
What's scary is that that 240% of purchase price final cost is basically a 2.1907% compound annual interest rate over 40 years (used an online calculator to check the math on that).
By my calculations, at a fixed rate of 5.575% compounded 12 times per year (the rate being analogous to the standard 40-year loan), the payments would look like this:Compound interest is inexorable.
What do payments on a 20-year loan look like? 10 years?
Term | Payment |
---|---|
30 years (360 payments) | CR 169,828 |
20 years (240 payments) | CR 205,314 |
10 years (120 payments) | CR 323,036 |
It’s not a space sim.I haven't put anything in this thread before because there's so much I would change if making my own house rules document, but that's to match my own setting. Since I found Traveller in the mid 80s, I've always looked at it as less of a game per se and more of a "basis for a simulation". So the thing that bugs me most is the unrealistic results of the world gen system. Book 6 went some of the way to fixing this, and I really like the streamlining of that in MGT Ref's Manual.
Oh definitely. You'll notice I said "basis for a simulation", not necessarily a realistic sim. But in the stories I like to read, or create, I like things to make sense. And while most of the rules are fairly believable, or can be explained away with advanced tech, some of the world-building rules are just don't make sense.It’s not a space sim.
It’s a sci-fi story sim.
Hard sci-fi is just as much a genre as scenery chewing space opera or cyberpunk.Oh definitely. You'll notice I said "basis for a simulation", not necessarily a realistic sim. But in the stories I like to read, or create, I like things to make sense. And while most of the rules are fairly believable, or can be explained away with advanced tech, some of the world-building rules are just don't make sense.
Mind you, Traveller is still my favorite game! It just needs some nudging to get to the setting I want.
Hard sci-fi is just as much a genre as scenery chewing space opera or cyberpunk.
You haven't heard me try to do math.
The way I approached the issue was that external cargo containers could be offloaded just fine in orbit, but that requires highport facilities to deliver to ... and type D starports are usually downside only.I believe it was @Spinward Flow who suggested that Class D starports wouldn't be able to handle containers.
Agreed.I don't see any reason for not having/allowing external cargo, but the ship can't be streamlined if it does.
Well, if they ever deepen and widen the Suez canal, sizes (and TEU capacity) would go up as the ships could have deeper drafts and wider beams (and possibly be slightly longer). But that would take a significant investment and the demand for it is probably not there. It would also need the destination ports to invest in even bigger gantry cranes to reach the farthest containers and dredge the harbours for deeper draft vessels.Economics and physics are probably the limiting factors.
Rewinding the discussion a bit (OK, almost 2 years...) some people were talking about container ships and I felt the need to correct or explain a few things.
@Grav_Moped (in comment #267 on p14) was suggesting that the big container ships we have these days are equivalent to about 5,000 Td. I hate to say that his maths is wrong and that size is out by about a factor of 10. A 221,000 Gross Tonnage (not Gross Register Tonnage - that measure hasn't been used officially for a dew decades) container ship would have a moulded volume of 697,446 m^3 (51,663 Td @13.5 m^3; 49,818 Td @14 m^3). And that measure doesn't include the volume of the containers carried above-deck.
There was some discussion about small ports being able to handle containers. A lot of small ports can, but the ships serving them are "geared" (ie have their own cranes); shore-side they don't even need cranes, there are a number of high-loader vehicles that they can use instead. I believe it was @Spinward Flow who suggested that Class D starports wouldn't be able to handle containers. As availability of cargo lots is based on Population, rather than starport class, if the world is able to produce minor and major cargo lots I'd say it can handle containers (assuming there is a starport as that will be at least at TL9, even if the world isn't).
It was definitely @Spinward Flow who posted a photo of Maersk McKinney-Moller (comment #324 on p17),first ship of the first generation of their Triple-E class and raised the issue of external cargo. I don't see any reason for not having/allowing external cargo, but the ship can't be streamlined if it does.
It's certainly true that in 1977 Marc & co. couldn't have foreseen how big containerised shipping would become, both in terms of the number of ships and their size. Mind you, even then the size of the largest purpose-built container ships had more than doubled (1968 - 1,530 tEU; 1972 - 2,950 TEU; 1980 - 4,100 TEU). However, I doubt that anyone would have predicted that from 2005 to 2020 the number of container ships increased by 80% and their total gross tonnage tripled. I'm not sure how big the bulk carriers and tankers were getting at that time but both are still increasing in numbers if not size (I suspect that the current Capesize ships are at the limit given current shipbuilding capability and ability of ports to accept them; for container ships Suezmax is the realistic limit for now).
By deadweight tonnage container shipping only accounts for about 20% of cargo. That being said, by value of the cargo it accounts about 80%. The bulk of cargo by deadweight is still carried by bulk carriers.
Not quite. The largest container ship class (by Gross Tonnage) is the CMA CGM Jacques Saade class at 236,583 GT which works out to 55,205 Td (using 13.5 m^3) but it's only 10th by TEU capacity.Ok, back of the envelope calc on the largest container ships is in the range of 100,000 to 150,000 dtons.
True.Remember though those largest above ships only have around 21 ports that can handle their traffic.
Supramax ships are up to 60,000 DWT; the nearest example I can (quickly) find to that is MV Bright Field with a GT of 36,120 which works out as 8,843.5 Td (@13.5 m^3).Note Handysized vessels make up the bulk of cargo shipping which generally will drop into the 8,000 to 20,000 dtons.
Agreed (if I have understood what you're saying correctly).Consider this, external containers will look a lot like Small Craft hulls, in that the have to have the resilience withstand the rigors of Jump and Vacuum. With all that it starts to make Lighter Abourd Ship sorts of merchants attractive and/or larger Containers for your standard intermodal containers...
According to the 2020 world fleet stats from Equasis:Note, Note there are 4 times as many General Cargo Ships than there are Container ships. Heck there is twice as many Bulk and Tankers each as well.
Exactly.Well, yes. The bulk cargo ships are the ones hauling from resource and agricultural worlds, while the container ships are moving your finished goods.
Not quite. The largest container ship class (by Gross Tonnage) is the CMA CGM Jacques Saade class at 236,583 GT which works out to 55,205 Td (using 13.5 m^3) but it's only 10th by TEU capacity.
True.
To absolutely clear I am taking real world loads of cargo and building Traveller ships around those.Supramax ships are up to 60,000 DWT; the nearest example I can (quickly) find to that is MV Bright Field with a GT of 36,120 which works out as 8,843.5 Td (@13.5 m^3).
Agreed (if I have understood what you're saying correctly).
According to the 2020 world fleet stats from Equasis:
General Cargo: 11,988 ships totaling 60,838,000 GT, mostly in the [500 to <25,000 GT] range, with about 250 in the [25,000 to <60,000 GT] range; average size is 5075 GT = 1318 Td
Container: 5,370 ships totaling 256,713,000 GT; average size is 47805 GT = 11651 Td
Bulk Carriers: 12,229 ships totaling 493,169,000 GT; average size is 40328 GT = 9875 Td
Tankers: 13,201 ships totaling 458,510,000 GT; average size is 34733 GT = 8541 Td
Fair point. A standard TEU actually works out as about 2.83 Td; for the largest container ships it is probably about 55% of capacity stored above deck. Taking that as a 24,000 TEU (slightly smaller than the largest capacity) 55% is 13,200 TEU; if we round up to 3Td per TEU, that adds 39,600 Td to the ship bringing it to about 80,000 Td. You'd then need to add some for the drives and fuel.Note my numbers were based on a TEU being around 4 dTons and added healthy slice for the rest of the ship. To be accurate I would actually have to design said beasties...
I missed all of those conversations - I only joined CoTI a week or so ago.Historical note, the assumed tonnage of the average largish cargo was 10,000 dtons from conversations on the TML and early days here.
I think we both are; my original comment was in response to some earlier ones.To absolutely clear I am taking real world loads of cargo and building Traveller ships around those.
Agreed - it's definitely what's left over after the big boys have filled up.With all of that Traveller's stated Cargo/Trade system from CT and on is based on the J1/2 tramp trade (i.e. Free/Far Traders). Thus is problematic when trying to model real world shipping.
They're definitely in the island traders and coasters category of merchant ship. For the Type S, I'd say it's somewhat akin to Cutter's Goose from tales of the Gold Monkey - small cargo/passenger capacity but quicker than the small trading ships.A further note, the traditional Book2 Traders are more like semi trucks or island traders in that the bulk of what they move is probably palletized rather than Containers. Or really more like the containers they use with Air Cargo rather than your standard TEU. Though to note it is note beyond the realm of possibility to get a TEU full of aircraft load units.
I really liked that show.Fair point. A standard TEU actually works out as about 2.83 Td; for the largest container ships it is probably about 55% of capacity stored above deck. Taking that as a 24,000 TEU (slightly smaller than the largest capacity) 55% is 13,200 TEU; if we round up to 3Td per TEU, that adds 39,600 Td to the ship bringing it to about 80,000 Td. You'd then need to add some for the drives and fuel.
Crew requirements would be much higher than for our current "wet" merchant ships whether you use Book 2 or Book 5, so extra accommodation would be needed. The biggest "wet" cargo ships have about 27 crew (plus deck and engine cadets); tankers tend to have larger crews.
I missed all of those conversations - I only joined CoTI a week or so ago.
I think we both are; my original comment was in response to some earlier ones.
Agreed - it's definitely what's left over after the big boys have filled up.
They're definitely in the island traders and coasters category of merchant ship. For the Type S, I'd say it's somewhat akin to Cutter's Goose from tales of the Gold Monkey - small cargo/passenger capacity but quicker than the small trading ships.
ps - good to meet another shipping nerd