Originally posted by Bill Cameron:
Borrow another nifty bit from MT and use the Homeworld skills table. He could get a level 0 in one of several useful skills like gun combat, computer, or vehicle.
Already did!
I've created some specific homeworld tables for my game. You can see them in the article in my sig.
What I do is this: At age 18, before any enlistment throw, I have the player throw 2D for his character's EDU or less. If the throw is equal to or higher than his EDU, then no background skills are awarded. If he throws less than his EDU, then he gets a number of throws on the background skills chart (specific to his homeworld) equal to the difference.
For example, let's say a character has EDU 9. 2D are thrown, looking for 9 or less (really, it's 8 or less).
Let's say a 4 was thrown. Then that character gets 5 throws on the background skills table.
Now, the background skills table awards skills starting at Skill-0 (not Skill-1 as in CharGen). If the same skill is thrown a second time, then the skill can be upped to Skill-1. A third time means Skill-2, and so on.
The thing is, with this character above, he
missed everything. And I do mean EVERYTHING.
He rolled higher than EDU, so he got no background skills.
He tried to enlist in the merchants by signing on with a free trader captain, and he missed it by one.
If a character misses his first enlistment choice, I make them check for the draft. There's a roll to avoid it, but this guy
wanted to be drafted.
I have an altered Draft chart that includes only military services (no Merchants and such) and also has a chance of Draft Rejection.
You guessed it. This guy was rejected.
He finally made a career, survived for one term, then bricked the survival on the second term (needed a 4, rolled a 3).
Instead of going a standard 2 years before being forced to muster out everytime a survival throw is bricked, I make my players roll 1-4 to reflect how many years were wasted.
You guessed it again, this guy rolled 4.
Amazing.
It just wasn't in the cards for this dude.
It'll be fun to see how the player plays him.