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What skill levels do your CT characters have?

Originally posted by Straybow:
Comparing CT skills to D&D/d20 skills:

Shmo has Rifle 1. He needs 8+ on 2D to hit, he gets a +1 from his skill; that is now 7+ on 2D. His odds just went from 15/36=41.7% to 21/36=58.3%, an increase of 16.6%. That's like a +3 on a d20 roll.

Archibald has Pistol 3. He needs 8+ on 2D to hit; 5+ given his skill. His odds went from 41.7% to an astounding 83.7%, net +42%. That's equivalent to +8 on a d20!

[snip]

When you consider the 2D mechanics then skills should be low numbers.

[snip]


A skill level of 5 should be a rarity, and nigh impossible without full time dedication.
EXACTLY!

Many, many CT players don't understand this. Heck, I understood it and still ignored it.

This is exactly why the Experience Limit rule in CT should be enforced, and why the optional Survival rule should never be ignored.

This is also why I made my players perform the "Character Retro-Dancing".
 
Originally posted by Straybow:
Comparing CT skills to D&D/d20 skills:

Shmo has Rifle 1. He needs 8+ on 2D to hit, he gets a +1 from his skill; that is now 7+ on 2D. His odds just went from 15/36=41.7% to 21/36=58.3%, an increase of 16.6%. That's like a +3 on a d20 roll.

Archibald has Pistol 3. He needs 8+ on 2D to hit; 5+ given his skill. His odds went from 41.7% to an astounding 83.7%, net +42%. That's equivalent to +8 on a d20!

[snip]

When you consider the 2D mechanics then skills should be low numbers.

[snip]


A skill level of 5 should be a rarity, and nigh impossible without full time dedication.
EXACTLY!

Many, many CT players don't understand this. Heck, I understood it and still ignored it.

This is exactly why the Experience Limit rule in CT should be enforced, and why the optional Survival rule should never be ignored.

This is also why I made my players perform the "Character Retro-Dancing".
 
With other task systems (like the MT or DGP ones), those numbers get modified a bit, but the idea is still the same: Rifle-1 means something....
 
With other task systems (like the MT or DGP ones), those numbers get modified a bit, but the idea is still the same: Rifle-1 means something....
 
The T2300 and Vargr CT Chargen requires one to Succeed on Re-enlistment by 2+ to swap careers.

When I allow this for non-Vargr, I require it to be made by 2+
 
The T2300 and Vargr CT Chargen requires one to Succeed on Re-enlistment by 2+ to swap careers.

When I allow this for non-Vargr, I require it to be made by 2+
 
MT's a bit easier, and skill levels a bit easier to get.
Mind you, under CT Basic CG, I've never had a PC hit the experience limit. (The few who should have failed survival... and the player opted to have them die.)

Under MT, it's not common until 5+ terms, in my experience.

Under Advanced, at 4 terms, most characters have hit it... in both CT/MT.

Also, the much higher rates of cascades allow for more skills, at lower levels, or fewer at higher, as a Player choice.
 
MT's a bit easier, and skill levels a bit easier to get.
Mind you, under CT Basic CG, I've never had a PC hit the experience limit. (The few who should have failed survival... and the player opted to have them die.)

Under MT, it's not common until 5+ terms, in my experience.

Under Advanced, at 4 terms, most characters have hit it... in both CT/MT.

Also, the much higher rates of cascades allow for more skills, at lower levels, or fewer at higher, as a Player choice.
 
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