http://traveller5.com/TOC.PDF (there's an updated version on the T5 Dividers, I think, though there doesn't appear to be an online version of that).
From the items in the table of contents for T5, which chapters are most in demand?
Here's some copy stolen from FFE's byzantine website.
From the items in the table of contents for T5, which chapters are most in demand?
Here's some copy stolen from FFE's byzantine website.
Introduction. Foreword. The Foundations of Traveller. The Vast Span of History. The Milieux.
The Basics. The Nature of Role-Playing. What You Need To Play. Players’ Guide to Traveller. Referee's Guide to Traveller. Die Rolls and Dice. Units of Measure. The Typical Setup.
Characters. What Characters Do. The Archetypes. Careers. Life Pursuits. Character Creation. Humans and Non-Humans. The Major Races. The Minor Races. Aptitudes. Heritage. Homeworld. Genetic. Cultural.
Tasks and Skills. Understanding Tasks. Resolving Tasks. Creating Tasks. The Task Library. Skills. Experience.
Adventuring.
Interactions. Personal. Getting Acquainted. Friendships. Enmity. Getting Information. Bargaining. Persuading. Forcing Action. Fighting. Multi-Personal Interactions. Battles. Wars.
Situations. Goals. Missions. Events. Encounters. Patrons. People. Animals. Monsters. Situations. The Unusual. Generating Encounters.
Actions and Consequences. Events. Continuing NPCs. Patrons. Nemeses. Gimmicks.
Objects. Weapons. Equipment. Equipment Design. Vehicles (Land Sea Air). Vehicle Design. Beasts of Burden.
Starships and Spacecraft. Space Travel. Starship Operations. Starship Design. Starship Combat. Starship Problems.
The Galaxy. Regions. Sectors and Subsectors. Star Systems. Stars. Mapping Space.
Worlds. Worlds. World Generation. Terrain. Cities and Settlements. World Surface Travel. Mapping Worlds. Animal Encounters. Travel Times.
Flora And Fauna. Animals. Plants. Strange Beasts and Beings.
Technology. The Tech Level Scale. Alternative Technology.
Cultures. Populations. The Focus of Population Historical Antecedents. Rival Factions. The Influence of Economics.
Money and Accounting. Currency. Items of Value. Types of Accounting. Barter.
Information. Library Data. Museum Data. Information Analysis. Research and Development.
Activities. Entertainment. Exploration and Surveys. Corporations Manufacturing. Masquerade. Mercenary Operations. Military Operations. Naval. Noble Missions. Prospecting Psionics. Quests. Scams. Research. Strategic Manipulations. Trade. Transport. Troupe (and Bards).
Creating Adventures. Elements of the Adventure. Elements of the Campaign.
Appendices. The Traveller Card System. IMTU. Languages. Calendars. The Milieux. Faraway Sector. Deck Plan Symbols. Outdoor Mapping. The History of Traveller.