Essentially, it boils down to this: A pinpoint hit represents exploiting some less armored point.
Now, the 1/10 damage mod puts pinpoint hits well outside the realm of major threats.
Also, given MT (and Striker) high-tech armor materials, I've used designs with AVs into the 70's... beyond even pinpoint hits. Think of a pinpoint hit as dropping a slug into the air intake or periscope glass.
I think (based upon various bits in various places) that MT was done the way it was due to a need to make small arms a threat.
One can, however, easily use a linear scale for armor, and the same basic ideas.
Also, the pinpoint hit rule specifically excludes "uniform rigid armored faces." So if you hide under a DV 50 box, you need at least Pen 25 to get in (which probably represents a spall by a round that can penetrate the square root of the mm of steel equivalent), and pen 100 (ship-scale weapon) to get "Full direct penetration".
Also, the x1/10 damage puts most pinpoint hits in the fractional hit range... typical direct slug weapons do damage 3... so x0.1 is 0.3 base, 0.15 (=0) on exact, 0.3 (=0) on made by 1, 0.6 (=1) on made by 2-3, 1.2 (=1) on make by 4-7, and 2.4 (=2) on made b y 8. So, given short range (Simple), Pinpoint (Now Routine=7+) one needs an 11+ to actually damage, and a 15+ to do more than one point, on 2d6 + (Dex/5 (FRD)) + Skill.
Since most fire occurs at routine base, that puts only the best snipers (DM+7 between stat and skill) able to get damage in the two point range... hitting small exposed components, like, say, cracking a connection on the radiators for PP hits, or breaking a grid nodule. Longer ranged fire can't get more than a single hit, due to the DM+8 limit.
On a MBT, the equivalent is cracking a cotter pin or bolt on the running gear, dropping a round into the weapon's traverse or elevation joint, or otherwise doing those annoying but rare shots.
I don't think the logarithmic nature hit Joe and Gary...
I think pinpoint was originally meant for things like shooting the face of a BD troopie, or hitting the controls of the air-raft, or shorting the grav plates, or similar.
Switch to linear armor, and the system works just as well.
Also, remember, Pen is also logarithmic. (Striker.)
It makes for good play. Without the pinpoint hits, only the baddest hand-helds have any chances against a ship, or even a MBT. It's not exactly realism, but it's good for play.
And I have used MT as a wargame.
Averaging AV is just fine... most of the time, the AV difference in units is nil anyway...