Scott: I think we should Go with linear armor, and keep the multiplication baseline at the following
Pen=2x AV or more: x2 base (Blowing shrapnel)
Pen=AV+ Base (A good direct hit)
Pen=0.5AV+ Half (Spalling or severe BFT)
Pen=0.1AV+ 0.1x (BFT, pinpoints, etc)
BFT= Blunt Force Trauma
Base damage should probably vary more than in MT, since each "hit" is 1d to attributes. A few MT GM's used it as an immediate apply-to-atts; others, like me, applied it post-combat to represent loss of adrenaline; others still simply used Hits only, never applying to atts. (I've done that last, as well, using the healing from Striker... hits take is light wound, unc is heavy wound, all gone is mortal wound, and at double total, chunky salsa... providing options is a good thing.)
One other thing: MT's x0.1 is also used for any hit on non-rigid armors. BFT is the key thing here.
Pen=2x AV or more: x2 base (Blowing shrapnel)
Pen=AV+ Base (A good direct hit)
Pen=0.5AV+ Half (Spalling or severe BFT)
Pen=0.1AV+ 0.1x (BFT, pinpoints, etc)
BFT= Blunt Force Trauma
Base damage should probably vary more than in MT, since each "hit" is 1d to attributes. A few MT GM's used it as an immediate apply-to-atts; others, like me, applied it post-combat to represent loss of adrenaline; others still simply used Hits only, never applying to atts. (I've done that last, as well, using the healing from Striker... hits take is light wound, unc is heavy wound, all gone is mortal wound, and at double total, chunky salsa... providing options is a good thing.)
One other thing: MT's x0.1 is also used for any hit on non-rigid armors. BFT is the key thing here.