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CT Only: What would you put in Book 9?

I would have made Book 9 planetary/government generation. Not just the 0-F list, but how to put together a government/background that makes sense. Colonies would have fit into this, but are more narrow in scope.

Of course, that might not have fit in the LBB format...
 
I would have made Book 9 planetary/government generation. Not just the 0-F list, but how to put together a government/background that makes sense. Colonies would have fit into this, but are more narrow in scope.

Of course, that might not have fit in the LBB format...
That would be quite useful. At the time, it was about creating interesting settings -- plausible on a small scale for the timespan of a campaign of a few years of game time at most, without consideration for the big picture. You can get an interestingly weird couple of subsectors out of it (and it's likely meant to describe a frontier area, not the Imperial Core), but on the scale of a sector it becomes somewhat implausible.

And the OTU lore spans millenia. Sure, the planet's got a representative democracy in 1105, but was it always one? If not (and likely it wasn't), what was the predecessor government, and perhaps the one before that? What caused the change, and could there be a rule mechanic to either work forwards or backwards from the state of government at a given point in time?
 
I have been thinking that there should be a large scale/cultural government level and a personal interaction level.

So our western nations are representative democracies but at the individual level are more typically civil service bureaucracy or possibly oligarchy. Ancient China would be monarchy presenting as bureaucracy, the Imperium of Dune is also a monarchy presenting as a feudal technocracy, etc.

Point being it’s a richer jump off point for more involved world building,
 
Flyers and Sailors had advanced generation in Judges Guild's magazine, Scientist was in JTAS or early Challenge, and Bureaucrat... is in Book 6.
 
I have been thinking that there should be a large scale/cultural government level and a personal interaction level.

So our western nations are representative democracies but at the individual level are more typically civil service bureaucracy or possibly oligarchy. Ancient China would be monarchy presenting as bureaucracy, the Imperium of Dune is also a monarchy presenting as a feudal technocracy, etc.

Point being it’s a richer jump off point for more involved world building,
If not overly constrained, it might also be useful for governments larger than individual worlds, or single star systems, &c.
 
Another thought.

Instead of the updated rules booklet I suggested last time how about:

LBB:9 Technology

In this book rules and examples of all the sci fi stuff barely mentioned in CT.

Character augmentation - drugs, cybernetics, bioengineered mods, cloning, wafer tech
Synthetics - rules for AI, robots, anthropoids (replicants)
Machine Intelligence - AI applied to vehicles, starships, planetary computer systems etc.
High Tech - stuff beyond TL15, antimatter, more efficient jump fuel use, etc.
Other Tech - stuff that is in sci fi but not the OTU - hyperdrives, blasters, FTL comms etc.
 
LBB:9 Technology
It's funny how "un-traveller" this would make the game feel. At least to me.

Super "high tech" has always been a Sci Fi trope, but Traveller has always been "shotguns in space" for me.

Augmentation, clones, mind/machine interface, etc. etc. the "really high tech" stuff just...changes it all.

We have high technology, but no...uh..."Magic" so to speak. (WE may not understand Jump drives, but imperial science geeks do...sorta).

It's like how Psionics don't quite make people Wizards.

I dunno, just rambling.

Other than that, I like this as a book idea.
 
It's funny how "un-traveller" this would make the game feel. At least to me.

Super "high tech" has always been a Sci Fi trope, but Traveller has always been "shotguns in space" for me.

Augmentation, clones, mind/machine interface, etc. etc. the "really high tech" stuff just...changes it all.

We have high technology, but no...uh..."Magic" so to speak. (WE may not understand Jump drives, but imperial science geeks do...sorta).

It's like how Psionics don't quite make people Wizards.

I dunno, just rambling.

Other than that, I like this as a book idea.
It would change the feel (at least for me) only if used to the point that everybody has it. But for a way to put together something unusual then maybe. Might go something like this...

PC 1: Hey we found something.

PC 2: What is it?

PC 1: I don't know. (Picks up unknown ancient device)

PC 3: I'd leave it alone.

PC 1: Look there's a button

PHWAT!

And either their dead or off to some other adventure (GM's Choice)

But in all seriousness we are talking about something that expands the game but would still be optional. It is just another modular part that can be plugged in or not.
 
The classic government type for that is captive and thus beholden to the owning government.
True, more or less. But this doesn't actually capture the subtleties. By this definition every world (or state) in a Federate (or Confederate) government is 'captive', just like in an Empire; the nuances are just sort of papered over. And where's the fun in that?
 
Communication lag does give some autonomy.
To local leadership, yes: briefly. But not to the world as a whole, and not for an appreciable length of time. Brittania was quite capable of ruling large parts of the Earth with up to a month's delay, one way.

The kind of autonomy granted by a "local" government is very different between an Empire and a Confederacy. An Empire can respond immediately (for certain degrees of "immediate") with a retaliatory fleet, while for a Federation or Confederacy the legislature has to agree that's the appropriate response. Note that a Federation/Confederacy that can respond "immediately" is more Empire than either.
 
EXECUTIVE SUMMARY

=> I think MegaTraveller Book 1 was LBB Book 9 (and additional stuff too).

I think MegaTraveller did it right, by upgrading ALL COTI careers to advanced chargen.



MORE BORING RESPONSE

I was sold on "alien worlds" aka world-building, but then Aramis/Wil said

advanced chargen for all careers in COTI

...and I was sold. I mean, what's the first thing MegaTraveller did with chargen? THAT.

World Builder's Handbook came out later, thru DGP.

Their priorities seem correct.
 
MegaTraveller didn't provide advanced careers for all - it added special duty for all. The added special duty and the rule of 4 make a 'basic' character similar in skill level total to the advanced character generation.

Advanced character generation produces characters with more skills and a greater variety - such character generation is resolved per year and is for Army/Marines, Navy, Scouts and Merchants.

I stopped using any form of advanced character generation years ago - and you certainly can't mix and advanced with a basic
 
Communication lag does give some autonomy.
To local leadership, yes: briefly. But not to the world as a whole, and not for an appreciable length of time. Brittania was quite capable of ruling large parts of the Earth with up to a month's delay, one way.
But they didn't always, sometimes they allowed variances.

After all, we know that Britannia Waives the Rules.
 
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