That would be quite useful. At the time, it was about creating interesting settings -- plausible on a small scale for the timespan of a campaign of a few years of game time at most, without consideration for the big picture. You can get an interestingly weird couple of subsectors out of it (and it's likely meant to describe a frontier area, not the Imperial Core), but on the scale of a sector it becomes somewhat implausible.I would have made Book 9 planetary/government generation. Not just the 0-F list, but how to put together a government/background that makes sense. Colonies would have fit into this, but are more narrow in scope.
Of course, that might not have fit in the LBB format...
If not overly constrained, it might also be useful for governments larger than individual worlds, or single star systems, &c.I have been thinking that there should be a large scale/cultural government level and a personal interaction level.
So our western nations are representative democracies but at the individual level are more typically civil service bureaucracy or possibly oligarchy. Ancient China would be monarchy presenting as bureaucracy, the Imperium of Dune is also a monarchy presenting as a feudal technocracy, etc.
Point being it’s a richer jump off point for more involved world building,
The classic government type for that is captive and thus beholden to the owning government.If not overly constrained, it might also be useful for governments larger than individual worlds, or single star systems, &c.
It's funny how "un-traveller" this would make the game feel. At least to me.LBB:9 Technology
Traveller is a reality check. It keeps you based and not having miracle science to help you, makes it human.You had better stay away from Agent of the Imperium then...
and T5 for that matter![]()
Avoid T5 and Mongoose 2e, then...Traveller is a reality check. It keeps you based and not having miracle science to help you, makes it human.
It would change the feel (at least for me) only if used to the point that everybody has it. But for a way to put together something unusual then maybe. Might go something like this...It's funny how "un-traveller" this would make the game feel. At least to me.
Super "high tech" has always been a Sci Fi trope, but Traveller has always been "shotguns in space" for me.
Augmentation, clones, mind/machine interface, etc. etc. the "really high tech" stuff just...changes it all.
We have high technology, but no...uh..."Magic" so to speak. (WE may not understand Jump drives, but imperial science geeks do...sorta).
It's like how Psionics don't quite make people Wizards.
I dunno, just rambling.
Other than that, I like this as a book idea.
True, more or less. But this doesn't actually capture the subtleties. By this definition every world (or state) in a Federate (or Confederate) government is 'captive', just like in an Empire; the nuances are just sort of papered over. And where's the fun in that?The classic government type for that is captive and thus beholden to the owning government.
To local leadership, yes: briefly. But not to the world as a whole, and not for an appreciable length of time. Brittania was quite capable of ruling large parts of the Earth with up to a month's delay, one way.Communication lag does give some autonomy.
advanced chargen for all careers in COTI
Actually Grand Census and Grand Survey came out for CT, they where consolidated as World Builders for MT.World Builder's Handbook came out later, thru DGP.
Their priorities seem correct.
Communication lag does give some autonomy.
But they didn't always, sometimes they allowed variances.To local leadership, yes: briefly. But not to the world as a whole, and not for an appreciable length of time. Brittania was quite capable of ruling large parts of the Earth with up to a month's delay, one way.