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What're the funnest place to adventure in the domain of Gateway

Psion

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What do you think? What places in the Gateway to Destiny book has the richest potential for adventure, given what is available for the sector right now.

I'm running a follow up to the game I ran last year at GenCon but don't have a concept just springing forth and was hoping for some inspiration.
 
Greetings and salutations,

Can you give any details of the campaign you have run? It might help the rest of the CotI in presenting to you ideas for the campaign. If not, can you send them in a private message?
 
Well, it's not so much a campaign. Some forumites were in on the game at GenCon; I was just going to use the same characters this year and assume that it's the future of the same group.

The story thus far: The characters were the crew of a Far Trader looking to make a few credits beyond the borders of the Imperium, pretty much smack dab in the deadspace region in the Alpha Quadrant of Crucis Margin.

The ship, after some repairs, was having some difficulty making ends meet. Fortunately, they found a potential charter: A group of pilgrims (followers of the Church of Stellar Divinity) from the Imperium were bound for the Free and Holy Federation of Amil. The pilgrims were stranded when their former ride got spooked by a Deadspace-induced misjump and decided to return to imperial space. The charter would pay all the bills and leave enough of the hold open to make some cash on the side, an ideal situation for the troubled ship.

To make a long story short, both the group's wealthy benefactor and a recent convert had an ulterior motive -- they knew that one of the sacred temples in the federation had star charts an coordinates secreted in them of "backways" of carefully charted brown dwarves used by pre-Imperial colonists to navigate the sparse space of the domain with primitive J1 drives.

Not only would this prove potentially valueable for strategic and commerce reasons, but the group's benefactor was in it for the money. The clues that led him here were in pursuit of an ancient treasure ship supposedly lost around one of the brown dwarves.

The other was an assassin, with motives that were never revealed...

Only one of the three groups that played the adventure made it to the federation.

Anyways, I was uncertain what to do: Stay in the Crucis Margin or have the crew go towards the Glimmerdrift or Gateway, or whether it was an immediate follow up to the previous adventure (perhaps exploring the treasure ship and throwing in a twist, like something ancient and evil), or use the post-booty activities as a lead in to get them involved in some other aspects weaved into the book.

I considered exploring some aspects of the setting in the book or the setting at large, such as the efforts of the K'kree in the region, or odd aliens like the Wanderers.

All too often, I run "murder on the orient express" type games at least for one-offs, so I am trying to avoid that this time. I'm thinking something like Ordeal by Eshar or Nomads of the World Ocean, where the players must politic. But I'm not seeing a real good place to do this without making up something spanking new instead of dovetailing with what is already there.
 
Psion,

Please let me know when you are planning on running your games. I'd love to attend one, if you have openings during times when I'm available.

I am using a loose continuity for my Con games. Having taken a crew from the Linkworlds and moved them one sector rimward into Glimmerdrift Reaches for storyline purposes early on in my Con career, I'm now following them on a loose trip back to their home sector, just exploring along the way.

Given that, I haven't really looked all over for great places to adventure within the Domain, but instead have tried to look only along the route of the Delphi worlds coreward back to the Linkworlds Cluster. The ship is only about halfway back, but it gives me a theme or direction to work with and provides something of a context for those that come to play in my adventures regularly.

Wish I could be of more help,
Flynn
 
Flynn -
Be glad to have you. Right now I only have one game scheduled, Friday from 11-4. A second game is contingent upon demand and my schedule.

There are sign ups on ENWorld, but tell me if you are interested here and I'll add it over there. If you can't make it at that time but are interested in another time, let me know.

Here's the ENWorld sign up thread:
http://www.enworld.org/showthread.php?t=136019&page=1
 
I have responded on ENWorld for ya.


-Flynn
 
If I were to run an adventure (using another rules set), I'd set it in the Galian Federation using an Imperial crew. Any suggestions?
 
Best in terms of available material is the top end of Glimmerdrift in a band from the Starfall cluster to Stoner. Most of the G993 Epics are set around there and I've posted extra stuff for them. Plus there's the Starfall Cluster book in alleged playtest, and there'll eventually be the Duchy of Stoner book. At least one of the Grand Adventures should kick off somewhere around there eventually, as well.

Going on astro-political fundamentals (UWPs, map and text), my spreadsheet says it's the top end of Gateway sector between the K'Kree and the rift. There are several fairly well matched polities, which have many reasons to be friends or enemies, and just the right number of independents between them for neutral zone shenanigans. I'd base out of the Plavian league (fairly nice guys), who're surrounded by the HPA (icky police state), Galian Federation (nice, pro-imperial), Akeena Union (aliens), and Swanfei Free Worlds (pirates).

[Yes, I've studied G993 in alarming depth.]
 
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