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What's your area of Traveller expertise?

What's your area of Traveller expertise?


  • Total voters
    53
  • Poll closed .

robject

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Many (not all!) Traveller players specialize. What's yours? What are you really good at -- what thrills you about Traveller? Which subject do you just get lost in?

Do you find yourself quoting a specific section of a Traveller book from memory?

Which discussions on COTI draw you in to post your work, or draw your constructive (or otherwise) criticism, or inspire you?

If you find yourself selecting a LOT of these boxes, then perhaps you're not a specialist. Maybe you're more of a generalist!
 
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Quiet a few overlap. For example, writing can overlap with world building, ship design etc. Ship and vehicle design overlap.

I had to stop somewhere. Went for the very best.:devil:
 
I find myself pondering the shapes and sizes of things. To the point I keep trying to reconcile all the things of different scales.

Oh and Miniatures, but really the above tends to be a subset of Miniatures...
 
I enjoy building characters. All the permutations of the character creation process can keep me engaged for hours.

I get lost in trying to build ships/vehicles. World-building is somewhat easier for me, though I prefer to take something already created and tweak it for what I need in a given situation. Same for sectors.
 
I enjoy building characters. All the permutations of the character creation process can keep me engaged for hours.

I get lost in trying to build ships/vehicles. World-building is somewhat easier for me, though I prefer to take something already created and tweak it for what I need in a given situation. Same for sectors.

I think this is a very handy way to find out where you strengths are. "Engaged for hours" is a clear preference, while "I get lost" (in a bad way) is a clear non-preference.
 
My "other" is hard to describe ... I guess the best description would be I delight in finding two things that are completely unrelated and finding a way to make the pieces fit together that makes sense. I call them my "what ifs".

What if you try and design a single shot laser pistol with a range of less than a meter and fit it in the handle of a Marine Blade?

What if you build a starship with a heat resistant coating to skim Suns instead of Gas Giants?
 
Other, naturally

I chose Other, because what I really excel at is reading these forums and going

"Wow, my Traveller game is gonna be so much better next time!"
 
I dread the idea of being a self-declared expert, it brings back memories of having to survive pontificating ponces at parties during youth years at uni.

(alliteration initially unintended)

That said, it's interesting looking for the confluence of experience and preference in playing and refereeing the game. Maybe that's where a level of expertise can be found.
 
Well... I guess expert in Mongoose 1st edition with some things. And in 2nd edition with some other things. Maybe an expert in a few GURPS Traveller things.
 
Organizer (i.e. compiling or using data)/Other (specify please)
Character Generation (even a specific career?)
Worlds or World-building/Astrographics
The OTU Setting
I am...obsessed... with statistics, data, maps and history.
Most teen boys have posters of swimsuit girls on their bedroom walls. Back in the '80s the black poster/map of Charted Space first came out. As a teen, I bought/copied enough sheets of hex paper to map and draw every hex for the map and put it up on my bedroom wall.
When Supplement 12 came out I filled out a form for each and every named Sector and Subsector. As a new article and supplement came out I would take the map down, fill out the forms and draw and put the map back. Put the new pages in the binder. Imagine my delight when Lotus 123 became available to me.
It's probably this guy's fault. He was my favorite Sesame Street character.
Ten thousand nine hundred ninety-nine worlds. ELEVEN thousand worlds! Ah Ah Ah!
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Still kicking around my expanded subsector and world creation rules... talk about a moving target!
 
Various Specialties and Interests

I specialized in:

Vargr Character Creation, various Careers
World Building and write-ups on the wiki (see Knoellighz Sector)
Vargr Sophont and sub-species variation
Trade & Commerce at the ACS scope
Writing (fan-fiction)
The OTU.
 
Other: despite the numerous failures, attempting to retrofit the traveller third imperium into a 3d map, or better yet, a 3d map with most of the systems mapped to real world stars.

and

Other: retrofitting the traveller space combat (or at least movement) system into a physically based system.

I do also enjoy the statistics of the Imperium.
 
Other: applying the CT (house-ruled mix of '77 and '81) rules to other settings, such as Sword and Planet or Sword and Sorcery.

"Expertise" is relative here: compared to the other options in the poll I have some small expertise, but hardly an expert.
 
I'm not sure what the poll is asking for...
Level of knowledge of aspects of the real-world?
or
Level of knowledge of how Traveller rules describe a given game universe?
How the two are similar?
How the two differ?
 
I chose Worlds/World-building.
When I found Traveller, I was not RPGaming, I was reading science fiction. My favorites, Niven, Pournelle, and Piper, had interesting worlds, with histories of settlement and development. Traveller gave me the rules to build a background of my own.

I quickly found that the results were often not logical, and that made me want to find/make more realistic rules. I found GURPS Space, then DGP's World Builder's Handbook, then 2300AD, and used them. I bought quite a few RPGs just to see if the world-building rules were any good. One of the reasons I started programming was to write my own program to make star systems and worlds.

I've since learned that a star system and its worlds don't have to be scientifically detailed to a fine degree. But I still think the primary star should be the first thing rolled up, and everything else built from there :)
 
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