G. Kashkanun Anderson
SOC-13
The assumption, in this particular case, would be about three weeks, I guess. Allow for 3-4 days travel time to get from orbit to 100 diameters and another 3-4 days the other way, plus about 8 days for an extra long jump time, then toss in a few more days for an extra margin of error. Something more specific might be stated elsewhere in the book, though I don't remember seeing it.That's a useful summary.
I suppose Book 2 '77 would make it painfully clear that the Xboat cannot have a Power Plant. Let's try it out.
ONE TRIP?? Does that mean what I think it means?
Yeah, but the standard hull isn't a hard rule for starship construction; it just makes nonstandard designs much more expensive for your Average Eneri to build. And the Imperium is not an Average Eneri contractor. If Strephon tells Gas-Bag that he wants umpteen-thousand of a certain type of ship built, Gas-Bag's not going to come back with a sheepish shrug and a, 'sorry, Streph, we don't do nonstandard designs. Maybe try Vinnie Vargr's Custom J-Rods down in the Dog District; I hear they do good work'.Code:(100 tons): STANDARD 100 TON HULL. 15 tons: Jump drive B (J-4). This fills the engine room. 40 tons: Jump drive fuel. 20 tons: Bridge with basic controls, comms, and sensors. 2 tons: Computer Model/2 (is that enough?) 8 tons: Two staterooms.
Looks like we still have 15 tons free.
However, the jump drive does fill up the STANDARD HULL's engine room, leaving no room for a power plant.
Or, to be blunter: if the Imperium wants it built, it is a standard design.
No. What borks up the process in the '77 rules is the frankly bonkers fuel requirements given for power plants (10 tons per plant number, regardless of ship size). And anyone who does not think this is bonkers is welcome to explain to me how the exact same power plant (A) requires twice as much fuel to run a 100 DTon Type S Scout as it does to run a 200 DTon Type A Free Trader.
That rule still exists in the '81 starship construction rules, alongside that book's explicit ruling against allowing power plant free starships. Also, that edition was never intended to change any rules so much as clarify those that the '77 rules had unintentionally left fuzzy -- or, at least that's what they said about it at the time that they released it.
High Guard, quite reasonably, would assign two DTons of fuel for both the Sulie and the Free Trader designs. And High Guard is the more explicitly OTU version of the rules. It is, after all, the only ruleset that expressly mentions the existence of XBoats.