Ultimately my personal payoff is to entertain. I want people to have a good time with my creations, even if I'm running someone else's work like an adventure module for D&D or something.
I'll that to me Traveller, unlike D&D, has a lot more freedom and a built in "sandbox" with the 3I than ever D&D did with its Greyhawk or one of the other default settings created for it. Ergo with Traveller, if you're house-ruling, you can come up with some really fantastic stories and adventures for players. And seeing your friends get into it by going over their character sheet about what gear they have and what skills they can bring, is pretty cool.
Your tech-geek PC with that body pistol can't do much against that Zho grav tank, but he just happens to be sitting next to a shoulder mounted AT weapon with an ECM warhead. If he finagles the thing just right, maybe he can't destroy that grav tank, but maybe he can put it out of commission with a good throw of the dice.
Stuff like that. and the ability to explore space the way the rest of us normal non-futuristic types can't. Grav tanks on Efate one session, Chamax in Darrien space on another, then Vargr corsairs in another. And again, if you're house ruling, you can throw your PC's subsidized liner into a Mirror Universe where the 3I is the Third Evil Empire with draconian laws, and see how they manage to get back to our 3I.
The OTU is pretty limiting on some themes, but is still free form enough with a good solid starship and combat mechanic that, to me at lest, it beats other RPGs. And when you can entertain people with it, and they think what you've done is cool, that's a payoff.
Thanks.
I'll that to me Traveller, unlike D&D, has a lot more freedom and a built in "sandbox" with the 3I than ever D&D did with its Greyhawk or one of the other default settings created for it. Ergo with Traveller, if you're house-ruling, you can come up with some really fantastic stories and adventures for players. And seeing your friends get into it by going over their character sheet about what gear they have and what skills they can bring, is pretty cool.
Your tech-geek PC with that body pistol can't do much against that Zho grav tank, but he just happens to be sitting next to a shoulder mounted AT weapon with an ECM warhead. If he finagles the thing just right, maybe he can't destroy that grav tank, but maybe he can put it out of commission with a good throw of the dice.
Stuff like that. and the ability to explore space the way the rest of us normal non-futuristic types can't. Grav tanks on Efate one session, Chamax in Darrien space on another, then Vargr corsairs in another. And again, if you're house ruling, you can throw your PC's subsidized liner into a Mirror Universe where the 3I is the Third Evil Empire with draconian laws, and see how they manage to get back to our 3I.
The OTU is pretty limiting on some themes, but is still free form enough with a good solid starship and combat mechanic that, to me at lest, it beats other RPGs. And when you can entertain people with it, and they think what you've done is cool, that's a payoff.
Thanks.