Originally posted by GuitarEC:
Well, the Survival Mshap table my friend rolled on indicated a loss of SOC and dismissal from the service... I read that as a lowering of the characters SOC Ability - that brought it below the required 16 to be a Noble class...
What I'm trying to figure out is... does the character get to keep the initial feats and skills she picked up as an initial Nobel before the 1st term mishap?
Eric "GuitarEC"
Hmm, sticky situation, and ripe with great prior history nuggets. Personally one thing I would change is rather than "Anger the Emperor" I'd tell the player they angered a Marquis. I mean what are the odds that a Knight is even going to get to see the Emperor, unless your game is set near Capital. Anyway onto your specifics...
Like Hunter says it's your game so this is just my opinion, take it or leave it, or alter it to suit
The player shouldn't lose the feats or skills. However the skills will no longer be class skills unless they are for another class (once multi-classed) so future improvement will be based on cross-class cost and limits. The specialized class feats are a little trickier. Again they should be retained but altered perhaps. Just because the ex-Knight erred won't affect everyone's opinion so...
Noble Presence - Use the PC's Charisma or if they attempt to play the Knight make a general knowledge check for any NPC that might be affected. If the NPC makes it they know about the fall from power and are not going to be impressed, possibly even being affected in a negative way.
Noble Indignance - Very much like the feat above.
Patronage - No effect, this is something they learned early on. Though of course if they lecture about it the audience may be unimpressed.
Trust Fund - No real effect. The amount is of course reduced to the new SOC level and the family may take measures to distance themselves (at least publicly) by taking steps to insure the funds are not traced back to them.
I hope that helps and inspires a bit, have fun