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When It's Cold I'd Like To Die (July 18th, 2005 interview with MWM on rpg.net)

Sure there are Scoutships, they just don't have the familiar wedge shape. They rather look like new VW Bugs. Plus, I don't have my copy of CT Fighting Ships handy but did it not say something like the Suleman was not commissioned until the 600s?

What sort of art would be appropiate for a Milieu 0 or interstellar polity emerging from the Dark Ages? This is an equally important question for 1248.

For me, it is always a reflection of the old & new. I am always reminded of Rome where pagan temples were converted into Christian churches and villas dismantled stone by stone to create new structures. Only with the progression of time and different location do we finally see the refinement of the medievel cathedral - in the form of the Gothic. So, expecting to see late Imperial ships cruising around just wouldn't be Milieu 0, would it?
 
it's those powder blue and hot pink background colors. maybe they look good to french artists but as a theme it doesn't work.
 
He's actually English, but yeah, the colours are part of the problem. His style just doesn't fit Traveller. Plus, many of the pics are recycled book covers, rather than original work specifically created to fit the OTU.
 
I disagree, colour is what made the whole thing work. Whilst, I do concur with others on the list that space is not blue...it is very boring if it is black. And the OTU has too many shades of grey & black already.

Colouring up in all those wild colours, again, I say is more a legacy of the ROM.

I guess that I always saw the ROM a combination Star Wars universe together with 2nd Republic (from Fading Suns) together with Terrans trying to do things that were never attempted.

Plus when Terrans came into contact with Vargr, you can't tell me that colour was not appropiate...this is a race that mixes yellow with purple with red trimmings on their air/rafts.

As for it not being original art...well, as much money as Sweetpea was able to raise...they wouldn't be able to commission that much to get Chris to do originals. Just ask Hunter & Bryan how much originals cost or just peruse through your favorite artist's website and look at the cost of prints...let alone originals.

Remember, T4 was intitally viewed as a break with GDW past as much as it was to build upon the past. (Oyxmoronic, I know but this I think accounts for many of the mistakes.)
 
Mind you, one qualifier to the above. I would not have Chris Foss design any other era other than Milieu 0. For even in the ROM, one would need more bulky Vilani technology and the era of Antiquity, one would need to see really weird devices.

(sorry about double posting but the edit button does not seem to work for me at the moment)
 
Tell you what... the cover of the T4 rulebook was good. That worked for me. And the cover of CSC is excellent. A vac-suited guy escaping an exploding starship? Now that's Traveller. And Psionic Institutes. Looks like the M:0 Bellerophon analogue to me.

But the Milieu Zero Sourcebook? Anomalies? And a lot of Foss' interior art... It just didn't connect.
 
...it is very boring if it is black. And the OTU has too many shades of grey & black already.
personally I can never get enough gray and black. some of the depictions I find very interesting, such as the top-down view of the ship over the city. that's great. but the hot-pink-and-powder-blue theme just makes me want to hurl.
 
personally I can never get enough gray and black. some of the depictions I find very interesting, such as the top-down view of the ship over the city.
They have their place in Traveller. Especially, if you remember the T4 main rulebook had an entire storyboard sketched out. Some of was pretty hokey but did the purpose.

Don't get me wrong, I am a big fan of Japanese gray & white shade tones that I see on the Japanese Traveller site (not the anime stuff) and one of the biggest fans of the Keith work.

But, T4 had plenty of Bryan's work all done in black & white.

Now that's Traveller. And Psionic Institutes. Looks like the M:0 Bellerophon analogue to me.
Actually, if you look at the work that was being done by the HWIG on Scandian culture. That is where I think that it was being lifted from as well as the Bellerophon. It was meant to distill a sense of wonder that in the future we are going to have ocean arcologies.

But the Milieu Zero Sourcebook? Anomalies? And a lot of Foss' interior art... It just didn't connect.
Milieu 0, again, Terrans maybe found other Easter Island figures or for reasons unknown moved them on that world. I got the sense when I saw these covers that these were interstellar archelogists/looters.
Anomalies? was just that...how do explain a hollow structure hovering a planet with no means of support or power source. Its hollow interiors perhaps activate a self contained wormhole a la "Contact".

As to interiors...some of the interiors did not match but they did inspire a sense of wonder. Problem was who ever commissioned the artwork never probably specified what they wanted drawn/painted they just wanted the "Gee Whiz" factor now this resulted in a crowded and sometimes gawdy look and with filler pieces more appropiate for spelljammer than a Traveller product...here I am thinking of the Asteroid of Horrors in the main rulebook. But, then again, AD&D did dominate the market at that time and they needed to build their fanbase from scratch again (for many loyalists fled when TNE was released).

In short, they could have done better job editing even the artwork. Selection, we can differ upon. But, the poor editing and the bringing in of D&D concepts into Traveller harkens either back to the very early days of Traveller or turns you off completely (myself, I have not decided yet).
 
The problem with Traveller ships I think is that they're either dull or hideously ugly. The scout is basically a triangular wedge, the tigress is a 'fugly' big ball with a hole cut out and blocky bits attached,, most of the warships drawn in the gunboat supplements are so blocky and hideous that they make me want to claw my eyes out.

Scarecrow's got the right idea about 'reimagining them' - his Florian is a much more interesting looking ship, and his Type S makes that look a lot better even though it sticks to the same basic plan.

Pretty much every scifi TV show and movie I've seen has ships that look more interesting and 'cool' than Traveller does, IMO. Even the Union dropship from Battletech - which looked to be an obvious rip-off of the Broadsword - looks much more interesting than what it was based on. The Foss/Eaton ships I think are much more exciting (heck, I'm looking through my TTA books and wishing there were things in Traveller that looked that cool).
 
Shattered Ships was the nadir, I think, with the CT's Fighting Ships close on its heels. The artwork was uninspired in those books.

On the other hand, Jesse's work is wonderful, and so is Lindey's, just to name two. And the people-line-art has generally been ok, with bad stuff being the exception (I think).
 
Originally posted by kafka47:
snip
I am a big fan of Japanese gray & white shade tones that I see on the Japanese Traveller site (not the anime stuff)

unsnip
There is a Japanese Traveller site? Could you please pass on to us the URL for that one? I am dying of curiosity over here because I'd love to see Traveller through the filter of that culture.
 
But, you know, Mal, there's something that seems right to me about blocky, dull, ugly ships. Though I think aircraft should be sleek, I think of spacecraft as more akin to ships. And, I have yet to see a sleek warship that didn't have me giggling (like the DDX). And US Navy resupply ships are even uglier than the warships the resupply.

But, this is definitely one of those YMMV areas.
 
Originally posted by IRIS Inquisitor #68:
Shattered Ships was the nadir, I think, with the CT's Fighting Ships close on its heels. The artwork was uninspired in those books.
Different view here. I liked the Artwork in both. Not all of it, of course, but generally I liked it.

Supp.9, FSOTSI (which is a horrible supplement for other reasons though) and the "Ships of the Black War" article in Challenge have fairly much shaped my idea of how Traveller Imperial warships look like.
I don't like the "cool" look that ships apparently are supposed to have today. I liked the Star Destroyer from original Star Wars better than anything that the new episodes had as well.

Regards,

Tobias
 
Originally posted by Fritz88:
But, you know, Mal, there's something that seems right to me about blocky, dull, ugly ships. Though I think aircraft should be sleek, I think of spacecraft as more akin to ships. And, I have yet to see a sleek warship that didn't have me giggling (like the DDX). And US Navy resupply ships are even uglier than the warships the resupply.

But, this is definitely one of those YMMV areas.
What about submarines?

This one will get you giggling. ;)
 
As good as I could...

"The Beisel-class fleet destroyer is a vessel of 5000 tons displacement with the principal mission of escorting the regular battlefleet.

One or two destroyer squadrons are usually assigned to a single battleship or a cruiser squadron, and vessels of this class form the nucleus of those. One destroyer squadron is composed of 4-8 fleet destroyers or escort destroyers.

The Class is divided into 18 Blocks; more than 320 vessels are already commissioned.

When refueling at a gas giant, hunter-killer groups are formed from fleet destroyers and large fighters(1) to destroy system defense boats lurking in the deeper atmosphere.

The fleet destroyers’ main armament consists of twin missile bays, principally designed to intercept and destroy quickly maneuvering system defense boats.

The hull is armored to level 6, and a factor 9 nuclear damper is installed.

The ships boast high performance with 5Gs and Jump-4, and are often employed on single ship missions.

The CO of a vessel of this class is usually a lieutenant commander, though occasionally a lieutenant assumes command on a temporary basis.

Below the data for the Beisel Mark XII are shown. 48 vessels of this type were constructed."

As the data are in English, they should be self-explanatory.

Regards,

Tobias

1. Not sure here. The second part 戦闘艇
is like the word for "fighter aircraft", but with the character for "aircraft" being replaced by the one for "boat". I reckon it indicates a fightercraft or armed boat.
EDIT: Yep, it is, they use the same for the fighters on the page.
 
I do perfer a more organic look to things. I love that sub it is what I like in a design. I like the rebel cruiser from episode 6 that is a cool looking design.
Also I think Chris Fosses work on T4 was great I actually bought it because of that. I have been known to buy books because the art is good. I bought a bunch of planescape stuff just for Tony DiTerlizzi's work. I will just use it like an art book then drawing pictures of what is inside.
Chris Foss's work is not traveller but then what is. The ships fit in perfectly in the medium size area around 1-5K ton range.
 
Originally posted by IRIS Inquisitor #68:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:

T4 was lambasted primarily over three things: Chris Foss, the Task System, and the lack of editing. Only one of the three was really MWM's area, and he's been ignoring the players on that for not just a few years, but almost a decade now. And still touting that same task system.
While cool, Chris Foss' work isn't Traveller.

The task system. Is it true that, at that time, a large percentage of the TML was in favor of Marc's multi-dice task system?
</font>[/QUOTE]No. Not between release and when I left the TML

The list was jammed for MONTHS with alternate task system discussions. Several came to mind: KB's d66 system. One similar to CORPS or Fudge.

At some point, someone did a poll, and the "published" results were NOT supportive of it over all, but since the poll was a "Which task system do you want", it came out with a slim lead over MT and TNE variants.

I know that, even at the time, I polled my own associates who played traveller. Without fail, all hated the multi-die system.

It is, sadly, too wide for the range and linear nature of stats presented. If it started at 1d and went up by half-D, it would model far better to the other editions.

Now, the few people I know who got INTO traveller solely with T4 (and most of them because of bargain bins), the relative difficulties of the tasks are far different.


See, it boils down to "modeling factors", how are we modeling the difficulty.

The numbers work fine across the board for all task-system version. However, T4 encourages High-Stat, broad and shallow skill base. For normal operations of a starship, you need no more than level three in any skill. So, unless you plan on modeling Starbuck, Anakin, or Han, you never need the sufficient level of skill to do the "Staggering 4" or "Impossible 5" dice rolls, even with the t4.1 This Is Hard rule. (Which, BTW, was a fix post publication, added within weeks of release due to complaints).

Additionally, classic "Uncertain" tasks, and tasks of Unknown Difficulties, are much harder to do in t4, and become intrusively mechanical.

The biggest gripe was about the half-die; most of my group also played hero, so half dice were no big deal.

The methodology of variable numbers of dice vs a fixed asset was the second largest gripe, and my largest.

Now, the three most popular methods for "Fixing" T4 were to graft on entirely new task systems. The TNE task system grafts nicely on to the levels provided. A 3d6 5-point levels and +1/3 att task system similar to MT works exquisitely. KB had some form of d66 system, which I never understood, but it had a similar number of proponents.

Over on Traveller5.com, a number of alternate task systems have been suggested. Even here some alternates have been suggested. If you check my website, you'll find a fudge/corps derived variant.

No one task system was a clear alternate, but it boiled down to the 3 above. TNE's was a non-option due to MWM's obsession with cubes... (D6's)

Marc even flat out refused to consider a fixed number of dice system at one point, and all but forbade IG to put variant options in T4.1; a common request at the time.

So, from the standpoint that more people playing T4 wanted to keep a variable number of dice task system than any single other system, they were, in fact, still a minority of T4 players.
 
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