GypsyComet
SOC-14 1K
How expensive (to either the rescuer or the rescuee) will generally depend on how developed a system is, and how inaccurate jump drive is IYTU.Originally posted by Dynamo:
Space SAR would be prohibitively expensive, hell it'd be a financial nightmare for the Imperium unless some sort of Rescue "fee" was charged. Private Salvage and Tow Companies prolly keep around a few "high G" rescue boats for system use and with a deployable Mass Driver to slingshot the salvage back to a central collection point. Thier MO would be to pick up the crew and shoot the salvage back to a shipyard. The Rescue boats could also carry temporary Damage Control Equipment Box patches or plasteel plating to seal hull breaches and an ownership beacon or tag to signify right of salvage.
With inaccurate jump drives or well developed systems, ships can emerge *anywhere* in a system (and occasionally miss it completely, requiring a rescue run to the cometary halo. Bleah...). In such cases, SDBs and similar craft will likely be found all over the place. In well-populated systems, any gravity well large enough to "capture" incoming jumps will have several SAR-capable vessels nearby. Normally these will be SDBs or possibly jumpless variants of the Type T or that mobile customs office, the Modular Cutter.
In TUs with more accurate jump drive, SAR and customs coverage will congregate at those gravity wells that are actually ports of call within a system, with the occasional roving vessel.
Only in cases where the system is undeveloped aside from the mainworld will you get huge response times, since there is only one place to operate from. In these cases, a significant fraction of the SAR assets will be jump-capable, as normal travel times may well exceed a week.
Note that these are generalizations, and wartime, post-Virus, or balkanized mainworlds all have an effect on the type and depth of customs and SAR coverage.