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Who PLAYED IT but doesn't like it. (Traveller: The New Era)

I have to agree, the use of initiative in TNE is good how it was determined uhh. The character generation system I found a bit "dull" its partly why we don't play it as often now. (You have such and such skill set your character path therefore was...) I also found the psionics use rules seemed to be missing something compared to earlier versions too.

Re Plasma/Fusion weapons there is also an add on in the Reformation Equipment book which adds concussion and blast radius to energy weapons making the larger rifles even more dangerous.
 
Re Plasma/Fusion weapons there is also an add on in the Reformation Equipment book which adds concussion and blast radius to energy weapons making the larger rifles even more dangerous.

Ah, now I get you. I was thinking "errata doesn't count as a different version", but added rules in suppliments would, of course.
 
In my TNE games, if you are hit in the chest or abdomen by a plasma/fusion rifle you are dead. Period. A hit in any limb and you loose it. Head hit = death.

Fusion and plasma guns are meant for armored units.
 
Working out an example using the standard TL12 plasma rifle with a damage rating of 23. It strike the chest of someone wearing standard TL14 battledress with an AV of 8
15D6 are applied to the chest plus 8 points of blunt trauma. Now assuming an everage of 3 on the 15D6 you are looking at 45+8=53 points of damage. This will kill all normal NPCs who only have 40 hit points. (This assumed a non critical hit). The larger man portable energy weapons also have a small concussion rating. So suppose instead of the TL12 plasma rifle the same target has been hit bya TL14 0.8Mj fusion rifle with a damage rating of 27 and a concussion rating of 1 in this case 19D6 + 8 points of blunt traunma hit the chest for an average of 65 plus 1D6 bonus from the concussion rating to the chest plus an additional 1D6 distributed amongst the other hit locations.

As for PCs and fully developed NPCs I personally have an aversion to single shot killing it tends to annoy most players (in my experience)

In any case remember outstanding success doubles the damage and also the quick kill rule "Any shot which hits the chest or head may constitute a killing shot. Roll 1D20. If the roll is less than or equal to the damage value of the shot, the target is instantly killed except on a roll of 20 exactly. It goes on to recommend that for PCs this is double damage instead. With either example above with a hit in the chest they would have to save on 20 to avoid instant death.

Now an outstanding success that strike the head or chest of a PC will do double damage plus the 1D20 save to avoid a further level of damage (could be interpreted as a further doubling or triple damage) either way this wil hurt.
 
As for PCs and fully developed NPCs I personally have an aversion to single shot killing it tends to annoy most players (in my experience)

I'd agree here, wholeheartedly. I think that's another reason why I simply don't like CT and MT as a GM - I've never been able to get into the mentality of the players of those games where you can simply get blown to smithereens by a single, unopposed skill check and there's nothing you (as a player) could have done about it, and the Referee is like "Okay, the militiamen fire, and the guy with the fusion rifle ... hits Joe. *shrug* oh well, sucks to be you, Joe. Make a new character."

I like a certain amount of realism, but I don't like that much realism. I prefer games where players do feel a heroic impulse to do things like drag injured people out the line of fire instead of "Oh well, there's a guy with a fusion gun out there, forget it. Let my daughter die I can have another!"

It sort of goes to a pet peeve I've always had with a lot of sci-fi games - the question of armor and weapons. Players will always want to minimize risk and engage in it only to a minimum level. This means wearing the heaviest armor they can and carrying the most effective weapons they can. While it's fairly easy to dissuade players from carrying around plasma or fusion rifles, it's more difficult to prevent players from wearing as much armor as they can.

At some point, small arms become pointless against players. GMs have to ramp up the weaponry to threaten the players or ... ironically the players get bored (most players like combat and like it when there's a sense of achievement, not a situation where a bunch of guys in battle dress take out an entire TL6 Panzer Division). Then you run into the problem that's especially pronounced in CT/MT (but happens a ton in TNE as well) of "ding or splat" - in other words, the attack either glances off harmlessly without ever having a realistic chance of presenting a sense of danger to the player or it penetrates the armor and the player is transformed into a fine red mist. There is no condition in between. This, in turn, creates the "arms race" situation. Once one guy in the party has such good armor, as a GM, if you want to challenge the players with average combat, you either need to ramp up the weapons to deal with the well-armored guy (with high death rates amongst those without such good armor), that one guy basically can be victorious in every encounter without fear ("send Joe in!"), you have to somehow take the armor away, or you have to give it to everyone.

That TNE tried to address the situation a bit made me like it.
 
OTOH:

How often can players get BD and how often can they simply walk around in it without the National Guard, SG-1, SHADOW, SAC and U.N.C.L.E coming down on them like a load of brigs? And how often will the other side be similar armored? Same for the heavy guns? How common are they?

Granted in the TNE timeline (post 1200) they are a lot more common, even more so if you play RCES. But in the T20/CT and MT/Hard Times timelines they are very rare and you can consider them restricted tech (Depends on how you read some fluff-text on them)

TNE has the nice add-on benefit that the beasts have batteries and therefor limited power/duration. And an armor that you can pop with a WWII Panzerfaust if you are a brave man. Otoh: "Was nützt mir die Panzerfaust, wenn mir grad die Muffe saust" (What use is the Bazooka when I am dirtying my pants) ;)
 
None of my players ever want to wear BD, perhaps its bacuase state of the art is the TL11 model? In one game a player was wearing BD when its battery died. Apparently he found it very difficult to get out of the 544kg deadweight by himself.

Of course the penetration of the humble HEAP grenade, the reduced initiative and agility may also have put them off.

This is drifting a little from the original topic but then any discussion regarding TNE is a good discussion.
 
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OTOH:
How often can players get BD and how often can they simply walk around in it without the National Guard, SG-1, SHADOW, SAC and U.N.C.L.E coming down on them like a load of brigs? And how often will the other side be similar armored? Same for the heavy guns? How common are they?

My players aren't often on "civilized" planets - and when they are, they mind their manners and unlike most RPG characters, are sociable people interested in compromise over confrontation (interestingly enough). Out in the field, they wear heavy armor as much as possible, especially if expect trouble (and in RPGs you always expect trouble).

The other side often isn't nearly as armored - many of the players in BD use ACRs and similar "light" weapons for that reason - it's good enough to suppress/kill the opposition and has no chance of hurting friendly people in the area (who are all in heavy armor). This allows them to do things like literally surround a hide-out and shoot into it. Their gauss gun darts ping harmlessly off of their BD while it's turning the guys inside into screen door mesh.

As for getting it...well, players always find a way. They find it somewhere and hoard it.
 
B) play a different version of Traveller you own
I went back to our houseruled version of Classic Traveller. While I really liked
the character generation system, the technology assumptions - especially the
maneuver drive - did not fit in with any of our settings.
 
To be fair they didn't fit with the OTU either ;)

It's not unlike grafting stutterwarp into the OTU and pretending it's always been there (this was actually considered ;)).
 
To be fair they didn't fit with the OTU either ;)

It's not unlike grafting stutterwarp into the OTU and pretending it's always been there (this was actually considered ;)).
Or putting scads of bay weapons on ships and pretending they've always been there, eh?


Hans
 
Always liked TNE and never could do but give a smirk at the older rules (loved my d20! :D ), even if I data mined MT chargen and brownie points and what not.
 
Never liked the system, But I was one of the few people I know who liked the setting, everyone liked the new ship images though,

(if I had my copy to hand I could also tell you what page had the image of a ship that looked like the "Betty" from Aliens 4, and the capital ships from starship trooper)
 
(if I had my copy to hand I could also tell you what page had the image of a ship that looked like the "Betty" from Aliens 4, and the capital ships from starship trooper)

The capital ships from Starship Troopers are probably an artist's rendition of the RC Clippers.

I'm assuming the "betty" is the drop-ship from "Aliens"? That guy did a lot of art for the Star Wars RPG as well stuff for FASA's "Renegade Legion" - honestly it could be pieces he made for one of those two games and never used. Sadly, I don't think it has any kind of stats.
 
The capital ships from Starship Troopers are probably an artist's rendition of the RC Clippers.

I'm assuming the "betty" is the drop-ship from "Aliens"? That guy did a lot of art for the Star Wars RPG as well stuff for FASA's "Renegade Legion" - honestly it could be pieces he made for one of those two games and never used. Sadly, I don't think it has any kind of stats.

No, its not the dropship, thats Aliens
the Betty was in Aliens 4, Alien Resurrection,
http://gwenh.gfxartist.com/artworks/77536

And Traveller TNE predates both movies
 
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