I love the 'It All Depends' way of looking at bridge/engineering watches. Just remember that a military ship's captain usually never stands a watch, since he is on call 24/7/365.25, although he probably will be at the helm or nearby during entering/exiting jump, taking orbit or landing, giving junior officers the experience they need to advance.
I also like CJ Cherry's aspect of main/alter day to be a better way of handling things in space where clock time really is arbitary. I also like the fact that automation handles 99% of the details, enough so that a single man could handle a merchant ship, albeit a small one, even though it really neeed a crew of 5 or more.
I have always found it strange that a scout ship with a crew of 3 has people expecting you to have engineering and the bridge manned all of the time, leading quickly to total exhaustion. A true scout ship should be big enough for a crew of about 25 or so, including a couple of experts and the like, especially since Traveller is no where near as advanced as you would like to think it should be.
Kipling has it all so right, see above
I also like CJ Cherry's aspect of main/alter day to be a better way of handling things in space where clock time really is arbitary. I also like the fact that automation handles 99% of the details, enough so that a single man could handle a merchant ship, albeit a small one, even though it really neeed a crew of 5 or more.
I have always found it strange that a scout ship with a crew of 3 has people expecting you to have engineering and the bridge manned all of the time, leading quickly to total exhaustion. A true scout ship should be big enough for a crew of about 25 or so, including a couple of experts and the like, especially since Traveller is no where near as advanced as you would like to think it should be.
Kipling has it all so right, see above