Yes, it is. Rather mild, but still across the line.
Ty: dial it down a bit, please. And no more *cough* references, please.
Oh all right. You never let us have any fun; Johnny's parents let him stay up as late as he wants and flame anyone he wants.
On a more serious note, I'd like to note to fans of MGT that some consideration of your goals might be in order.
If you (not You, Aramis, just an affectation of mine) genuinely want to see MGT succeed, then you might want to consider whether automatically attacking the motives of its critics is the best way to win new converts. As a professional advocate myself, I've found that there's often a profound difference between argument and persuasion. And where subjective claims are concerned, it's helpful to recall that you can
discuss subjective claims, but you really can't debate them.
If you're genuinely curious about the motives of a certain critic, why not simply ask him about it? Seems to me that insinuating that he is irredeemably biased, fanatically loyal to an old game, etc., makes it unlikely that you'll get to the heart of the matter. Of course, if you just want to lash out, then such tactics work well for that.
So you folks who lash out at critics of MGT may well be doing little to help the game. Consider this -- most gamers are reasonably bright people. If a critic is full of unreasonable bias, irrational hate for MGT, etc., I think that most gamers will grok this pretty quickly. The same is also true for fanboys; they pretty much destroy their own credibility as well.
FWIW, here's what I think my own motives are.
First, I'm a game mechanics wonk. I'm an inveterate amateur game designer and have self-published a well regarded set of rules (A Fistful of TOWs). Over the years, I've distributed at least a dozen sets of free rules and most feedback has been positive. So I'm interested in MGT from a mechanical standpoint (and note that most of my critiques have focused on specific mechanics and the statistical qualities therein). MGT is not "just another RPG" to me due to item 2 below, so it gets my attention.
Second, I'm a long-time Old School Traveller fan. Traveller and The Fantasy Trip have been my favorite RPGs since the late 1970s and I have a deep, abiding interest in Traveller and the direction it's taking. And since I think that MGT (in some form) is likely to be the final version of Traveller, I desperately want it to be good. As I've learned in my own game design experience, a game design is never finished--it's abandoned. And IMHO
every game can be improved. To draw from my own experience, each edition of
A Fistful of TOWs was good. And each was better than the previous edition.
Literally the day after the last version went to press, I started compiling a list of things I wanted to improve. The result of that will be the next version, which should be a major improvement of an already well-regarded rules set. But here's the thing --
most of the improvements came from candid (and occasionally brutal) criticism from players. Yes, some of the criticism was poorly conceived. But I
never attacked critics for their motives and
never allowed supporters of FFT to do it. Criticism is just too important for a game designer and I have little patience for folks who try to peremptorily quash it.
While MGT may not yet be the RPG that I want to play, I do think that it can become that game. If it's already the game you want to play, then congratulations. But for the long term health of Traveller, refrain from trying to quash criticism. Because criticism, far more than accolades, will improve a game design, if the designer is willing to admit his own fallibility. I think that Mongoose is that kind of company. So give them the chance to improve their product. They're grownups; they can suss out whether criticisms are well-founded or not.
That said, I have no problem with anyone disagreeing with criticisms of the game. Ideally, such disagreements should be specific and reasonable, but this is a hobby after all. In any case, debate is part of the game improvement process. But impugning the motives of folks who dislike a game sabotages that process. As are the various "you're completely wrong, but you're too unreasonable to discuss this with" tactics.