I ran the first game in a new CT campaign last night (over OpenRPG, as the players are scattered across the country).
Yesterday afternoon I was prepping for the game - rolling stats for important NPCs, creating cargo and passenger numbers, expanding the star systems using book 6 and I suddenly remembered that this was why I enjoyed CT so much.
See, I've been running one-off games over the last couple of years and I don't need to do all of that prep beforehand, because that level of detail doesn't matter so much. But specing out a system (even with some of those formulae in the back of book 6) and so on is quite relaxing.
Now I've just got to crack making up believable NPC names...![Smile :-) :-)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Yesterday afternoon I was prepping for the game - rolling stats for important NPCs, creating cargo and passenger numbers, expanding the star systems using book 6 and I suddenly remembered that this was why I enjoyed CT so much.
See, I've been running one-off games over the last couple of years and I don't need to do all of that prep beforehand, because that level of detail doesn't matter so much. But specing out a system (even with some of those formulae in the back of book 6) and so on is quite relaxing.
Now I've just got to crack making up believable NPC names...
![Smile :-) :-)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)