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Why Other Versions of Traveller Failed

Originally posted by Vargas:

GT: Hasn't failed but is it a success?
What's your criteria for a success?

It's spawned 13 books, plus six deck plans, and seven smaller books. It successful enough SJG has hired at least three full time staff to produce a magazine and have 5 more books on the way. From SJG staffers comments, Traveller has been a boon to the company and they're excited about producing more. Traveller Grongards consider some of the SJG books to be the best Traveller books ever produced.

If that's failure, I wish failure upon T20 as well.
 
Originally posted by tjoneslo:
</font><blockquote>quote:</font><hr />Originally posted by Vargas:

GT: Hasn't failed but is it a success?
What's your criteria for a success?

It's spawned 13 books, plus six deck plans, and seven smaller books. It successful enough SJG has hired at least three full time staff to produce a magazine and have 5 more books on the way. From SJG staffers comments, Traveller has been a boon to the company and they're excited about producing more. Traveller Grongards consider some of the SJG books to be the best Traveller books ever produced.

If that's failure, I wish failure upon T20 as well.
</font>[/QUOTE]Indeed, there is the rub for those of us still hankering for the T5 rules* : with GT ticking over nicely (a success by any yardstick other than D&D in RPG terms), T20 showing well as a d20 product (and shaping up to be a success) and the FFE reprints sustaining the unreconstructed old hands, where is the market for T5?

Judging by the facts of what happened / is happening to CT, MT, T:TNE, T4, GT and T20, I'd say Traveller as a setting has succeeded and has a great future and several of it's "native" rule sets (CT, MT and T:TNE i.e. the GDW House System) have also been reasonably successful in their time, but other than reprints, the future appears to belong to GT and T20 in terms of commercial support as rule systems.

I'm just glad the OTU is being supported actively again. GT is not my cup of tea; because it seems difficult to disengage the simulationist mode inheirant in the way all GURPS books are written**, and T20, for all I'm very imopressed with Hunter et al's work still jars to much for me personally with the setting (becuase of levels, AC and toghness by level). On the other hand, I love the Linkworlds cluster and hope to run the Kursis Charter soon in my home CT/MT/T4 hybrid.

As has been said before: there is a difference between the Official Traveller Universe and the rule sytems that bear the Traveller name. And there is a difference between the success of games published and the success of the companies publishing those games.

*(my vision: a revised, streamlined but modular and expandible CT/MT/T4 hybrid that is generic in the sense that CT was but can also take the OTU forward in to its next quarter century and can cope with hard SF in a modern sense.)

** Reading the "cinematic" rules in GURPS Special OPs recently I had the eerie feeling Greg Rose had done a statistical analysis of all Hollywood action films of the previous twenty years, and generated a spreadsheet cross indexing levels of heroism against plausibility, desired levels of hero vulnerability and ambiguity of hero and villain status etc... :eek: Fine for those who want that sort of thing, but seems excessive to me. YMMV.
 
I probably should apologize re GT because I've come to associate long pauses in the arrival of new products followed by promises of great new things with unprofitable game lines, financially strapped companies and/or a lack of interest in supporting the game. After MT, TNE, D6 Star Wars and LUGTrek, I'm a little gun shy.
 
Having picked up Marc Millers Traveller (T4) quite cheap a few years back I have to say I was never inspired to actually play it. The system is a total mess and the rulebooks had a high number of typos and errata. :( Having said that there is some excellent material in there regarding the setting which I have been re-reading (whilst waiting to get hold of T20). :D

I think T4 was the wrong game to release to the market at that time, I think that T20 is exactly the right way to go forwards with the traveller game.

gent
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Originally posted by Vargas:
GT: Hasn't failed but is it a success?
So far, yes, by my standards. The material is well-written and consistent, lots of material has been published already, and more is planned, on a regular schedule. I've gone into gaming shops, and found GT materials on the shelves.

So far, SJ Games appears to be on track to producing a complete implementation of Traveller. One of the things I'm surprised hasn't been mentioned is that none of the prior versions of Traveller were ever completed. Where are the robot design rules for MT, for instance?

I haven't been able to convince my friends to participate in a game yet -- most of them aren't gamers -- so I haven't field-tested the GT system.
But I've always been attracted to GURPS, and more than once, I looked through a GURPS worldbook, wondering how to port it to MT.

GURPS has been around a long time, and to some extent, I believe GURPS was modelled on Traveller. GURPS Space mentioned Traveller as an inspiration, for example, years before GURPS Traveller.
 
CT loved it , it simple system allowed me to go places with that game. five year!
Mt played it a few times , but by that point in my life i didnt have the cash, so i skiped it.
Tne - i tried the gdw system was okay but it was not traveller it was twilight 2000 in space.
T4 okay but unplayible
- Traveller Fifth edition go back to your roots_
T20 its okay but this Class and level stuff is getting hard to deal with, its all so packaged and - - - i dont know but its making me want to go back to CT , i think i well go and buy the reprints
:(
 
Boy, this is a big thread....but here goes my comments. Take it for what you will.

CT - great game. Enjoyed it immensely. The tech background is a bit dated by today's standards - particularly in the computer area - but the background is outstanding.

Megatraveller. Less enthusiastic about it. The Rebellion had potential, but the designers had a crappy game system that didn't work very well, they took great glee in destroying one of the best designed backgrounds for any RPG ever AND they didn't replace it with anything better. IMHO - waste of trees.

TNE. Bad. Wrong. Multiple levels of badness. So bad, it that any good ideas that might have evolved from it's crushing Badness couldn't get past the event horizion. Nothing good ever came from TNE except for the fact that eventually it died a horrible death. Oh, and it killed GDW. I guess that counts as a good thing.

4th Edition. Didn't see it, can't comment. But trying to recover from TNE is/was a heavy burden.

T20. So far, so good. Easy, portable rules system. It's compatable with whatever backstory you want to use. The book could be a bit better organized, but given it's size the editors did very well with it. Current weakness - lack of support material, particularly a game master screen and nothing in the way of starter adventures.
 
Originally posted by Weaver95:
T20. <snip> Current weakness - lack of support material, particularly a game master screen and nothing in the way of starter adventures.
Have you tried looking at the Linkworlds Cluster, the free pdf download available from QuikLink? IMO this is the single best starter support supplement I've seen. And it's free!
 
Not to slam the product, but it's not what I was looking for as a starter suppliment.

A GM screen should have been the first thing released after the main book, with some starter material included in the package.
 
I have never figured out why new editions were needed . classic traveller was an excellent system , which still works great with a couple of minor house rules ; mostly related to allowing some small improvement of skills in constant use . the bell curve can be a bit steep rolling 2d6 , but good refereeing can get around all this . the setting of the 3rd imperium still holds my attention , it is fantasically flexible locally . its all down to the quality of immersiveness created by the referee ( and players ) . the only real logistical problem is time periods , days and nights of vastly differing lengths. did later versions fix this?
 
Here's my 2 bits..

CT -- LOVED IT!!!!!!!!!!
MT -- eh... used as rules 'upgrade' for CT
TNE -- evil, bad, poop
T4 -- bought it, never bothered to play
T20 -- am loving it so far

T5?

Well, to be honest, I'd rather see a grown up CT. Take the best learned lessons and having a FINAL version of the damned game....

I think this the is the only game system that has survived 5 different versions.
 
yes i would "settle" for an "upgrade" of classic traveller....BUT!!!.....NO MAJOR CHANGES....meaning...new computers...bringing it "up" to todays standards of science knowledge....would have to be VERY careful of any changes.....
 
what is the story with this computor issue? in my classic trav setting local internets exist but communications over interstellar distances are limited by transport . thus instant access to info is available but infro from out-system is always a few weeks out of date .what needs updating???
 
CT computers were designed like the IBM/DEC behemoths of an earlier era in computing. They were huge, not very effective, and even then were laughable.

CT: Great, wonderfull just needs updating
MT: Good idea, lousy rules implementation, no need to destroy the Imperium
TNE: *gagging sound*
T4: Dreck
T-20 haven't gotten it yet, hate levels and xp
T-5 PLEASE, PLEASE, PLEASE, PLEASE do an updated CT.

Originally posted by hirch duckfinder:
what is the story with this computor issue? in my classic trav setting local internets exist but communications over interstellar distances are limited by transport . thus instant access to info is available but infro from out-system is always a few weeks out of date .what needs updating???
 
Yes please do an updated T5.. i think t20 is okay ... but like many have said the level thing with classes just is awkward for this old CT player. Though i do like the ability to steer my character generation a bit. So nothing taken from T20.. I am justa an ole space hand who in 1981 loved spending his allowence on those LBBs.
I am founding the Bring back the Little Black Books Foundation as T5 as Member-#0000001
 
Originally posted by Spaceman Spiff:
Yes please do an updated T5.. i think t20 is okay ... but like many have said the level thing with classes just is awkward for this old CT player. Though i do like the ability to steer my character generation a bit. So nothing taken from T20.. I am justa an ole space hand who in 1981 loved spending his allowence on those LBBs.
I am founding the Bring back the Little Black Books Foundation as T5 as Member-#0000001
Well, there's always the CT reprints if all you want are the LBBs... I mean, it sounds like you'd be happy if they just started releasing new LBB-style supplements. Don't BITS do something like these with their 1001 Patrons etc series?

There are the various GURPS supplements, which are after all set in the CT era (even if it is an alternate universe). But some Trav fans turn their noses up at the very mention of GURPS. There's a lot of useful material in there that isn't system-specific!

One thing that has been missing from Traveller for a long time though are Settings. The last new setting we had was TNE, which was quite a while ago. GURPS Traveller didn't really change anything to the default setting at all (though it did wonders explaining how everything worked and developing it in more detail). The Gateway Domain book is going to be the first dedicated new setting material we've had for a long time, focussing on a specific domain in a specific era. I wonder if this might change peoples' opinions of T20. Though I'm much more enthusiastic about the TNE:1248 Setting which will hopefully follow at some point.
 
think you missed the point Doc .. CT needs a real revision (better than t4 i gather though I never sunk money into it.) I am hoping the T5 version comes out someday. Computers , robots and ship design can definatly be upgraded. I can also imagine the Combat systems are in need of revision as well.

Yes Dr you are right I like the LBB format.. easy to transport and easy to use .. I have always disliked big books...

take care dr.evil
 
Originally posted by Spaceman Spiff:
think you missed the point Doc .. CT needs a real revision (better than t4 i gather though I never sunk money into it.) I am hoping the T5 version comes out someday. Computers , robots and ship design can definatly be upgraded. I can also imagine the Combat systems are in need of revision as well.
The problem is that CT is stuck firmly in the stone age with some of its tech assumptions (especially on computers, robotics, networked communications, and genetic engineering). I think TNE actually went to some effort to update the technology (see "Fire Fusion and Steel 1/e") but that's probably got lost in all the general anti-TNE sentiment. For reasons unknown to me, some people actually *like* this anachronistic tech. So if these are upgraded, the CT fans that like the 70's scifi feel of the setting will complain. If they're not updated, then other people will compain that it's too old-fashioned.

Thing is, Traveller is a game that's available (or been available) in a total of six different versions - CT, MT, TNE, T4, G:T, and T20. If you want upgraded Robots and technology, take a look at TNE or G:T! We should be spoiled by the sheer volume of Traveller information that is out there. And yet people still aren't satisfied and want to see a "T5". I strongly doubt that everyone will be satisfied if this mythical game is ever produced anyway, given what we've seen so far. As far as I'm concerned, we've GOT a new version of Traveller - it's called T20.

Heck, maybe if people gave new versions of Traveller like G:T and T:20 half a chance, there'll be less of a perceived need for a T5!

Who is it that wants a T5 anyway? From what I've seen, it's only CT fans who still want this. I doubt if it means anything at all to people who first got into Traveller through TNE or GURPS or T20.

Another thing - there is surely enough information spread out over all the books that are out there for people to have made their own ideal versions of Traveller over the years. Would everyone abandon their systems that they've been using for years if a T5 ever comes out? I doubt it. It'll please some people maybe, but there'll always be those who aren't happy.

Call me cynical, but I am absolutely certain that T5 - whatever form it may take, and assuming it ever happens (and I strongly doubt that it will) - will not satisfy everyone. There'll always be people wishing it had been different, or saying "oh, it's not really T5", or wanting a "properly done T6". It's like some RPG version of Utopia I think - everyone wishes it was here and looks forward to it, but it'll never happen.

Sorry if that came across as a rant - I just can't imagine that this sort of talk about T5 makes the people who have worked on Traveller in the past - especially someone who worked on T20 - feel particularly good. The Traveller designers have put a lot of work into the game over the past quarter-century, and it can't be very nice to see people still hankering over some idyllic new "improved" version of it that'll "fix" everything that they've just written - or that will just plain ignore everything they've done. It just sounds... ungrateful to keep wanting something "better" when there's so much good stuff - more than any other game apart from D&D probably - already out there.
 
I personally hope that T5 never appears. (Or at least not in the near future.) Why? I don't wish this because I believe it won't please everyone. I wish this because I believe it won't even please a majority.

The problem is that Traveller fandom is exceptionally fragmented. No matter what form T5 takes, it will disappoint a huge portion of the fandom and will likely alienate a large portion.

And don't forget that if T5 is ever to be released, T20 and GT will have to go away. T5 will need as large a base as possible to have any chance at success, and it can't have it if T20 and GT are still in business.

I just say no to T5. Let's be happy for what we do have: Reprints, GT and T20. Assuming things progress as promised, we will see active support for FOUR time periods (M:1120 (GT), IW (GT), M:1000 (T20) and M:1248 (T20)), plus implicit support for M:1105 in the Reprints.

In a very real way, Traveller is probably healthier today that it ever has been. Do you really want to see that potentially destroyed by an attempt to "unify" things in a way that is virtually guaranteed to alienate huge portions of the fandom?

I sure don't.
 
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