Skyth,
You're actually right in that opinion...
... just not in the way you think.
You see, character advancement in the
Super Mario Brothers vein was always an option in early RPGs. You could play
D&D1e and take a fighting man up to "Level 9" or "lord", a magic user up to "Level 11" or "wizard", and a cleric up to "Level 8" or "patriarch". You could also play the games in the manner that we did, where the journey was the goal. Both options were
equally valid and both options were
equally supported.
Then the
Super Mario Brothers mindset won out.
Now if a RPG doesn't have something resembling
D&D style character advancement, doesn't have something resembling
D&D style levels, and doesn't have something resembling
D&D style XP points, people think
something is wrong with it.
It's not that the other style of play isn't supported, it's that the other style of play isn't even
contemplated.
So, when you say the problem is
"Too many people having the 'right' way to have fun" you're absolutely correct.
Too many people think the "right" way - the
only way - to have fun is through character advancement and they can't even comprehend any other method.
Regards,
Bill