Originally posted by Savage:
2. I am also fond of friends and contact purchasing from Shadowrun. Players purchase any companions they want. This provides the player with a fair ready made history.
That is fine I just do not like it when I buy books and then have to buy the Advanced books and then have to buy the supplements for background, equipment etc...
Put it all into one book? No, that is not what I am saying. The mileu information, campaign sourcebooks, equipment supplements, vehicles, huge lists of starships, Adventure books, Alien modules that give more depth to the Alien types or even add new Aliens maybe only include a few for PCs right off etc...
Rules should be all in one place either a subject is covered in the core books or a supplement, no two sets of conflicting rules and such. That is just my opinion on the subject.
Originally posted by Savage:
3. Advantages and Disadvantages are far better than Feats. A character should be allowed a natural skill. Like the young skywalkers being pilots.
I like the ability of allowing PC to have strengths and weaknesses. Now all A&Ds are not necessarily implemented well...but thats another issue. In T20 character generation it appears that most of the feats at 12th lvl someone comes out of boot camp with the initial set. However, I do like the history building process
I am not defending feats over A&D. I just have not seem it implemented very well and I have seen it used as a crutch for people to over role-play to the point they become screaming stereotypes of their disadvantage. Perhaps if it is implemented well it could be great, but I am wary.
Originally posted by Savage:
4. Zero Progression...yeah sure... a really successful product line CT. Players that wanted to improve their characters had to spend downtime improving the skillset. Hey they have to heal up, jump, etc... works for me. Never liked the 1st level D&D characters entering 10th level campaigns. Why anyone would consider gaining points as a method of improving their characters I'd never know. Rather unrealistic and silly.
Worded my response badly the first time. No, modern role-playing system that I know about has reached popularity without some sense of progression.
Using the skills improve the skill. The more time a Unix system administrator spends on a unix box the better he gets. It is why I am a firm believer (to take the example all the way) in system administrators working of a Unix workstation.
Points rewarded to the player reflects this progression in skills. This is the place where Traveller and AD&D diverged and it made it very realistic. I hate the randomness of the MT system but a progression model is needed in my opinion.
Experience and a progression of skills does not add hit points or anything like that. Just skills and that is the way it should be.
Originally posted by Savage:
6. Improved combat is fine. I'd like to see fleet actions more realistic than Trillion Credit Squadron.
7. It must have an FFS.
- Include Tier'd jump space.
Sure, that would make sense. You want a supplement? What about wargaming supplements? Cut a deal with a mini manufacturer and there could be some bucks there.
FFS is a perfect supplement to add more depth to the creation process. Maybe even and I am reaching here divorce the creation process of Starships, Vehicles and Equipment from the core rules all together and have one huge bad-ass FFS real shortly thereafter within two months.
Originally posted by Savage:
10. I liked MT World Builder. But I think being able to utilize existing software would be beneficial.
11. 50 starships with decent deckplans sounds good. And not just damn scout ships and
free traders.
12. LBB also available in pdf or CD.
That's not asking for much, is it?
Savage
All of this makes perfect sense. The following are complex enough to warrant programs -- world, system, sector, and character generation. Even with the quick gen system that Mr. Miller has out today that would make sense. I also want tools online play like Grip included or an Irc client with a dice roller already there and some ideas on how to get online play going.
Yeah, I want lots of Starships. For newbs you have to include the Scout, Free Trader and Far Traders but you have to have more. I just do not want to six 18 variants on the damn Scout model and more big liner examples and the Fiery escort as well as the Gazelle and that is why I said 50 Starships. So, that makes perfect sense.
It is not asking too much I think. I just think we will probably have to agree to disagree on some individual points.